Reshape Tool
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reshapei Reshape
Reshapes graphic Objects by clicking and dragging.

When using the reshape tool the Tool Options of Scale, Resize, Rotate/Skew and Perspective are available.

Note: When used on AutoShapes the Reshape tool activates the AutoShapes editing handles. See AutoShapes for more details

To Select an Object
Click on the Object. The vertices of the selected Object are indicated by white diamond anchors, and the control points by blue diamond anchors. Vertex anchors are always on the curve, whereas control-point anchors are usually off the curve. There are either zero, one or two control points associated with each edge, and these affect the curvature of the edge. The control points are shown joined to the adjacent vertices by a dotted line.

   reshapes

To move the whole Object
1.Press and hold the left mouse button inside the Object, but not on any vertex or control-point anchor  
2.Drag the Object to the new position and release the mouse  

   reshapem

To Reshape Objects by dragging an anchor
1.Press and hold the left mouse button on a vertex or control-point anchor  
2.Drag the anchor to the new position and release the mouse  

   reshapea   reshapeao   

Note: To constrain the direction from the original position to the new position to multiples of 15°, press and hold the Shift key while dragging

To Reshape Objects by dragging an edge
1.Press and hold the left mouse button on an edge  
2.Drag the edge to the new position and release the mouse  

   reshapee      
Note: To constrain the direction from the original position to the new position to multiples of 15°, press and hold Shift key while dragging


To delete or change the type of a vertex anchor
1.Move mouse pointer to the vertex anchor  
2.Right-click and select the command from the pop-up Menu  

   reshapeca  
·Cusp: lets you adjust the adjacent control points independently. When the vertex is a cusp, the edges are still curved, but the corner is not smooth  
·Smooth: the adjacent control points are always in the same direction, but can be different distances from the vertex. The corner at the vertex is smooth  
·Symmetrical: the adjacent control points are always in the same direction and are both the same distance from the vertex  
·Sharpen: the edges on either side of the vertex are made straight, thereby removing the associated control points. This makes the corner sharp  
·Remove Vertex: removes the vertex anchor completely  

To change the type of an edge, or insert a vertex
1.Move mouse pointer to the edge  
2.Right click and select the command from the pop-up Menu  

   reshapece
·Linear: the edge is straight and does not have any control points  
·Quadratic: the edge is curved and has one control point  
·Cubic: the edge is curved and has two control points  
·Insert Vertex: adds a new vertex anchor at the mouse position  

To Reshape an Object in Preview Frame mode
In 'Preview Frame' mode, if you reshape an object at a Keyframe, the change is not only applied to the current Frame. The shape of the Object in all other Frames will be changed as well.

To Slice a Shape Object
1. Move mouse pointer to the edge of the Object
2. Right click and select the Slice command from the pop-up Menu

reshape-slice  

3. Move the mouse pointer to another point at the edge of the Object
4. Right click and select the Slice command from the pop-up Menu

reshape-slice2  
 
Your Shape should now be sliced as shown below.
 
reshape-slice3  
 
Note: Cannot be used for AutoShapes