WHAT
IS Mykro
Planets
:
Mykro Planets is a pure 1-st person multiplayer action
shooter, but in space. It's not a space simulator, it's a
free-movement game (like in classic shooters) without
acceleration or inertia, with strafes in XZ plane (and
strafe along Y axis). I know that it can be strange for
space-sim fans, but in that case the game is much more
dynamic and available for the wide public.
The game is absolutely portable to other processors and
OS's, because it uses multiplatform APIs (OpenGL for 3D
graphics, OpenAL for sound output and HawkNL (previously
called OpenNL) for network). This set of libraries (for
example) is much more portable and compatible than
DirectX, which is available only for MS Windows based
systems.
The game is coded 100% in C (not C++), and you can
compile it with MS VisualC++, LCC-Win32, DEV-C++ and
other compilers for Win. I don't know how it must be
compiled for other OS's ;) If someone wants to port the
game to other operating systems, please let me know the
results.
I don't have an idea how the source code must be
distributed, but I have only one requirement :
DON'T MODIFY THE GAME WITHOUT MY PERMISSION. IF YOU USE A
PART OF GAME-CODE (VRML IMPORTER FOR EXAMPLE), PLEASE
POST A MESSAGE IN README AND CREDITS.SCREENSHOTS
:
I don't think the game needs many screenshots to be
presented (hehe). This one must be enough :
REQUIREMENTS :
The game requires small P2 machine (maybe less than
266MHz is enough) but with OpenGL graphics accelerator.
You can use even your old Voodoo Rush for that :). For
network - TCP enabled LAN. For first time you start the
game, disable sounds and fullscreen for better
compatibility.
HOW TO PLAY :
Control the direction with the mouse. Move
forward/backward with the 'up' and 'down'
keys, and strafe left and right with 'left' and 'right'
arrow keys. Hold the 'Ctrl' key, and use the 'up'
and 'down' arrows for strafe up and down. Fire
with the left mouse button, and respond (when
someone kills you) with the right mouse button.
CREATE SERVER FOR MULTIPLAYER IN LAN : Click the
'CREATE' button, and wait for the others
CONNECT TO THE RUNNING GAME IN LAN : Click the
'JOIN' button, and enjoy the game. Maximum number of players is 8.
MANUAL CREATE SERVER FOR MULTIPLAYER : Click the
'Create Game' button, and tell to the others your IP
address. Than click OK and wait :)
MANUAL CONNECT TO THE RUNNING GAME : Enter the IP
address of the server (without the port !) and click the
'Join Game' button. Maximum number of players is 8.
EXAMPLE : Someone creates a game from machine
with IP address 112.231.12.10 In IP field shows
112.231.12.10:2345
The client must enter 112.231.12.10 in IP field and
clicks the 'Join Game'.
Usually IP addresses in LANs are 192.168.0.xxx, thats why
in IP address field is already filled 192.168.0. (in most
cases multiplayer games are running in LAN).
DOWNLOADS :
Download the game (for Windows 95/98/ME and NT4/2000)
HERE.
Source code of the game here.
The actual version is 1.1 alfa. In this release, the JOIN LAN GAME and CREATE LAN GAME optioans was added (withoit entering the IP address of the server). Maybe this will be the last one, except
if someone wants to continue development of the project,
or if there is a big interest for continuing the game
(but in this case better look at the HOW THE GAME WAS
CREATED section below).
HOW THE GAME WAS CREATED :
Now I'm working at Dimension Design
AG - a small, but creative company in graphics
design, multimedia, 3D processing and VR programming.
This game was created as a demo, in which we can easily
test basic network and sound coding (with HawkNL and
OpenAL libraries respectively) for our amazing new game
(it's a space battle tactic action, with absolutely new
fundaments of gameplay). Of course don't expect a game
like MykroPlanets (!!!) We hope this will be the best
multiplayer game, because we create it without any
compromises - exactly as we imagine the perfect game for
many people.
MykroPlanets was created for less than two weeks just by
one person (me:) and maybe it's just a demo. The fact
that I like to play it, isn't important ! No one is
expected to accept it as a real game.
Trademarks : all trademarks posted
here are ownership of their respective owners : OpenGL -
SGI, OpenAL - LokiSoftware, HawkNL - HawkSoftware, MS
Windows, DirectX - Microsoft corp.
(C)
2001 - Jordan Tuzsuzov - |Mordred|
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