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References

1
Adobe Systems, Display PostScript NX Software Concepts and Facilities, Release 1.0, June 1, 1993.

2
Kurt Akeley, ``RealityEngine Graphics,'' SIGGRAPH Conference Proceedings, August 1993.

3
Brian Cabral, Nancy Cam, Jim Foran, ``Accelerated Volume Rendering and Tomographic Reconstruction using Texture Mapping Hardware,'' Symposium on Volume Visualization, 1994.

4
Phil Karlton, OpenGL Graphics with the X Window System, Ver. 1.0, Silicon Graphics, April 30, 1993.

5
Joseph Kiniry, DECS: A Distributed Enterprising Computing System, DECS/OpenGL: A Generic Distributed Graphics Library, M.S. Thesis, Department of Computer Science, University of Massachusetts, November 1994.

6
Mark Levoy, ``Polygon-Assisted JPEG and MPEG Compression of Synthetic Images,'' SIGGRAPH Conference Proceedings, August 1995.

7
Mark J. Kilgard, ``Hardware for Accelerating OpenGL,'' The X Journal, SIGS Publications, September/October 1995.

8
Kwan-liu Ma, James Painter, Charles Hansen, Michael Krogh, ``A Data Distributed, Parallel Algorithm for Ray-Traced Volume Rendering,'' Parallel Rendering Symposium Proceedings, October 1993.

9
Mark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, Paul Haeberli, ``Fast shadows and Lighting Effects Using Texture Mapping,'' SIGGRAPH Conference Proceedings, 1992.

10
Mark Segal, Kurt Akeley, The OpenGL Graphics System: A Specification, Ver. 1.0, Silicon Graphics, June 21, 1995.

11
Silicon Graphics, ``Indy Graphics,'' Indy Technical Report, Ver. 1.0, 1993.

12
Paula Womack, Kurt Akeley, ``OpenGL pixel buffer extension specification (experimental),'' Silicon Graphics internal specification, November 10, 1995.


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Next: About this document Up: GLRan OpenGL render Previous: 6 Conclusions



Mark Kilgard
Fri Jan 5 18:13:30 PST 1996