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Chapter 4: OpenGL and X: Advanced Topics
This chapter helps you integrate your OpenGL program with the X Window System by discussing several advanced topics. While understanding the techniques and concepts discussed here is not relevant for all applications, it is important that you master them for certain special situations. The chapter covers the following topics:
- Using Animations
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- Using Overlays
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- Using Visuals
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- Using Colormaps
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- Stereo Rendering
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- Using Pixmaps
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- Performance Considerations for X and OpenGL
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- Portability
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