The 'Sprite' Panel shows properties for the currently selected Sprite.
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Name
The name of the Sprite appears in the Outline Panel. It can also be used to identify the Sprite in the Tell Target Action or when making or inserting a new Instance.
Instance of
An Instance is a clone of a reference Sprite. Whenever you make a change to either the reference Sprite or the Instance, the other is automatically updated so that they remain the same. The Instance and reference Sprite can have their own independent settings for name, background and so on, and have their own Effects and Events.
Background
This property lets you select how you would like the background image of the Sprite to appear when you expand it for editing. This option reminds you that you are editing the contents of a Sprite, rather than the content of a main Movie Scene. The settings do not affect the appearance of the Sprite when it is not being edited. The default setting for this function is a single color.
Background Color
This lets you change the background color for the Sprite using the Color Selector. If you use an alpha value of less than 100%, you can tint the Movie background color. If you use an alpha value of 0% (the default), the Scene will have the same color as the Movie default.
Loop
When checked, the Sprite will play continuously as long as it is placed. Otherwise it will play once and stop at the last Frame. The default setting is to have the loop option turned on.
Masked
When checked, the object in the bottom-most layer of the Sprite becomes the mask shape. This object must be a single shape or text object, otherwise masking will not work. The rest of the Sprite content will only be visible where the mask shape is filled. Any Sprite content outside the mask shape is invisible. The default setting is to have the masking option turned off.
Show icon while editing
When checked, an icon is displayed for the Sprite instead of its contents, unless you are playing the Movie. You may want to check this option if the Sprite contents are complicated and this slows down the program while you are editing. The default setting is to have the icon option turned off.
Only show 1st frame if it's closed
When checked, only the child objects shown in the 1st frame of the sprite are displayed, unless the sprite is expanded or the movie is played. You may want to check this option if the Sprite contents are complicated and this slows down the program while you are editing. The default setting is to have the icon option turned off.
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