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MADACON '93-Preliminary Agenda

Please note this is a preliminary schedule. Although many speakers and sessions have been confirmed, the agenda is subject to change.

Monday Feb. 15

  • OODL Authoring Environments (Kurt Schmucker, Tools and Environments Leader, Human Interface Group, ATG, Apple Computer) - A discussion of object-oriented dynamic language (OODL) authoring environments and recent OODL developments within Apple's Advanced Technology Group.
  • Bedrock Part I (Steve Levine, Product Marketing Manager, Core Technology, Symantec Corporation) - A technical introduction to Bedrock, Symantec's MacApp-influenced cross-platform development environment.
  • Bedrock Part II (Martin Hess, Bedrock Principle Architect, Symantec Corporation) - A in-depth detailed technical discussion of Bedrock.
  • Introduction to Shared Lib. Manager (Kent Sandvik, MACDTS, Apple Computer) - An introduction to Apple's Shared Library Manager.
  • Introduction to Ad Lib (Nick Nallick) - An introduction to Ad Lib, the only third-party ViewEdit replacement for MacApp 3.0 applications.
  • Graphical OO Environ. (Kurt Schmucker) - A detailed discussion of two Macintosh graphical development environments, Prograph and Serius, with detailed comparisons to MPW, Think C, and MacApp.
  • Intro to SBM (Jeff Alger / Neal Goldstein, SBM International) - An introduction to Solution-based Modeling, a development methodology for object-oriented software projects.
  • C++ (Apple Developer University) - An in-depth Introduction to C++.
  • MacApp 3.0 (Apple Developer University) - A detailed introduction to MacApp 3.0.

Tuesday Feb. 16

  • Newton Technology and Development Tools (James Joaquin, Product Marketing Manager, Newton Development Tools, Apple Computer) - An introduction to Apple's new Newton technology, developer tools, and developer opportunities.
  • Component Workshop Part I and Part II ( Nancy Benovich, Sr. Developer / Product Manager, Component Software) - A detailed technical introduction to Component Workshop, a dynamic C++ development environment.
  • Introduction to NeoAccess (Bob Krause, President, neo•Logic) - An overview of NeoAccess, a TCL and MacApp-compatible object-oriented database that includes full source code.
  • Case Study - 1st Priority (Craig Hopson, E. I. Dupont ) - An overview of "First Priority", a MacApp implementation of a unique, customizable prioritization methodology.
  • Component Workshop (Stoney Ballard, Chief Technical Officer, Component Software) - A detailed tutorial on Component Workshop, a dynamic C++ development environment.
  • Advances in SBM (Jeff Alger, SBM International) - An overview of recent advances in Solution-based Modeling technology, a development methodology for object-oriented software projects.
  • Bedrock (Apple Developer University) - A detailed tutorial on using Bedrock to create commercial applications.
  • Macintosh Dev Tools (Bear River Associates) - A detailed look at Macintosh development tools.

Wednesday February 17

  • New OO and DBMS Tools (Curtis Faith, President, Sierra Software Innovations) - A presentation covering new object-oriented and database development tools from Sierra.
  • Introduction to IcePick (Chris Arbogast, VP Research and Development) - An overview of IcePick, a MacApp 2.0-compatible ViewEdit replacement, including a sneak preview of the latest version.
  • Comparing C-based Object Systems (Gary Odom, President, Electron Mining) - A comparison of three C-based object systems-C++, Objective C, and OOPC.
  • Writing an Application Generator (Steve Wilson, Partner, Emergent Behavior) - A description of the development of a template-driven application to write platform-independent source code from a custom class library.
  • Developing Apps with OOPC (Gary Odom, President, Electron Mining) - An in-depth explanation of how to write applications with OOPC, a set of libraries that turns ANSI-standard C into an object-oriented programming language.
  • MacApp 2.0 -> MacApp 3.0 (Apple Developer University) - A detailed explanation of the pitfalls of converting MacApp 2.0 code into MacApp 3.0-compatible code.
  • Mac DBMS Alternatives (Curtis Faith) - An in-depth look at the state of the art in Mac DBMS tools and products.
  • MCL (TBA, Apple) - An exploration of Macintosh Common Lisp.
  • Encapsulate Domains (Dave Wilson, Emergent Software/Taligent) - A description of techniques useful for writing application and problem-domain specific frameworks.
  • Advanced MacApp (G. Gordon Apple, Advanced Communication Engineering) - An overview of techniques and tips for advanced MacApp developers.

Thursday, February 18

  • Apple's Frameworks Futures (Steve Goldband, Manager, Frameworks Development, Apple Computer) - A discussion of the future of MacApp and its relationship to Bedrock.
  • The Architecture of MFC (Steve Sinofsky, Software Design Engineer, MicroSoft Corporation) - A presentation on the latest architectural advances in the MicroSoft Foundation Classes c++ application framework.
  • Windows Sys Software on the Mac (James Plamondon, MicroSoft) - A discussion describing how to take advantage of key MicroSoft system software technology from within the MacApp framework.
  • Porting MacApp to Windows (Steve Wilson, Partner, Emergent Software) - A discussion of the problems encountered porting a small MacApp program to Borland C++ with the Object Window Library.
  • Windows Dev Tools (Mike Rossetti, Jostens Learning Corporation) - A detailed comparison of Macintosh and Windows development tools, including editors, compilers, debuggers, and class libraries.
  • MacApp / C++ Debugging (Dan Strnad, MACDTS, Apple Computer) - An overview of useful MacApp and C++ debugging techniques.
  • Intermediate MacApp Techniques (Derek Siebert, University of IOWA) - A discussion of a variety of MacApp techniques discovered while developing a writer's tool called InfoBook.

Friday, February 19

  • Smalltalk and Visualworks (TBA, ParcPlace) - A technical overview of ParcPlace Smalltalk development tools, including Objectworks / Smalltalk and Visualworks.
  • OOPS! The Future (Jeff Alger, SBM International) - A prognostication of future directions in OO technology.
  • Mac Common Lisp (TBA, Apple Computer) - A technical overview of Macintosh Common Lisp.
  • Object Broadcast System (G. Gordon Apple, Advanced Communication Engineering) - Presentation describing the progress of a nationwide DS (Direct Broadcast Satellite) object broadcasting system.

MADACON '93 Special Events

  • Sea++World Reception and Banquet - Thursday evening we will be holding our traditional banquet, awards ceremony, and keynote address. This year's speaker will be Mike Potel, Vice President of Technology Development at Taligent, one of the industry's leading speakers on object-oriented technology. In a departure from previous MADA conferences, this year's banquet will take place offsite at SeaWorld in San Diego. Transportation to the park and park admission are included in the conference fees.
  • Closing Lunch - We are currently looking for a great speaker to close out the week with a keynote presentation at Friday's lunch. Stay tuned for details.
  • Component 36-hour Hackoff - We have scheduled a 36-hour hack session for attendees interested in trying their skills at Component Workshop. The two categories being judged are the most unusual hack, and the most-readily-adaptable-to-commercial-uses hack. Prizes will be awarded at the banquet.
  • Vendor Exhibits and Trade Show - A vendor exhibit and trade show area will be open Tuesday and Wednesday from 9 A.M. until 5 P.M. Expect to find all the best tools, environments, and third-party OO products. Vendors interested in participating in the trade show should contact the MADA office at 408/253-2765.
  • Expert Q & A Panels - Wednesday evening, we will be offering three expert panels on as-yet-to-be-decided topics. Suggestions for topics of broad interest are welcome.
  • MACDTS Debugging Lab - We're once again providing a way to talk to some of Apple's best engineers in the DTS debugging lab. By signing up in advance, you can schedule up to an hour with one or more DTS experts for an up-close-and-personal debugging session. The lab will only be handling MacApp and C++ questions.
  • Monday Reception - There is a special no-host reception for conference attendees Monday evening between 6 and 8 P.M.
  • Board of Directors Meeting and Dinner - There will be a dinner for both the outgoing and incoming Boards of Directors on Tuesday evening at 7 P.M. After the dinner, the incoming Board will have their first meeting.
 
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