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Interface IFxGraphicsConstants

Fields

public interface IFxGraphicsConstants 
{
  // Fields
  public final static int CHAR_OPAQUE;
  public final static int CHAR_CLIP;
  public final static int CHAR_KERNING;
  public static final int BDR_RAISEDOUTER;
  public static final int BDR_SUNKENOUTER;
  public static final int BDR_RAISEDINNER;
  public static final int BDR_SUNKENINNER;
  public static final int BDR_FLAT;
  public static final int BDR_OUTER;
  public static final int BDR_INNER;
  public static final int BDR_RAISED;
  public static final int BDR_SUNKEN;
  public static final int EDGE_RAISED;
  public static final int EDGE_SUNKEN;
  public static final int EDGE_ETCHED;
  public static final int EDGE_BUMP;
  public static final int BF_LEFT;
  public static final int BF_TOP;
  public static final int BF_RIGHT;
  public static final int BF_BOTTOM;
  public static final int BF_TOPLEFT;
  public static final int BF_TOPRIGHT;
  public static final int BF_BOTTOMLEFT;
  public static final int BF_BOTTOMRIGHT;
  public static final int BF_RECT;
  public static final int BF_DIAGONAL;
  public static final int BF_DIAGONAL_ENDTOPRIGHT;
  public static final int BF_DIAGONAL_ENDTOPLEFT;
  public static final int BF_DIAGONAL_ENDBOTTOMLEFT;
  public static final int BF_DIAGONAL_ENDBOTTOMRIGHT;
  public static final int BF_MIDDLE;
  public static final int BF_SOFT;
  public static final int BF_ADJUST;
  public static final int BF_FLAT;
}

This is a class that contains all the constants used by FxGraphics.


Fields

CHAR_OPAQUE
Use opaquing.
CHAR_CLIP
Use clipping.
CHAR_KERNING
Use kerning.
BDR_RAISEDOUTER
A raised outer border style.
BDR_SUNKENOUTER
A sunken outer border style.
BDR_RAISEDINNER
A raised inner border style.
BDR_SUNKENINNER
A sunken inner border style.
BDR_FLAT
A flat border style.
BDR_OUTER
An outer border style.
BDR_INNER
An inner border style.
BDR_RAISED
A raised border style.
BDR_SUNKEN
A sunken border style.
EDGE_RAISED
A raised edge style.
EDGE_SUNKEN
A sunken edge style.
EDGE_ETCHED
An etched edge style.
EDGE_BUMP
A bumped edge, which is the opposite of an etched edge style.
BF_LEFT
The left border flags.
BF_TOP
The top border flags.
BF_RIGHT
The right border flag.
BF_BOTTOM
The bottom border flag.
BF_TOPLEFT
The top left border flag.
BF_TOPRIGHT
The top right border flag.
BF_BOTTOMLEFT
The bottom left border flag.
BF_BOTTOMRIGHT
The bottom right border flag.
BF_RECT
The border flag for a rectangle.
BF_DIAGONAL
The border flag for a diagonal.
BF_DIAGONAL_ENDTOPRIGHT
Border flag for a diagonal that ends in the top right.
BF_DIAGONAL_ENDTOPLEFT
Border flag for a diagonal that ends in the top left.
BF_DIAGONAL_ENDBOTTOMLEFT
Border flag for a diagonal that ends in the bottom left.
BF_DIAGONAL_ENDBOTTOMRIGHT
Border flag for a diagonal that ends in the bottom right.
BF_MIDDLE
Border flag for the middle area of a border.
BF_SOFT
A border flag for a soft border.
BF_ADJUST
The border flag that adjusts a rectangle to be the rectangle remaining after the borders are drawn.
BF_FLAT
A border flag for a flat border.


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