Making objects variables for use with Adobe GoLive
Adobe GoLive can detect replacement tags (variables) in LiveMotion files and control LiveMotion variable objects for automated graphics production, animation building, and file updates via Smart LiveMotion objects. For example, you can swap the text, assign or modify an embedded link, and apply a new style or texture using controls within GoLive. GoLive then launches LiveMotion, which applies the settings to the variables and generates a new SWF target file. See the Adobe GoLive 6.0 User Guide for details.
To make an object a variable for use with Adobe GoLive: - In LiveMotion, select the object.
- Choose Window > Web to display the Web palette.
- Choose Detail View from the pop-up menu in the Web palette to expand the palette.
- In the Replace text box, enter a name for the variable, such as something that represents the type of object you want to replace in Adobe GoLive. For example, you could select an image object that represents a company logo and enter the name "logo" here.
- Save the composition.
Adobe GoLive's Convert Text to Banner command lets you take static text and transform it into an image or dynamic SWF-based animation to add an attractive-looking navigation element to your Web page. This gives you functionality similar to the Batch Replace command in LiveMotion 1.0. In GoLive, you can select HTML text, choose the Convert Text to Banner command, and select a LiveMotion (LIV) source file with variables. The selected HTML text is assigned to the first text variable. You then use the Smart Object variables workflow to create the target file. See the Adobe GoLive 6.0 User Guide for details.
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