WarpUp (371/442)

From:Steffen Haeuser
Date:24 Dec 99 at 14:10:26
Subject:Re: [warpup] official Quake Porting Project

owner-warpup-list@haage-partner.com wrote :

Hi!

>> Just tell me, to whom i have to email my sources for the official thing.
ow> I've allready done some work on mailing-list & site dedicated for that.
ow> If noone is against, I can achieve the work of Project Management around
ow> the stuff. so you can E-Mail me your srouces. I'll put them on the site
ow> and grant you the acces to the ftp server so you can easily updload
ow> and download some stuff to the site.

Okay, i will send you the sources. I probably will finish the Input-stuff
before (i am close to done with it...).

ow> it can be easily done under EGCS and SASC (allready tried). We will do
ow> everything possible to keep something that can be recompiled under any
ow> compiler and that can use either WarpOS or PowerUP. I still prefer
ow> WarpOS,
ow> but we must keep in mind that the final user must decide.

Okay, for PowerUP users of course Video-Code cannot use my WarpUP-based stuff.
But if there will be people interested in PowerUP they will surely have their
own solution (accessing the 68k asynchronously, i don't doubt, knowing these
PowerUP-people :) )

Would make a exellent compiler-speed-test also, right ? :)

ow>
ow> I keep your previous mail to put those informations on the site.

Okay :)

>> But i suggest to first finish a base port, 3D + QuakeWorld later... the
>> OS-specific stuff could be used for these too...
ow> The best would be to merge those projects as far as we can.

Yes, i looked into this, i think this is easily possible. But first i want to
be able to compile a base-compile with all features existing :)

Steffen