Outline Panel

The 'Outline' Panel shows an overview of the structure of the entire Movie.

panels-outline.png  

The 'Outline' Panel has a row of buttons at the top. Below this is the 'Outline' tree. The order of Scenes in the tree determines the order in which the Scenes are played. The order of objects within a Scene or Sprite determines the stacking order. Objects higher up in the stacking order appear in front of objects further down, within the same Scene or Sprite.


panels-outline-insert.png Insert
You can insert Scenes and objects using the 'Insert' button. When you click on the button, you are given a Menu of things you can insert. You can also use the Insert Menu or the Insert Toolbar.

panels-outline-delete.png Delete
You can delete the currently selected object(s) or Scene by clicking on the 'Delete' button. If you try to delete a Scene, SWiSH will ask you to confirm that you want to delete the entire Scene.

panels-outline-moveup.png Move Up and panels-outline-movedown.png Move Down
You can change the order of Scenes, or the stacking order of objects, by using the 'Up' and 'Down' buttons. You can also reorder by dragging with the mouse, using the Ctrl+Up and Ctrl+Down keys, or using the Order options on the Modify Menu or the Standard Toolbar.

Outline Tree
The 'Outline' Tree show the Scenes and objects within the Movie.

panels-outline-outlinetree.png  
 
Note:
·the Movie name is at the root of the tree  
·Scenes are on the next level of the tree  
·objects are shown as children of Scenes  
·Group, Sprite and Button Objects can have their own object children  
·each item in the tree has an icon indicating the type of object  
·objects have an eye icon that controls visibility.  

You can select Scenes or objects by clicking on them in the 'Outline' tree. You can also use Shift-Click and Ctrl-Click for multiple selections.

You can edit the name of the selected Scene or object by clicking on its name or by pressing the F2 key. For text objects that do not have the 'Has Name' option checked, this will also change the text itself.

You can change the playing order of Scenes or the stacking order of objects by dragging them up and down within the 'Outline' tree.

You can expand the branch for a Scene, Group or Sprite by clicking on the small plus sign next to its name.

You can display the appropriate Object Panel for an object or Scene by double-clicking on it in the 'Outline' tree. For Sprites, the Timeline Panel is displayed when you double-click on the Sprite name.

You can display a context Menu of options appropriate for an object or Scene by right-clicking on it in the 'Outline' tree.

You can hide objects in the Layout Panel while in edit or 'Preview Frame' mode by turning off the eye icon next to its name. Click on the eye icon to toggle between on or off. For Button Objects, you can also choose to show all the button states simultaneously. Click on the eye icon until it changes to the multiple-eye icon. You can also use the corresponding commands on the Edit Menu.


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