Next | Prev | Top | Contents | Index

Chapter 3: OpenGL and X: Examples


Some aspects of integrating your OpenGL program with the X Window System depend on whether you choose IRIS IM widgets or Xlib. This chapter's main focus is to help you with those aspects by looking at example programs:

This chapter also briefly discusses fonts: "Using Fonts and Strings" looks at a simple example of using fonts with the glXUseFont() function.

Note: All integration aspects that aren't dependent on your choice of Xlib or Motif are discussed in "Integrating Your OpenGL Program With IRIS IM" in Chapter 2, "OpenGL and X: Getting Started."


Using Widgets
Using Xlib
Using Fonts and Strings

Next | Prev | Top | Contents | Index