Rotate / Skew
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rotatei An Object can be rotated around its Anchor Point using the corner handles provided. Dragging the Object side handles provided slants the Object along either the x or y axes.

To Rotate/Skew Objects
1.Press and hold the left mouse button on a rotation/skew handle  
2.Drag the handle to the new angle and release the mouse  

   rotater   skew
Note:
·To constrain the Rotation/Skew angle to multiples of 15°, press and hold Shift key while dragging  
·To round the Rotation/Skew angle to an integer, press and hold Control key while dragging  
·To change the point about which the Object rotates, either select and drag the Anchor Point as indicated by a small cross (x) in the 'Layout' Panel, change the alignment using the Transform Panel or the Alignment Submenu of the Modify Menu  


To Rotate/Skew an Object at a Keyframe
1.Click on the Object  
2.Either click on the truler Timeline ruler or the fpview 'Preview Frame' button to enter Preview Frame mode. The Motion Path of the Object will be displayed in 'Preview Frame' mode  
3.Click on a Keyframe handle. Follow the same procedures mentioned above to Rotate/Skew the Object at the Keyframe  


   mpathr      mpathrk   

Note:
In 'Preview Frame' mode, double-clicking on the Scene's background in the 'Layout' window will add a Move Effect to the selected object. A Motion Path is created from the object's current position to the position where the double-click occurred