Text Objects
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text A Text Object can be Static, Dynamic or Input. In addition, it can have Scripting Object properties applied if the 'Target' checkbox is checked.

Static Text is used to display Static Text in a Movie. If the Static Text has its 'Target' checkbox checked, then it is considered to be a Scripting Object (this causes the text to lose its Complex Object characteristics). A Static Text Object without its 'Target' checkbox checked, is a Complex Object that is made up of a collection of letters. Each letter is called a component of the Text Object.


Dynamic Text is an Object that allows the text content to be altered by a script while a Movie is running. Dynamic Text Objects have Simple Object characteristics.

Note: Ticking the 'target' for dynamic text objects and assigning a variable when they are not used within the script can cause a lot of unnecessary overhead for the Flash player. This can cause high CPU usage and will result in the SWF slowing down tremendously.


Input Text is an Object that allows the person viewing the Movie to enter text. This is typically used for user-input forms. Input Text Objects have Simple Object characteristics.

Note: For SWF4 export only: If you have an input text field that is a target and has an associated variable, and you want to initialise that variable to an empty string using script, then you must ensure that the text content of the text field is also empty (ie the edit box in the Text Panel where you enter text should be empty). If not, then the content your specified in the Text Panel will appear in the text field when played. For SWF5+, you can initialise the variable to an empty string without any problem.

Text Objects are created by importing a text file or pressing inserttext Insert Text.

You can modify the settings for the text using the Text Panel.

Input, Dynamic and Scripting Text Objects are treated as a Simple Object when an Effect is applied.