TEK News
Since completing Ankh, Artex Software are currently working on TEK, a new real-time strategy game which is set to take the Acorn games scene by storm. The game will feature internet, LAN and modem multiplayer modes, high-quality music, human speech, and cut-scene films using real actors. Artex are hoping to be able to release versions of TEK both for the RiscPC and NetStation.
No release dates have yet been set and Artex are hardly well known for their punctuality but the game should be released in time for the Christmas sales this year.
Info on TEK
Click on a link to view the article...
Game Plot
TEK is set in the near future. The world has been devastated by wars and ecological disasters, most animals have died, and the human race can only survive by consuming a drug called 'Shock'. There are only two corporations who know how to produce this drug, a European one and a Japanese one. These corporations both have private armies to defend the Shock development and transports, and to attack and sabotage the enemy. You start the game as a young general who will do training missions (probably 3). Then as you progress, you get sent to the head-quarters to fight against the enemy. You do patrol missions, search and rescue, espionage, and much more... The battles get more and more desperate, until an interesting discovery is made... The story is a bit more complicated than this, but I expect all will be explained in detail in the 3-5 minute intro film at the beginning of the game!
Game Features
Here's all the info we have about the game engine so far. Some of these features have not been programmed yet so there is no guarantee that they'll appear in the final game.
Unit features
Sound
- Lots of music tracks
- Sound effects for shooting, explosions, vehicle movement, scenery etc.
- Speech (but not annoying speech as in some PC war games)
Unit Listing
These units are still subject to change
Land Units
Sea Units
- Amphibic Glider
- Can be used as a floating bridge
Air Units
- Chopper
- Quick unit with little armour
- Fighter
- Strong, fast plane with the ability to throw bombs
Support Units
- Transporter
- Can carry a certain amount of units
- Huge Transporter
- Can carry more units and maybe even a smaller transporter
Stationary Units
- Radar
- Makes approaching enemy units visible
- Gun tower
- Available in many variants.
- Factory
- Produces new units after a certain time
- Repair station
- Repairs damaged units and heals injured soldiers
All these units have basic attributes as well as a certain amount of podule
slots where additional weapons/systems can be fitted. Thus, you can equip
all your units mission-specific.
Network Play info
TEK can be played via serial or modem link, local networks and the Internet.
The latter will support mid-game joining of new players. The network code is
being developed right now and up to 8 participating players will be possible.
Technical Info
Graphics: The game will use all high-resolution graphics, including lots of films. There will be an 'intro' film, as well as a 'game over' and 'well done' film, and others in the game.
Sound: The game will use high-quality music tracks which will be played straight from CD. The game will also feature a lot of speech, especially on the training missions.
Requirements
To play this game you will need a Risc PC with a minimum of 4MB of RAM. A StrongARM processor will be ideal but the game will still run happily on an ARM6/7 in medium resolution (640x480), and with a few less 'twiddly bits'. Ideally you would have a StrongARM RiscPC with 2MB VRAM (to display 1024x768 with 2 screenbanks), 8MB+ RAM and a 17" monitor. (We can all dream, can't we! -Ed)
Screenshots
Click on a thumbnail above to see the full picture.
Alasdair Bailey / Tim Fountain (6/3/98)
All TEK graphics are © Artex Software 1998.