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Using Xlib
This section explains how to use Xlib for creating windows, handling input, and performing other activities the OpenGL part of a program does not deal with. Since the complete example program in Chapter 2, "OpenGL and X: Getting Started" used widgets, this section starts with a complete annotated example program for Xlib, so you have both available as needed. After that, you learn about
- Simple Xlib Example Program
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- Creating a Colormap and a Window
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- Xlib Event Handling
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