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Chapter 4: OpenGL and X: Advanced Topics


This chapter helps you integrate your OpenGL program with the X Window System by discussing several advanced topics. While understanding the techniques and concepts discussed here is not relevant for all applications, it is important that you master them for certain special situations. The chapter covers the following topics:


Using Animations
Using Overlays
Using Visuals
Using Colormaps
Stereo Rendering
Using Pixmaps
Performance Considerations for X and OpenGL
Portability

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