The planar map is applied onto the selected faces by projection in a direction perpendicular to the map plane. Imagine that the model placed in front of a slide or movie projector. The map is the image being projected, the map axes represent the orientation of the projection screen, and the result is the pattern of colors as they fall on the model. | |
Cylindrical | The Cylindrical map allows an image to be wrapped around a model like a label on a can or bottle. For Cylindrical maps, the line joining the large square and triangle is the axis of the cylinder. The line joining the large and small squares points to the seam of the map. The seam is where the left and right image edges meet. The map does not have to extend completely (360 degrees) around the whole cylinder. Use the slider titled Cylindrical map angle to specifiy the angular extent of the map. The map is always wrapped in a clockwise direction. |
The Spherical map applies an image map evenly around a sphere. The image map shrinks at the ends (or poles) and stretches at the center (or equator). | |
Fixed-To | No
axes are associated with Fixed-To maps. Any face to which a Fixed-To map is applied
derives its map appearance from the mapping coordinates applied to the vertices
at the corners of the face. This permits maps to be more rigorously attached to parts of a model and to move with the model as it moves or changes shape. A map is applied in the Attributes dialog. Once the map is applied to faces, they remain mapped by that image even if the map is moved. |