A method is used to define ways in which an Object can be manipulated. The methods that an Object contains are defined according to the class it belongs to. This means that different types of Objects may have different methods.
For example, a Sprite Object contains a number of methods that can be used to control or manipulate the Sprite.
Sprite Methods include:
A String Object contains various methods that allow various string manipulations to be performed.
The methods that are available for each supported Object are defined in the Script Reference Dictionary.