• MacTech Network:
  • Tech Support
  • |
  • MacForge.net
  • |
  • Apple News
  • |
  • Register Domains
  • |
  • SSL Certificates
  • |
  • iPod Deals
  • |
  • Mac Deals
  • |
  • Mac Book Shelf

MAC TECH

  • Home
  • Magazine
    • About MacTech in Print
    • Issue Table of Contents
    • Subscribe
    • Risk Free Sample
    • Back Issues
    • MacTech DVD
  • Archives
    • MacTech Print Archives
    • MacMod
    • MacTutor
    • FrameWorks
    • develop
  • Forums
  • News
    • MacTech News
    • MacTech Blog
    • MacTech Reviews and KoolTools
    • Whitepapers, Screencasts, Videos and Books
    • News Scanner
    • Rumors Scanner
    • Documentation Scanner
    • Submit News or PR
    • MacTech News List
  • Store
  • Apple Expo
    • by Category
    • by Company
    • by Product
  • Job Board
  • Editorial
    • Submit News or PR
    • Writer's Kit
    • Editorial Staff
    • Editorial Calendar
  • Advertising
    • Benefits of MacTech
    • Mechanicals and Submission
    • Dates and Deadlines
    • Submit Apple Expo Entry
  • User
    • Register for Ongoing Raffles
    • Register new user
    • Edit User Settings
    • Logout
  • Contact
    • Customer Service
    • Webmaster Feedback
    • Submit News or PR
    • Suggest an article
  • Connect Tools
    • MacTech Live Podcast
    • RSS Feeds
    • Twitter

ADVERTISEMENT
Volume Number:11
Issue Number:4
Column Tag:Tips & Tidbits

Tips & Tidbits

By Scott T Boyd, Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

TIP OF THE MONTH

Doing Passwords the Simple Way

A common problem for people writing multi-user software for the Mac is the need to have a username/password dialog which allows the user to type the password without actually printing the real characters. Apple’s inimitable Tim Dierks released a snippet appropriately entitled “Password” which shows how to accomplish this in a variety of ways, most of which involve keeping one buffer which holds what the user actually types and another which contains the ‘display’ text (usually a line of bullets).

The following snippet shows how to accomplish this by replacing the QuickDraw bottlenecks. The beauty of this approach is that there is no messy buffer-update code needed for handling Cut/Copy/Paste, and text selection with the mouse is handled correctly. You may, however, want to prevent people from cutting or copying text to the clipboard, since if that text is pasted into any other TextEdit area it will display the password in normal text.

#ifdef __cplusplus
extern "C" { 
#endif

PasswordDrawProc
        void    PasswordDrawProc (void)
        {
                Ptr textBuff;
                short byteOff;
                short byteCnt, i;

                // load the correct parameters
                asm     {       move.l  A0, textBuff
                                move.w  D0, byteOff
                                move.w  D1, byteCnt
                        }
                for (i = 1; i <= byteCnt; i++)
                  DrawChar ('•');
        }
PasswordMeasureProc 
        void    PasswordMeasureProc (void)
        {
                short   textLen, offset;
                Ptr     textBuffer;
                short   width;
                
                // load the correct parameters
                asm     {       move.w  D0, textLen
                                move.w  D1, offset
                                move.l  A0, textBuffer
                        }
                width = CharWidth('•') * textLen;
                
                // return the width of the text
                asm     {       move.w  width, D1       }
        }

        TEHandle MakePasswordTextBox (void)
        {
                Rect     viewRect, destRect;
                TEHandle textBlock = NULL;
                
                SetRect (&viewRect, 15, 15, 165, 31);
                SetRect (&destRect, 15, 15, 165, 31);
                textBlock = TENew (&destRect, &viewRect);
                
                if (textBlock)
                  {
                   TECustomHook (intDrawHook,
                     (ProcPtr)PasswordDrawProc, textBlock);
                   TECustomHook (intWidthHook, 
                     (ProcPtr)PasswordMeasureProc, textBlock);
                  }
                return textBlock;
        }
#ifdef __cplusplus 
} 
#endif

- Eric Rosé, rose@nomos.com

SyncWait No More!

Sometimes when you’re AppleTalking or modeming and something goes wrong (like you switch the modem off while data is being sent to it), the computer will hang. The mouse will still move, but clicking will have no effect. Here’s the solution: Drop into MacsBug. You should see the routine name “_vSyncWait” plus something as the current location. If you don’t, you probably hit the system while it was doing something else. Hit Command-G to get back out of MacsBug, and try again. After a few tries you should find _vSyncWait.

_vSyncWait is the routine that the system uses to wait for some input from a serial port. If you can read assembly code, you’ll see that it’s pretty simple. Here’s the dump of the significant part:

+0000  4080BB8C   MOVE.W $0010(A0),D0              | 3028 0010      +0004 
 4080BB90   BGT.S  _vSyncWait   ; 4080BB8C   | 6EFA

Register A0 is pointing to a system data structure, in which a word will be cleared when the awaited input arrives. The MOVE.W instruction grabs this word and puts it into register D0. The BGT.S instruction then Branches back to the MOVE.W if the byte it just fetched is Greater Than zero (hence BGT). So it happens that this byte is never going to arrive for whatever reason, but the computer is going to wait for eternity. The secret to fixing this is to use Command-T to go step along until the MOVE.W instruction is displayed as the current instruction. Now use the “sw” command to set “@(a0+10)” to zero: sw @(a0+10) 0

Then hit Command-T twice more. The MOVE.W instruction will take the zero you just set into memory and put it in D0, so the D0 display on the right of the screen should have its right four digits all zeros. Then when you execute the BGT.S instruction, it should not go back to the MOVE.W since zero is not greater than zero.

Hit Command-G to go. If this was the only byte the software was waiting for, then it should continue running, although it may go a little crazy because it’s been suddenly disconnected from whatever peripheral it was talking to. Quit the program, fix your hardware, and try again.

- Macneil Shonle and Dustin Mitchell
MacneilS@aol.com and DustyM2@aol.com

So Easy To Forget These Things

I asked the question recently, “When debugging using Think C, after hitting the programmer’s switch and landing in MacsBug, how do I get back up to Think C’s source level debugger?”

The answer, while less than what I was looking for, was nonetheless useful. Think C’s debugger polls for Option-Command-Shift-Period. Use that instead of the programmer’s switch and you will be able to break into the debugger as long as the program is stuck in your own code, and not in the operating system somewhere.

- Jeffrey A. Lomicka, Marlboro MA, lomickaj@prnsys.enet.dec.com

What’ll They Call The Next One? Post-Modern Memory Manager?

So you’re trying to figure out whether a zone is a Modern Memory Manager zone? Why? Oh, never mind, you’ve certainly got a good reason (you do, don’t you?), so here’s how:

#define IsNewStyleZone(z)        \
              ((z)->heapType & 0x02)

if (IsNewStyleZone(LMGetSysZone()) {
   ...whatever...

- Dave Falkenburg, Apple

 
MacTech Only Search:
Community Search:

 
 
 

 
 
 
 
 
  • SPREAD THE WORD:
  • Slashdot
  • Digg
  • Del.icio.us
  • Reddit
  • Newsvine
  • Generate a short URL for this page:



MacTech Magazine. www.mactech.com
Toll Free 877-MACTECH, Outside US/Canada: 805-494-9797
MacTech is a registered trademark of Xplain Corporation. Xplain, "The journal of Apple technology", Apple Expo, Explain It, MacDev, MacDev-1, THINK Reference, NetProfessional, Apple Expo, MacTech Central, MacTech Domains, MacNews, MacForge, and the MacTutorMan are trademarks or service marks of Xplain Corporation. Sprocket is a registered trademark of eSprocket Corporation. Other trademarks and copyrights appearing in this printing or software remain the property of their respective holders.
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.
 
Nov. 20: Take Control of Syncing Data in Sow Leopard' released
Nov. 19: Cocktail 4.5 (Leopard Edition) released
Nov. 19: macProVideo offers new Cubase tutorials
Nov. 18: S Stardom anounces Safe Capsule, a companion piece for Apple's
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live
Nov. 17: Ableton releases Max for Live