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Volume Number: | 1 | ||
Issue Number: | 7 | ||
Column Tag: | Assembly required |
Using the Common Resources
By Frank Alviani
Resources are the most mystifying of all the Mac technology, mainly because they are undocumented, and not usually found on other computers. The purpose of resources are to seperate text, icons, fonts, menu items and dialogs from the executable source code of a program where they can be easily changed without re-compilation. With the resource editor and other tools, this opens up a world of “user customized” programs. The user literally changes the program resources to his own tastes. This makes for an exciting possibility in software adaptation that has yet to be fully explored. In the meantime, programmers still must struggle to make use of resources effectively.
A big problem is not having adequate documentation of the format of each resource in terms of a binary file specification; exactly how many bytes and in what format each resource item is specified. While the RMaker provides an easy way to assembly resources, it does little to explain their internal format. The Apple Assembler has the ability to compile resources directly, offering an alternative to the RMaker utility. All that is lacking is the correct assembler source code format of each resource. Now Frank Alviani has filled this omission gap by providing us with the assembler format of all the major resources. This information should go a long way toward improving the resource void. We encourage others to help in this area by sending in articles or information on resources to help improve our understanding of this vital Mac concept. [David E. Smith, Editor]
Linker or RMaker
The big advantage to using the linker rather than the RMaker is flexability. You can control every detail - type style, etc. To balance this, linking is significantly longer and certain RMaker capabilities simply don’t exist - “linking” in picture resources, for example. With RMover, those disadvantages are pretty small, however.
Only the reasonably common resources are documented here (mostly those in volume 1 of IM). I didn’t include the Font resource defs, since nobody in their right minds would do a font in assembler (I had to do 2 in assembler for a DEC Pro system when I wrote a custom screen manager and I KNOW how bad that is!!). While there are probably others that aren’t included, I’ve had no use for them.
The few notes regard (1) The correction to the “control type” field in the Control resource, and (2) an explanation of the enabling mask field in the Menu resource. These are naturally confusing since IM is wrong or silent on the matters.
I decided to take this approach to building a “prototypes” file, rather than use macros, because (a) A typical macro call would be too big to fit on a line, and I am somewhat fussy about the appearance of my code (I have enough trouble without messy code confusing me further...) (b) I include explanatory comments on each line, so I don’t have to keep referring to reference material for each field. Disk space is virtually free, so why not?
; ;Resource Prototypes for Assembler usage ; ;Frank Alviani ; ;More verbose than macros, but easier to copy & fill in... ; ;NOTES - ; ;ALL resources using local labels (labels starting with @) must ;be bracketed by regular labels; local labels can be re-used only ;if the duplicates are separated by regular labels. This applies ;even if no warning appears in the resource prototype! ; ;These are arranged roughly alphabetically, altho the DLOG/ALRT/DITL ;are grouped together at the end. ; ;In general # represents a numeric field normally filled in. ;The name and attribute fields on the RESOURCE line are optional. ; ;The idea is to have this in one editor window, and to copy to the ;resource file being built as needed. This will hopefully speed the ;process, and give flexability the RMaker doesn’t. ; ;There are some additional explanatory comments with various resources. ; ;Some of this is copied from MacTutor 1/4. ;RESOURCE ATTRIBUTES SYSREF EQU 128 SYSHEAP EQU 64 PURGABLEEQU 32 LOCKED EQU 16 PROTECTED EQU 8 PRELOAD EQU 4 CHANGED EQU 2 ;RESOURCE FILE ATTRIBUTES READONLYEQU 128 COMPACT EQU 64 MAPCHANGEDEQU 32 ;DITL TYPE EQUATES BUTTON EQU 4 CHKBOX EQU 5 RADIO EQU 6 RESCTL EQU 7 ; STATEXT EQU 8 EDITEXT EQU 16 ICONITM EQU 32 QDPICT EQU 64 USERITM EQU 0 ; DISABLE EQU 128 ;WINDOW TYPES DOCBOX EQU 0 ;standard document window ALERT EQU 1 ;alert PLAIN EQU 2 ;plain PLAINSHDEQU 3 ;plain with shadow NOGROWDOC EQU 4 ;document window w/o grow box ROUNDBOXEQU 16 ;rounded-corner window (see IM for setting corner radius..) ;CONTROL TYPES CBUTTON EQU 0 ;simple button CCHKBOX EQU 1 ;check box CRADIO EQU 2 ;radio button USEWFNT EQU 8 ;add to above to use window’s fonts CSCROLL EQU 16 ;scroll bar ; IDENTIFICATION resource - needed for Finder to locate Icon RESOURCE ‘WCA1’ 0 ‘IDENTIFICATION’ DC.B AA1-@1 @1:DC.B ‘Ver. 0.1 3/31/85’ AA1: ;BUNDLE resource .ALIGN 2 RESOURCE ‘BNDL’ ### ‘name’ [(attr)] DC.L ‘WCA1’ ;signature DC.W 0,1 ;data (doesn’t change) DC.L ‘ICN#’ ;icon mappings DC.W 0 ;number of mappings - 1 DC.W 0,128 ;map 0 to icon 128 DC.L ‘FREF’ ;FREF mappings DC.W 0 ;number of mappings - 1 DC.W 0,128 ;map 0 to fref 128 ;CONTROL resource ; ;NOTE - although the assembler definition of this claims that the ;“control type” field is a long word, IT LIES. Control type is a 16-bit ;field!! .ALIGN 2 RESOURCE ‘CNTL’ ### ‘name’ [(attr)] DC.W # ;top DC.W # ;left DC.W # ;bottom DC.W # ;right DC.W # ;initial value DC.W 0 ;visible (T/F) DC.W # ;max value DC.W # ;min value DC.W # ;control type DC.L 0 ;refCon DC.B @2-@1 ;title length (at least 1) @1:DC.B ‘xxx’ ;title @2: ;CURSOR resource .ALIGN 2 RESOURCE ‘CURS’ ### ‘name’ [(attr)] DC.L #,# ;1st 8 bytes of cursor DC.L #,# ;2nd 8 bytes DC.L #,# ;3rd 8 bytes DC.L #,# ;4th 8 bytes DC.L #,# ;1st 8 bytes of mask DC.L #,# ;2nd 8 bytes DC.L #,# ;3rd 8 bytes DC.L #,# ;4th 8 bytes DC.W #,# ;h,v of hot spot ;FREF resource RESOURCE ‘FREF’ ### ‘name’ [(attr)] DC.B ‘APPL’,0,0,0 ;ICN# resource .ALIGN 2 RESOURCE ‘ICN#’ ### ‘name’ [(attr)] ;there’d usually be an ‘include’ here... ;MENU resource ; ;NOTE - the “enable field”: bits are number right to left 0-15. Bit ;1 is the first menu item. A “0” bit in the mask disables that item. ;I haven’t tried it, but I think turning off bit 0 of the mask ;disables the entire menu.. .ALIGN 2 RESOURCE ‘MENU’ ### ‘name’ [(attr)] lbl: DC.W1 ;MENU ID DC.W 0 ;width holder DC.W 0 ;height holder DC.L 0 ;std menu pro holder DC.L $1FF;enable all items DC.B @2-@1 ;title length (in bytes) @1:DC.B 20;title (this is the apple) @2: ;MENU ITEM resource DC.B # ;item length DC.B ‘xxx’ ;menu item DC.B 0 ;no icon DC.B 0 ;keyboard equivalent DC.B 0 ;marking character DC.B 0 ;style of item’s text DC.B 0 ;END OF MENU ITEMS ;PATTERN stuff .ALIGN 2 RESOURCE ‘PAT ‘ ### ‘name’ [(attr)] DC.L #,# ;1st, 2nd 4 bytes of pattern .ALIGN 2 RESOURCE ‘PAT#’ ### ‘name’ [(attr)] DC.W # ;# of patterns DC.L #,# ;1st, 2nd 4 bytes of pattern #1 ;STRING resource .ALIGN 2 RESOURCE ‘STR ‘ ### ‘name’ [(attr)] DC.B @2-@1 ;text length @1:DC.B ‘xxx’ ;text @2: ;STRING LIST resource .ALIGN 2 RESOURCE ‘STR#’ ### ‘name’ [(attr)] DC.W # ;count of strings DC.B @2-@1 ;text length - string #1 @1:DC.B ‘xxx’ ;text @2: label: ;REQUIRED REGULAR LABEL HERE! ;WINDOW resource .ALIGN 2 RESOURCE ‘WIND’ ### ‘name’ [(attr)] DC.W # ;top DC.W # ;left DC.W # ;bottom DC.W # ;right DC.W # ;window type DC.W # ;visible (T/F) DC.W # ;draw goAway (T/F) DC.L 0 ;refCon (available) DC.B @2-@1 ;title length @1:DC.B ‘xxx’ ;title @2: ; -- Dialog / Alert / DITL are grouped together -- ;DIALOG resource .ALIGN 2 RESOURCE ‘DLOG’ ### ‘name’ [(attr)] DC.W # ;top DC.W # ;left DC.W # ;bottom DC.W # ;right DC.W # ;window type DC.B # ;visible (T/F) DC.B 0 ;IGNORED DC.B # ;goAway flag (T=has close box) DC.B 0 ;IGNORED DC.L 0 ;refCon DC.W # ;ID of DITL list DC.B @2-@1 ;text length @1:DC.B ‘xxx’ ;text @2: ;ALERT resource .ALIGN 2 RESOURCE ‘ALRT’ ### ‘name’ [(attr)] DC.W # ;top DC.W # ;left DC.W # ;bottom DC.W # ;right DC.W # ;resource ID of DITL list DC.W # ;stages (see IM for details..) ;DITL resource .ALIGN 2 RESOURCE ‘DITL’ ### ‘name’ [(attr)] DC.W # ;# of items - 1 lbl: DC.L0 ;handle holder DC.W # ;top DC.W # ;left DC.W # ;bottom DC.W # ;right DC.B type;item-type DC.B @2-@1 ;item length (MUST BE EVEN) @1:DC.B ‘xxx’ ;item @2: ; items must be even length ; item types are as follows ; control item - control-item + 4 ; button0 ;check box1 ;radio button 2 ;resource 3 ; ;static text8 ;edit text16 ;icon item32 ;quickdraw pict 64 ;user item0 ; ; disable item - item + 128 ; system icons ;stop 0 ;note 1 ;alert 2

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