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Stereo Rendering

Silicon Graphics systems and OpenGL both support stereo rendering. In stereo rendering, the program displays a scene from two slightly different viewpoints to simulate stereoscopic vision, resulting in a 3D image to a user wearing a special viewing device. Various viewing devices exist; most of them cover one eye while the computer displays the image for the other eye, then cover the second eye while the computer displays the image for the first eye.

Note: Be sure to look at the stereo reference page for more information on stereo rendering (including sample code fragments and pointers to sample code). In this section, you learn about


Stereo Rendering Background Information
How to Do Stereo Rendering

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