decorative banner

Working with behaviors


    Behaviors are specific commands that are executed when an animation reaches a certain point in time, when the user interacts with a rollover (such as clicking a button), or when they are called in a script. Behaviors can do anything from playing or stopping an animation, to downloading a movie, to calling a JavaScript function.

    In LiveMotion 2.0, behaviors are created with scripts and are listed in the Script Editor. (In LiveMotion 1.0, behaviors were created with the Behavior palette.) For information on how to create behaviors, see the Adobe LiveMotion 2.0 Scripting Guide.

    For information on attaching behaviors and other scripts to an animation, see Working with script keyframes. For information on attaching behaviors and other scripts to a rollover, see Attaching behaviors and other scripts to rollovers.