Unreal Tournament
Scoring Definitions
as Presented in ngStats |
Kills |
Number of times a player kills another
player.
Note: Both Humans and Bots are considered Players.
Also, in a team based game killing a teammate does not count as a Kill, these are totaled
separately in TK - Team Kills and detract from the players Frags and the Teams Frags as a
whole. |
Suicides |
Number of times a player dies due to an
action of their own cause such as drowning, falling to death, or fatal splash damage from
a weapon they fired. |
Frags |
A players Frag count is their
Kills minus their Suicides.
Note: In a team based game Frags are
Kills minus Suicides minus Team Kills |
Deaths |
Number of times a Player has
been killed by another player.
Note: Suicides do not count as a Death as they are tracked separately.
Note: In a team based game Deaths do not include being killed by a teammate. These deaths
are totaled separately in TD - Team Deaths.
Additionally, in a Weapon Specific Information table Deaths are the number of times a
player died while holding that weapon. |
F K D S |
Some Teamplay games such as Domination have
abbreviated titles for Frags, Kills, Deaths and Suicides as F, K, D and S respectively. |
TK
(Team Kills) |
Number of times a player in a team
based game has killed someone on their own team. Team Kills subtract from a players
personal Frags and thus the teams Frags as a whole. |
TD
(Team Deaths) |
Number of times a player in a team
based game has been killed by someone on their own team. |
CTF Scoring
and
Flag Events |
CTF Scoring |
7 points per Flag Capture
4 points per Flag Kill
1 point per Frag |
CTF Totals |
Note: Team Totals are just Flag
Captures and do not equal the "Total" of the individual players. A Player's
Totals are their total CTF Scoring from above. |
Flag Captures |
A Player touching the opposing flag
with their own flag. |
Flag Kills |
Killing an opposing player who is carrying
your flag. |
Flag Assists |
Carrying the flag at least once during a
successful capture, but not actually capturing it. |
Flag Saves |
A Player picking their own flag up and
causing it to return to base. |
Flag Pickups |
A flag picked up either in the field
or from "in place" from the opposing base. |
Flag Drops |
Anytime a Player drops the flag
regardless of cause. |
Last Man Standing |
Lives count down from the frag limit.
The last player with any lives left wins. |
Domination
and
Assault
Scoring |
See the Unreal Tournament manual for details. |
Efficiency |
For Kills:
Kills/(Kills+Deaths+Suicides+Team Kills)
For vs. another Player:
Kills vs. Player/(Kills Vs Player + Deaths by Player)
For a Weapon:
Kills with Weapon/(Kills with Weapon + Deaths while holding the Weapon + Suicides with the
Weapon) |
FPH |
Frags Per Hour
Frags/Time of Play
(in Hours)
Frags Per Hour can be used as a relative indicator of skill in a game where different
players entered the game at different times. |
Avg.
TTL |
A players Average Time to Live.
This measures a players average amount of time in seconds they live after each respawn in
a game. |
Ping |
The average ping of a player during
a game.
Ping is the round trip delay in milliseconds that your computer has to the game server.
Although there are other factors that contribute to the overall quality of your
connection, in general the lower your ping the better. |
Time/
Hours |
Time in individual game
stats is minutes played.
In Total Game Stats it is expressed in hours. |
Killing
Sprees |
In Unreal Tournament, a Player who
kills a large number of enemies without dying gains the special status of being on a
"Killing Spree."
List of the consecutive Frag counts at which various
spree status is granted:
5 |
-
|
Killing
Spree! |
10 |
-
|
Rampage! |
15 |
-
|
Dominating! |
20 |
-
|
Unstoppable! |
25 |
-
|
God
Like! |
Sprees are promoted to the next level when obtained, meaning a single instance
of 10 kills with out dying counts as a single Rampage, not as a Killing Spree and a
Rampage in your ngStats. Individual Sprees and why they ended during a particular game are
listed in the Game Summaries section of that games ngStats. |
Multi
Kills |
Multi Kills are noted for each player.
Every time a player makes a kill they have up to 3 seconds to make another kill. Go from
one kill to two in less than 3 seconds and it is a Double Kill, get another kill in less
than 3 seconds and it is a Multi kill, etc. The complete list in order is:
Double
Kill |
Multi
Kill |
Ultra
Kill |
Monster
Kill |
Just
as with Killing Sprees, Multi Kills are promoted to the next level. This means if you kill
5 or 15 Players with a single Redeemer shot for instance they both will be recorded as a
single Monster Kill. |
Head
Shots |
Kills due to a precise shot to the head of
the Victim, causing instant death. |
First
Blood |
First player to get a kill in a game. |