

|
Volume Number: | 1 | |
Issue Number: | 3 | |
Column Tag: | ASSEMBLY |
Start-up ad
By David E. Smith
Corvus called the other day and said they were sending 20 megabyte hard disks to various dealers and asked if I would like to put something about MacTutor on them. The problem was, they needed it the next day! So by 3 in the morning I had my double clickable start-up ad ready to express mail for the Corvus sampler. Thinking others might appreciate this little gem, I’ve used it as the basis for my column this month. It combines our application shell program from the December issue with our icon converter program from last month’s issue, with some new material on menus and events.
WHAT THIS PROGRAM DOES
What we have here is a simple start-up program that can be set by the finder option as the program that gets executed when the disk first boots up. The program opens a window and draws an advertisment for MacTutor, as shown above in figure 1. When the close box is clicked, the finder is called. Such a program can be useful for the front end of your product development disk as a catchy way of introducing your product when the disk is booted up. You can modify the text to advertise your product, or make a clickable birthday card for your favorite Mac hacker. I gave a Mac Disk to a friend for Christmas and included this program with modified text to wish him a Merry Christmas everytime he started up his computer.
TOOLBOX FEATURES
Our program may seem simple in operation, but it’s already complex in toolbox features as listed below:
1. Drag window capability with window updating after drag.
2. Clickable close box exit.
3. Standard menu bar with apple, file and edit menus enabled.
4. Quit command in the file menu as an alternate return to the finder.
5. Text and box drawing using quickdraw.
Although the apple and edit pop-up menus are implemented, the support code for them is not here, so full support of the desk accesories will have to wait until next month. Everything required for a standard Macintosh program is here except text editing support, which is required for cut and paste. Only the quit option in the file menu actually does something. What we want to concentrate on here is the menu bar set-up.Then it is a minor problem to complete the stub routines to handle the individual apple and edit menu functions.
MENUS AS RESOURCES
As we noted last month, resources suffer from almost no documentation and this includes menus as resources. Another problem is that there are several ways to create and maintain menus. They can be created from the program itself, or read in from a resource file. The resource file option can be either created using the RMaker, resource editor if it ever shows up, or by using the assembler. When creating menus from program code, the combination _NewMenu, _AppendMenu, and _InsertMenu traps are used. The _AppendMenu trap reads in the menu information from the local data area at the end of your program code, and the format of the menu items is well documented in the IM docs in the Menu Manager section. In fact, you can easily build your own RMaker using the append menu trap.
APPEND MENU FORMAT
; This commmented code shows how you ; would do menus using in line code ; instead of resources. Place this code ; in your menu set-up routine. PEA APPLEMENU ;menu set-up in code _NewMenu;make new menu MOVE.L (SP),D7 ;save menu handle ;keep on stack PEA APPLEMENUITEMS ;apple menu items _AppendMenu ;add to apple menu MOVE.L D7,-(SP) ;menu handle CLR.W -(SP) ;add to end _InsertMenu ;insert menu items ; This commented code shows how you would ; set up resources in code for use with ; _AppendMenu instead of using a resource ; file with _GetRMenu. Place this section ; in your data block. ; APPLEMENU: DC.B 1 DC.B 20;apple symbol title DC.B 0 APPLEMENUITEMS: DC.B 21 DC.B ‘ABOUT THIS PROGRAM...’ DC.B 0 ; The remaining menu items would be ; desk accesories, which are added to ; this menu with another trap call.
Menu items from Resources
The reason for going through the above formats for using the append trap is because we DID NOT use it in our program! Instead, we used resources to define the menu and menu items and the _GetRMenu trap to read in the menu resource and set-up the menu bar. The resources can be created either by the RMaker utility, which is well documented, at least for making menus, or by the assembler, which is not documented at all and is not the same format as the RMaker input syntax. After much trial and error I finally got the assembled resource file to work. It seems the assembler creates the binary format of each resource exactly as it is described in the IM docs. The trouble is, not all of the resources have their internal format documented. It is my guess that the RMaker program takes a high level description of the menu resources and translates that description into the same binary format. So in a sense, using the assembler meant we were our own RMaker!
Event Processing
The next major addition to this program is the event processing. Our event loop has been expanded from our simple application shell of the first issue. This time we use a jump table to process all the possible system events that could occour as a result of calling _SystemTask trap.This is done by using the event number returned from _GetNextEvent as an index into a table of offsets for handling each possible event. The big picture of how event processing works is shown in figure 2. In our program, the only event we do anything with is a mouse button down event. All the other entries in our event table return to the GetEvent loop.
Where’s the mouse?
When the mouse button is pressed, and we branch by way of the event table to the ButtonDown routine, we first have to find out where the mouse is. This requires a SECOND table of offsets to branch to different routines depending on where the mouse was when the button was pressed. Our second table is called the WindowTable and it is indexed by the region number returned from _FindWindow, which has located the mouse for us. In this table, we have placed three routines; one for if the mouse is in the menu bar, another if the mouse is in the go-away region of the window, and finally, a third if the mouse is in the drag region of the window.
The drag region routine is easy. We just call _DragWindow trap to move the window. But we also have to re-draw our ad or some of it will be erased when the window is moved. Fortunately all of our ad is drawn in a single subroutine called QDSTUFF, which can be called at any time, including after a drag window operation. And so as if by magic, the ad is restored.
The go-away region is also simple to handle. We just exit our program and return to the finder. The hard task is the menu bar region. Now we have to find out which menu we are in and go through another set of branches to handle each menu item.
Menu Bar Processing
We now come to our third and fourth levels of event processing. The third level is our routine Menubar, which we branch to when we find out the mouse is in the menu bar. Now we have to find out which menu the mouse is in. This is done by calling _MenuSelect trap. The returned menu Id and menu item id identify the menu and the associated menu item where the mouse was clicked. Since we have three menus, Apple, File and Edit, we have three more branches to a routine for each menu. At this point, only the File menu item is processed. We check if the quit option was selected and exit the program. If we were in the apple menu, we would need to make a fourth level branch to a routine for handling either the About option or the desk accesories. This code we have not added yet. Instead Inapplemenu and Ineditmenu just return to the first level of our event processing.
What about the Ad?
We’ve spent so much time just checking out the mouse, we nearly forgot about our ad! The QDSTUFF subroutine draws our ad in our window in the quickest, most brute force way. We simply call _DrawString from quickdraw to draw strings in our window to describe our product. A few boxes liven it up. The nice thing about _DrawString is that it doesn’t require character counting! Just specify the location and away it goes. A few different fonts also help.
Make a good Icon!
Any advertisement needs a good icon and ours is shown on the column masthead. We learned how to create this icon on the desktop in our last issue. To review, we create the icon using the icon editor supplied by Apple. Then we run the icon binary file through our Icon Converter program to create assembly source code. Our resource file has an Include statement that will then merge in this assembly source file for the icon into our resource file. When we assemble the resource file and link it with the program code, we get a nice icon on the desktop. Refer to last month’s issue for the Icon Converter program source code.
Next time we will complete our event processing with the About dialog box, desk accesory support and the remaining support code for our edit menu items. Have some good ideas on assembly programming? Send them to MacTutor and share them with others!
; EXAMPLE ASSEMBLY PROGRAM ; MENUBAR (MacTutor 1-3) ; VERSION 26 DEC 84 ; (C) 1984 MacTec by David E. Smith ; Macro subset for Toolbox stuff MACRO _InitGraf = DC.W $A86E| MACRO _InitWind =DC.W $A912| MACRO _NewWindow = DC.W $A913| MACRO _setport = DC.W $A873| MACRO _InitFont =DC.W $A8FE| MACRO _InitMenu =DC.W $A930| MACRO _InitDialog =DC.W $A97B| MACRO _TEInit =DC.W $A9CC| MACRO _Initpack = DC.W $A9E5| MACRO _FlushEvents = DC.W $A032| MACRO _InitCursor =DC.W $A850| MACRO _GetNextEvent =DC.W $A970| MACRO _FrameRect = DC.W $A8A1| MACRO _TextFont = DC.W $A887| MACRO _TextFace = DC.W $A888| MACRO _TextSize = DC.W $A88A| MACRO _MoveTo = DC.W $A893| MACRO _DrawString = DC.W $A884| MACRO _PenSize = DC.W $A89B| MACRO _EraseRect = DC.W $A8A3| MACRO _GetRMenu =DC.W $A9BF| MACRO _InsertMenu =DC.W $A935| MACRO _DrawMenuBar = DC.W $A937| MACRO _Debugger = DC.W $A9FF| MACRO _NewMenu = DC.W $A931| MACRO _AppendMenu =DC.W $A933| MACRO _AddResMenu =DC.W $A94D| MACRO _FindWindow =DC.W $A92C| MACRO _DragWindow =DC.W $A925| MACRO _SystemTask =DC.W $A9B4| MACRO _MenuSelect =DC.W $A93D| MACRO _HiLiteMenu =DC.W $A938| ; DECLARE LABELS EXTERNAL XDEF START ; required for linker ; LOCAL EQUATES MouseDown equ 1 MaxEvents equ 12 AllEvents equ $0000FFFF ; MAIN PROGRAM SEGMENT DC.W ‘MINE’;find start of program ; -- SAVE THE WORLD ------------ START: MOVEM.L D0-D7/A0-A6, -(SP) LEA SAVEREGS,A0 MOVE.LA6,(A0) ; local var MOVE.LA7,4(A0) ; stack ptr ; --INITIALIZE ALL MANAGERS-------- ; SET UP QUICKDRAW GLOBALS PEA -4(A5);push qd global ptr _InitGraf ;init quickdraw global ;---- SET UP REMAINING MANAGERS -- _InitFont ; init font manager _InitWind ; init window manager _InitMenu ; init menu manager CLR.L -(SP) ; kill the restart _InitDialog ; init dialog manager _TEInit ; init text edit (ROM) MOVE.W #2,-(SP) ; set-up _Initpack ; init package mgr MOVE.L #AllEvents,D0 ;all events _FlushEvents ;flushed _InitCursor ; make cursor the arrow ; SET UP MENU BAR WITH POP-UP MENUS CLR.L -(SP) ;returned menu handle MOVE.W #1,-(SP) ;push menu ID 1 Apple _GetRMenu ;get menu from resource LEA APPLEMENU,A0 ; copy apple menu handle MOVE.L (SP),(A0) ; to local data block MOVE.L (SP), -(SP) ;menu handle desk acc. ;menu handle on stack CLR.W -(SP) ;push 0 for append _InsertMenu ;add menu item MOVE.L #’DRVR’, -(SP);load all DRVR type _AddResMenu ;add desk accessories CLR.L -(SP) ;return menu handle MOVE.W #2,-(SP) ;push menu ID 2 File _GetRMenu ;get menu from resource ;leave handle on stack CLR.W -(SP) ;append to menu _InsertMenu ;the File stuff CLR.L -(SP) ;return menu handle MOVE.W #3,-(SP) ;push menu ID 3 Edit _GetRMenu ;get menu from resource ;leave handle on stack CLR.W -(SP) ;append to menu _InsertMenu ;the File stuff _DrawMenuBar;our menu bar! ;-- SET UP NEW HEAP WINDOW ---- CLR.L -(SP) ;return window ptr CLR.L -(SP) ;window record ptr. PEA WBOUNDS ;window rectangle PEA WINDTITLE ; window title MOVE.W #$100,-(SP) ; true = visible MOVE.W #0,-(SP) ; doc type window MOVE.L #-1,-(SP) ; window in front MOVE.W #$100,-(SP) ; true=closebox MOVE.L #0, -(SP) ; reference value _NewWindow ; make new window ; -- ACTIVATE THIS NEW WINDOW ------ LEA WPOINTER,A0 ; copy window ptr MOVE.L (SP),(A0) ; to stacksave _setport ;current window ; -- SET UP WINDOW DISPLAY -------- BSRQDSTUFF;draw text with QD ; -------- EVENT LOOP ------------ GetEvent: _SystemTask ;check out desk acc. CLR-(SP);returned event MOVE #AllEvents,-(SP) ;mask all events PEAEventRecord ; event record block _GetNextEvent ;go check the mouse MOVE (SP)+,D0 ;get event result CMP#0,D0;if 0 then no event BEQGetEvent ;loop until it happens ; JUMP TABLE OF EVENT PROCESSING CLR.L D0 MOVE What,D0 ;what to do! (event number) CMP#MaxEvents,D0 ;event no. >11? BGEGetEvent ;yes so ignore it ADDD0,D0;multiply by 2 MOVE EventTable(D0),D0 JMPEventTable(D0);execute event EventTable: DC.W GetEvent-EventTable ;null event DC.W ButtonDown-EventTable ;mouse down DC.W GetEvent-EventTable ;mouse up DC.W GetEvent-EventTable ;key down event DC.W GetEvent-EventTable ;key up event DC.W GetEvent-EventTable ;auto key DC.W GetEvent-EventTable ;update event DC.W GetEvent-EventTable ;Disk Event DC.W GetEvent-EventTable ;activate event DC.W GetEvent-EventTable ;Abort DC.W GetEvent-EventTable ;Network DC.W GetEvent-EventTable ;I/O Driver ;application events would follow ; note that linker error may result if ; the table entry is >128 ; - EVENT PROCESSING ROUTINES -------- ButtonDown: CLR-(SP);result of findwindow MOVE.L Point, -(SP);push mouse coordinates PEAWWindow;push holder for handle _FindWindow ;where was mouse click? CLR.L D0 MOVE (SP)+,D0 ;pop region number ADDD0,D0;multiply by 2 MOVE WindowTable(D0),D0 JMPWindowTable(D0) ;do mouse down event WindowTable:;table of mouse events DC.W GetEvent-WindowTable;in desk (none of following) DC.W Menubar-WindowTable ;in menu bar DC.W GetEvent-WindowTable;in system window DC.W GetEvent-WindowTable;in content region DC.W Drag-WindowTable ;in drag region DC.W GetEvent-WindowTable;in grow region DC.W Exit-WindowTable ;in go-away region Drag: ;mouse in drag window MOVE.L WWindow,-(SP);push window pointer MOVE.L Point, -(SP) ;push mouse coordinates PEADRAGWINDOW ;window boundry to drag _DragWindow ;move window BSRQDSTUFF;update window text JMPGetEvent ;return to event loop Menubar: CLR.L -(SP) ;returned menu choice MOVE.L Point,-(SP);mouse position _MenuSelect ;Find menu selected MOVE (SP)+,D5 ;pop menu ID to D5 MOVE (SP)+,D6 ;pop menu item ID to D6 CLR-(SP);select all menus _HiLiteMenu ;unhilite them all CMP#1, D5 ;apple menu? BEQInapplemenu CMP#2, D5 ;file menu? BEQInfilemenu CMP#3,D5;edit menu? BEQIneditmenu BRAGetEvent ;no place else Inapplemenu: BRAGetEvent ;no place else Infilemenu: CMP#1,D6;quit? BNEGetEvent ;no, try again BRAExit ;yes, exit Ineditmenu: BRAGetEvent ;no place else Exit: JMPTofinder ;return to finder ; -- END OF MAIN -------------- ; -- QDSTUFF SUBROUTINE ---------- QDSTUFF: ; This subroutine is a static ; window display of text for our ; ad. It would more properly be ; placed in a resource file as ; strings, but when in a hurry... LEAtop,A0 ;set-up our globals ;window frame size. MOVE.W #10, (A0) ;TOP MOVE.W #30, 2(A0) ;LEFT MOVE.W #250, 4(A0) ;BOTTOM MOVE.W #400, 6(A0) ;RIGHT PEA top ;window rectangle _FrameRect;draw rectangle MOVE.W #1, -(SP) ;FONT _TextFont MOVE.W #12, -(SP);style _TextFace MOVE.W #24, -(SP);SIZE _TextSize MOVE.W #40, -(SP) ; h MOVE.W #50, -(SP);v _MoveTo ;set pen location PEA ‘MacTutor’ _DrawString MOVE.W #0, -(SP) ;chicago _TextFont MOVE.W #0, -(SP) ;normal _TextFace MOVE.W #12, -(SP);12 point size _TextSize MOVE.W #40, -(SP);H MOVE.W #80, -(SP);V _MoveTo PEA ‘The Macintosh Programming Journal’ _DrawString MOVE.W #40, -(SP);H MOVE.W #110, -(SP) ;V _MoveTo PEA ‘AT LAST! A no-nonsense, no fluff Journal’ _DrawString MOVE.W #40, -(SP);H MOVE.W #130, -(SP) ;V _MoveTo PEA ‘devoted to programming ON the Mac, FOR the Mac!’ _DrawString MOVE.W #40, -(SP);H MOVE.W #150, -(SP) ;V _MoveTo PEA ‘Subscribe to MacTutor, and learn how to create’ _DrawString MOVE.W #40, -(SP);H MOVE.W #170, -(SP) ;V _MoveTo PEA ‘this assembly language program, including the icon!’ _DrawString MOVE.W #40, -(SP);H MOVE.W #190, -(SP) ;V _MoveTo PEA ‘So do not delay. Send for the ONLY Technical ‘ _DrawString MOVE.W #40, -(SP);H MOVE.W #210, -(SP) ;V _MoveTo PEA ‘publication that teaches the Mac technology!’ _DrawString MOVE.W #80, -(SP);H MOVE.W #230, -(SP) ;V _MoveTo PEA ‘Send $24 for 12 issues to:’ _DrawString LEAtop,A0 MOVE.W #215, (A0);TOP MOVE.W #250, 2(A0);LEFT MOVE.W #290, 4(A0) ;BOTTOM MOVE.W #450, 6(A0) ;RIGHT PEA top ;window rectangle _EraseRect;clear rectange PEA top _FrameRect;draw rectangle MOVE.W #2, -(SP) ;WIDTH MOVE.W #2, -(SP) ;HEIGHT _PenSize LEAtop,A0 MOVE.W #218, (A0);TOP MOVE.W #253, 2(A0);LEFT MOVE.W #287, 4(A0) ;BOTTOM MOVE.W #447, 6(A0) ;RIGHT PEA top ;window rectangle _FrameRect;draw rectangle MOVE.W #280, -(SP) ;H MOVE.W #230, -(SP) ;V _MoveTo PEA ‘MacTutor’ _DrawString MOVE.W #280, -(SP) ;H MOVE.W #245, -(SP) ;V _MoveTo PEA ‘P.O. Box 400’ _DrawString MOVE.W #280, -(SP) ;H MOVE.W #260, -(SP) ;V _MoveTo PEA ‘Placentia, CA 92670’ _DrawString MOVE.W #280, -(SP) ;H MOVE.W #275, -(SP) ;V _MoveTo PEA ‘Or call (714) 630-3730’ _DrawString RTS ; -------- MOVBALL SUBROUTINE ---------- MOVBALL: ; place some animation in this routine ; while waiting for an event. RTS ; -- RESTORE THE WORLD -------- Tofinder: LEA SAVEREGS,A0 ; get back MOVE.L (A0),A6 ; local var MOVE.L 4(A0),A7;restore stack MOVEM.L (SP)+,D0-D7/A0-A6 ; ---- RETURN TO FINDER -------- RTS ; return to finder ; ----LOCAL DATA AREA ---------- APPLEMENU:DC.L 0 SAVEREGS: DCB.L 2,0 ;set save area WPOINTER: DC.L 0 ;store window pt WBOUNDS:DC.W 40 ;rectangle TOP DC.W 2;LEFT DC.W 335;BOTTOM DC.W 508;RIGHT WINDTITLE: DC.B 42 ; title length DC.B ‘MacTutor: The Macintosh Programming Journal’,0 DRAGWINDOW: DC.W 30;RECTANGLE DC.W 1 DC.W 350 DC.W 510 EventRecord: What: DC.W 0;what event number Message: DC.L 0;ptr. to msg When: DC.L 0;Time event posted Point: DC.L 0;mouse coordinates Modify: DC.W 0;state of keys WWindow: DC.L 0 ;Find window’s result ; -- APPLICATION GLOBALS ---------- top: DS.W1 left: DS.W1 bottom: DS.W1 right: DS.W1 ; ---- END OF PROGRAM -------------
; MENUBAR_RSRC.ASM ; resource file for the MENUBAR ; created using the assembler ; signature is creator tag ; RESOURCE ‘DAVE’ 0 ‘IDENTIFICATION’ DC.B 18, ‘AD FOR MACTECH 1-3’ .ALIGN 2 RESOURCE ‘BNDL’ 128 ‘BUNDLE’ DC.L ‘DAVE’;NAME OF SIGNATURE DC.W 0,1 ;DATA (DOESN’T CHANGE) DC.L ‘ICN#’;ICON MAPPINGS DC.W 0 ;NUMBER OF MAPPINGS-1 DC.W 0,128 ;MAP 0 TO ICON 128 DC.L ‘FREF’;FREF MAPPINGS DC.W 0 ;NUMBER OF MAPPINGS-1 DC.W 0,128 ;MAP 0 TO FREF 128 RESOURCE ‘FREF’ 128 ‘FREF 1’ DC.B ‘APPL’, 0, 0, 0 .ALIGN 2 RESOURCE ‘ICN#’ 128 ‘MY ICON’ ; FIRST APPLICATION ICON BIT MAP INCLUDE LOGO.ICON.ASM ; MENU BAR RESOURCES .ALIGN 2 RESOURCE ‘MENU’ 1 ‘apple menu’ DC.W 1 ;MENU ID DC.W 0 ;WIDTH HOLDER DC.W 0 ;HEIGHT HOLDER DC.L 0 ;RESOURCE ID HOLDER FOR STD. MENU DC.L $1FF ;ENABLE ALL ITEMS DC.B 1 ;TITLE LENGTH DC.B 20; APPLE SYMBOL DC.B 21;MENU ITEM LENGTH DC.B ‘ABOUT THIS PROGRAM...’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 0 ; END OF MENU ITEM .ALIGN 2 RESOURCE ‘MENU’ 2 ‘file menu’ DC.W 2 ;MENU ID DC.W 0 ;WIDTH HOLDER DC.W 0 ;HEIGHT HOLDER DC.L 0 ;RESOURCE ID HOLDER DC.L 3 ;ENABLE ALL ITEMS DC.B 4 ; TITLE LENGTH DC.B ‘File’; file menu DC.B 6 ;MENU ITEM LENGTH DC.B ‘Quit/Q’ DC.B 0 ; NO ICON DC.B 0 NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 0 ; END OF MENU ITEM .ALIGN 2 RESOURCE ‘MENU’ 3 ‘edit menu’ DC.W 3 ;MENU ID DC.W 0 ;WIDTH HOLDER DC.W 0 ;HEIGHT HOLDER DC.L 0 ;RESOURCE ID HOLDER DC.L $7B ;ENABLE ALL ITEMS except 2 DC.B 4 ; TITLE LENGTH DC.B ‘Edit’; edit menu DC.B 6 ;MENU ITEM LENGTH DC.B ‘Undo/Z’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 9 ;MENU ITEM LENGTH DC.B ‘--------’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 5 ;MENU ITEM LENGTH DC.B ‘Cut/X’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 6 ;MENU ITEM LENGTH DC.B ‘Copy/C’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 7 ;MENU ITEM LENGTH DC.B ‘Paste/V’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 5 ;MENU ITEM LENGTH DC.B ‘Clear’ DC.B 0 ; NO ICON DC.B 0 ; NO KEYBOARD EQUIVALENT DC.B 0 ; NO MARKING CHARACTER DC.B 0 ; STYLE OF ITEM’S TEXT DC.B 0 ; END OF MENU ITEMS

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