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Volume Number: | 4 | |
Issue Number: | 4 | |
Column Tag: | Forth Forum |
Direct 68881 Floating Point Access
By Jörg Langowski, MacTutor Editorial Board, Grenoble, France
Being the proud owner of a MacII since the beginning of this year, I was - like so many others - disappointed at the relative slowness of the SANE package. Even with the floating point coprocessor, the speedup is only a factor of 5-10 compared to the Mac SE. The coprocessor itself allows you to go much faster than that, and it is Apple’s SANE implementation that slows down the operations.
The reason for this is, of course, that Apple is trying to guarantee the ‘compatibility’ of the SANE on the MacII with the old SANE implementation. That means that the results are supposed to be the same, down to the least significant bit (or even to the last guard bit?). The 68881 uses different algorithms for calculating transcendental functions than SANE does, therefore some of its built-in operations could not be used and had to be replaced by software. Of course, that slows down things a lot.
As a side note, I’m not at all in favor of such a strategy. Artificially restraining a high performance chip just because its results, although accurate enough, don’t match the old - also accurate - results to the last bit seems a little exaggerated. Stable numerical algorithms should take into account the possibility that the hardware changes slightly and the machine errors are different, and they should be immune against such changes; or at least the new SANE should have had an option built in that uses the 68881 directly! [Amen to that statement! -Ed]
Many of the development systems for the Macintosh now come with the possibility to generate code that supports the floating point coprocessor directly, many others don’t; working with Forth, we don’t have a real problem since we can easily redefine our floating point operators. This month I’ll show you how to do that.
The 68881
Let’s first have a look at the floating point coprocessor itself.
The 68881 is accessed from the 68020 in a special address area. When the 68020 encounters an instruction of the form $Fxxx (previously the F line trap), it will set its function code lines (pins FC0-FC2) all to high, indicating ‘CPU space’. It will then exchange information with the coprocessor’s internal registers to perform the floating point operation requested.
This information exchange occurs automatically, it is part of the 68020’s design; when using the floating point instructions, you don’t notice the communication between the two processors at all. The 68881 appears as an extension to the 68020, just as if we had a new set of registers available, with special instructions operating on them.
The registers FP0-FP7 can each hold one extended precision (80-bit) floating point number, in the format given by the IEEE standard: bits 0-63 contain the mantissa, 64-78 the 15-bit exponent offset by 16383, and bit 79 the sign. The instruction set of the 68881 allows you to do floating point operations on any or between any two of these registers, and transfer data between them, the 68020’s registers and memory.
Mach2’s assembler fully supports all 68881 instructions. The redefinition of the words in the SANE vocabulary is therefore quite straightforward. Register D7 is used by Mach2 as the floating point stack pointer, all we have to do is to transfer floating point numbers from the FP stack to the 68881’s registers, do the FP operation and transfer back the result.
The 68881 expects floating point numbers in a different format than SANE does. In order to keep FP numbers aligned to the boundaries of a 32-bit long word, which speeds up operations, an extended precision number in memory will be 96 bits long instead of 80; there is a 16 bit gap between the 64-bit mantissa and the 16-bit sign and exponent field. Since SANE and the floating point stack in Mach2 use 80 bit numbers, we have to convert their format when we use the coprocessor.
Listing 1 provides the macros f>2, f>1 and 1>f for this purpose. The general format for a binary floating point operation is then
f>2 fop.x FPn, FPm 1>f
where fop.x is an extended format floating point instruction that operates on floating point registers FPn and FPm. The example always uses registers FP0 and FP1. Unary operations are encoded the same way, using only FP0.
In the example, I provided a new vocabulary f68881 that contains redefinitions of the most important SANE operations for the 68881. Of course, the concept can be far extended. We have eight registers at our disposition and can use them to optimize more complicated numerical algorithms, using only assembly language. I might give some examples how to do this in a later column.
For the moment, let’s content ourselves with the speed improvement that we have achieved so far, which is already remarkable. Some simple benchmarks are listed at the end of listing 1, and the results are given here:
( MacII, direct 68881 access, 100000 loops each )
bmark1 2 Secs 18 Ticks ok <0> [0]
bmark2 4 Secs 48 Ticks ok <0> [0]
bmark3 4 Secs 14 Ticks ok <0> [0]
bmark4 4 Secs 17 Ticks ok <0> [0]
bmark5 4 Secs 14 Ticks ok <0> [0]
( MacII, SANE w/68881, 10000 loops each )
smark1 15 Ticks ok <0> [0]
smark2 37 Secs 12 Ticks ok <0> [0]
smark3 24 Ticks ok <0> [0]
smark4 1 Secs 33 Ticks ok <0> [0]
smark5 1 Secs 33 Ticks ok <0> [0]
( Mac +, SANE, 10000 loops each )
ok <0> [0]
smark1 24 Ticks ok <0> [0]
smark2 181 Secs 54 Ticks ok <0> [0]
smark3 49 Ticks ok <0> [0]
smark4 4 Secs 47 Ticks ok <0> [0]
smark5 5 Secs 14 Ticks ok <0> [0]
For the Mac+, the fnull1 and fnull2 operations had been replaced by simple fdrops. As you see, the speedup going from Mac+ to MacII’s SANE is not so breathtaking: a factor of 6 for the exponential, 4 for addition and subtraction; but when we access the 68881 directly, we gain another factor of 3 for simple addition and multiplication and 78 for the exponential. It is in the calculation of the transcendentals where the 68881 really shines.
Pop up menus
Someone approached me lately on the question of how to do pop up menu selection. Since the technical notes contain only sketchy references to popup menus at the time I write this (e.g. TN156, TN172), I’d like to give you a practical example how to use pop up menus from Mach2 in a simple way.
Listing 2 explains the process. The PopUpMenuSelect trap takes four parameters:
- a handle to the menu to be displayed (32 bits),
- the top and left global coordinate of the point at which to display the menu (2*16 bits),
- the menu item which should be positioned at that point for the default selection.
Although Mach2 knows the trap name, the interface to this routine is not (yet) correct, so we have to redefine it in assembler. Note that the point returned by the @mouse function is in local coordinates, while PopUpMenuSelect expects it in global coordinates.
The example defines a menu using the Mach2 interface; the menu is created with -1 as the insertion parameter (-1 150 mymenu BOUNDS) so that after insertion into the tasks’s menu bar the menu will stay invisible (just as we did for the hierarchical menus). Note that a pop up menu has to be inserted into the menu bar before using it.
The content handler for the default Mach2 window is then rewritten so that on a mouse down event it will select the example pop up menu. The menu handler will just beep a number of times depending on the item selected. dopop activates the new content handler while nopop deactivates it.
Feedback dept.
This letter comes from Vassili Dzuba, Paris:
“In January’s issue ‘Mousehole Report’, Alan Dall put in his wish list the ability to define ‘ghost copies’ of applications. Even without Unix’ capability of defining links, this can be done with a small program using the _Launch trap. This program takes only 1K on the disk. The path name of the application to launch is stored in ‘STR ‘ resource 1000. It’s possible to set the creator and the bundle bit of the ghost to have it share the same icon as the real thing. Of course, double-clicking on a document can then launch the ghost instead of the application, but the slowing down is only marginal.
The program is the following
(using MPW’s assembler):
INCLUDE‘traps.a’ ghost MAIN MOVE.W #0,-(SP) ; the context data (_launch parameter) MOVE.L #’STR ‘,-(SP) ; 1st parameter of GetResource MOVE.W #1000,-(SP) ; 2nd parameter of GetResource _GetResource ; handle to string in (SP) TST.L (SP) ; test if null handle (no resource available) BEQ.B exit ; if null, go to exit MOVE.L (SP),A0 MOVE.L (A0),(SP) ; handle dereferenced MOVE.L SP,A0 ; stack pointer in A0 _Launch exit _ExitToShell END
The resource file is something like this (using Rez format):
#include “types.r” resource ‘STR ‘ (1000) { “Sys:myDirectory:MyApp” };
A ghost can be easily created using a small shell script (assuming the original ghost’s directory being {MPW}dev) which sets up the string resource:
duplicate {MPW}’dev:ghost’ {2} echo ‘#include “types.r”’n ‘resource ‘’’STR ‘’’ (1000) { “‘{1}’” };’ | rez -a -o {2}
Assuming this script is named ‘summon’, the creation in the current directory of a ghost of MacPaint would be something like:
summon ‘sys:appli ƒ:mac paint’ ‘macpaint.Ghost’
Sincerely yours”
Thank you, Vassili, for this helpful little utility.
Listing 1: direct access 68881 floating point words for Mach2 \ 68881 access, © J. Langowski/MacTutor Jan 1988 only forth also assembler also sane vocabulary f68881 also f68881 definitions code f>2 add.l #20,d7 move.l d7,a0 move.l -(a0),-(a7); move mantissa move.l -(a0),-(a7); in two 32-bit chunks subq.l #2,a7 ; 16-bit gap move.w -(a0),-(a7); move exponent + sign fmove.x(a7)+,fp0; transfer from stack to fp0 move.l -(a0),-(a7); same for fp1... move.l -(a0),-(a7) subq.l #2,a7 move.w -(a0),-(a7) fmove.x(a7)+,fp1 add.l #10,a0 ; a0 points to 2nd fp stack item rts end-code mach code f>1 add.l #10,d7 move.l d7,a0 move.l -(a0),-(a7) move.l -(a0),-(a7) subq.l #2,a7 move.w -(a0),-(a7) fmove.x(a7)+,fp0 rts end-code mach code 1>f fmove.xfp0,-(a7) move.w (a7)+,(a0)+; transfer exponent + sign addq.l #2,a7 ; skip16 bit gap move.l (a7)+,(a0)+; transfer mantissa move.l (a7)+,(a0)+; in 2 steps sub.l #10,d7 ; adjust FP stack pointer rts end-code mach ( note: f>1 or f>2 and 1>f should always occur in pairs since 1>f expects A0 to point to second floating point stack position; this is assured by f>1 and f>2 ) code f+ f>2 fadd.x fp1,fp0 1>f rts end-code code f- f>2 fsub.x fp1,fp0 1>f rts end-code code f/ f>2 fdiv.x fp1,fp0 1>f rts end-code code f* f>2 fmul.x fp1,fp0 1>f rts end-code code fmod f>2 fmod.x fp1,fp0 1>f rts end-code code frem f>2 frem.x fp1,fp0 1>f rts end-code code fabs f>1 fabs.x fp0 1>f rts end-code code facos f>1 facos.xfp0 1>f rts end-code code fasin f>1 fasin.xfp0 1>f rts end-code code fatan f>1 fatan.xfp0 1>f rts end-code code fatanh f>1 fatanh.x fp0 1>f rts end-code code fcos f>1 fcos.x fp0 1>f rts end-code code fcosh f>1 fcosh.xfp0 1>f rts end-code code fe^x f>1 fetox.xfp0 1>f rts end-code code fe^x-1 f>1 fetoxm1.x fp0 1>f rts end-code code fgetexp f>1 fgetexp.x fp0 1>f rts end-code code fgetman f>1 fgetexp.x fp0 1>f rts end-code code fint f>1 fint.x fp0 1>f rts end-code code fintrz f>1 fintrz.x fp0 1>f rts end-code code fln f>1 flogn.x fp0 1>f rts end-code code fln+1 f>1 flognp1.x fp0 1>f rts end-code code flog10 f>1 flog10.x fp0 1>f rts end-code code flog2 f>1 flog2.x fp0 1>f rts end-code code fneg f>1 fneg.x fp0 1>f rts end-code code fsin f>1 fsin.x fp0 1>f rts end-code code fsinh f>1 fsinh.x fp0 1>f rts end-code code fsqrt f>1 fsqrt.x fp0 1>f rts end-code code ftan f>1 ftan.x fp0 1>f rts end-code code ftanh f>1 ftanh.x fp0 1>f rts end-code code f10^x f>1 ftentox.x fp0 1>f rts end-code code f2^x f>1 ftwotox.x fp0 1>f rts end-code fp also forth definitions code fnull1 f>1 1>f rts end-code code fnull2 f>2 1>f rts end-code : bmark1 counter 1.0 100000 0 do fdup fnull1 fdrop loop timer fdrop ; : bmark2 counter 4.3352 100000 0 do fdup fe^x fdrop loop timer fdrop ; : bmark3 counter 3.5 4.5 100000 0 do fover fover fnull2 fdrop loop timer fdrop fdrop ; : bmark4 counter 3.5 4.5 100000 0 do fover fover f+ fdrop loop timer fdrop fdrop ; : bmark5 counter 3.5 4.5 100000 0 do fover fover f* fdrop loop timer fdrop fdrop ; also sane : smark1 counter 1.0 10000 0 do fdup fnull1 fdrop loop timer fdrop ; : smark2 counter 4.3352 10000 0 do fdup fe^x fdrop loop timer fdrop ; : smark3 counter 3.5 4.5 10000 0 do fover fover fnull2 fdrop loop timer fdrop fdrop ; : smark4 counter 3.5 4.5 10000 0 do fover fover f+ fdrop loop timer fdrop fdrop ; : smark5 counter 3.5 4.5 10000 0 do fover fover f* fdrop loop timer fdrop fdrop ; Listing 2: Pop up menus \ popup menu interface from Forth \ © J. Langowski/MacTutor Jan 1988 \ FUNCTION PopUpMenuSelect \ (menu: MenuHandle; top, left, popUpItem: INTEGER): \LONGINT; \ INLINE $A80B; code popup ( hMenu top left item# | menuID item -- ) exg d4,a7 clr.l -(a7) move.l 12(a6),-(a7) \ handle move.w 10(a6),-(a7) \ top move.w 6(a6),-(a7)\ left move.w 2(a6),-(a7)\ item adda.l #16,A6 _popupmenuselect clr.l d0 clr.l d1 move.w (a7)+,d0 move.w (a7)+,d1 exg d4,a7 move.l d0,-(a6) move.l d1,-(a6) rts end-code CODE @MOUSE SUBQ.L #4,A6 MOVE.L A6,-(A7) _GETMOUSE RTS END-CODE CODE unpack MOVE.L (A6),D0 CLR.L D1 MOVE.W D0,D1 CLR.W D0 SWAP.W D0 MOVE.L D0,(A6) MOVE.L D1,-(A6) RTS END-CODE MACH 108 user taskmenubar 152 user content-hook NEW.MENU myMenu “ TestMenu” myMenu TITLE -1 150 myMenu BOUNDS \ invisible menu “ Item 1;Item 2;Item 3” myMenu ITEMS taskmenubar @ mymenu add call drawmenubar : beep ?dup if 0 do 5 call sysbeep loop then ; : content-handler { | pt -- } @mouse -> pt ^ pt call localtoglobal mymenu @ pt unpack 1 popup beep drop run-content ; : dopop [‘] content-handler content-hook ! ; : nopop [‘] run-content content-hook ! ;

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