FXSwitcher

class FXSwitcher

The Switcher layout manager automatically arranges its child windows such that one of them is placed on top; all other child windows are hidden.

Inheritance:


Public Methods

[more] FXSwitcher(FXComposite* p, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_SPACING, FXint pr=DEFAULT_SPACING, FXint pt=DEFAULT_SPACING, FXint pb=DEFAULT_SPACING)
Construct a switcher layout manager
[more]virtual FXint getDefaultWidth()
Return default width
[more]virtual FXint getDefaultHeight()
Return default height
[more]void setCurrent(FXint index, FXbool notify=FALSE)
Bring the child window at index to the top
[more]FXint getCurrent() const
Return the index of the child window currently on top
[more]void setSwitcherStyle(FXuint style)
Set the switcher style flags
[more]FXuint getSwitcherStyle() const
Get the switcher style flags
[more]virtual void save(FXStream& store) const
Save to stream
[more]virtual void load(FXStream& store)
Load from stream


Inherited from FXPacker:

Public Methods

ovoid setFrameStyle(FXuint style)
oFXuint getFrameStyle() const
ovoid setPackingHints(FXuint ph)
oFXuint getPackingHints() const
oFXint getBorderWidth() const
ovoid setPadTop(FXint pt)
oFXint getPadTop() const
ovoid setPadBottom(FXint pb)
oFXint getPadBottom() const
ovoid setPadLeft(FXint pl)
oFXint getPadLeft() const
ovoid setPadRight(FXint pr)
oFXint getPadRight() const
ovoid setHiliteColor(FXColor clr)
oFXColor getHiliteColor() const
ovoid setShadowColor(FXColor clr)
oFXColor getShadowColor() const
ovoid setBorderColor(FXColor clr)
oFXColor getBorderColor() const
ovoid setBaseColor(FXColor clr)
oFXColor getBaseColor() const
ovoid setHSpacing(FXint hs)
oFXint getHSpacing() const
ovoid setVSpacing(FXint vs)
oFXint getVSpacing() const


Inherited from FXComposite:

Public Methods

ovirtual void create()
ovirtual void detach()
ovirtual void destroy()
oFXint maxChildWidth() const
oFXint maxChildHeight() const
ovirtual FXbool isComposite() const


Inherited from FXWindow:

Public Methods

oFXWindow* getParent() const
oFXWindow* getOwner() const
oFXWindow* getShell() const
oFXWindow* getRoot() const
oFXWindow* getNext() const
oFXWindow* getPrev() const
oFXWindow* getFirst() const
oFXWindow* getLast() const
oFXWindow* getFocus() const
ovoid setKey(FXuint k)
oFXuint getKey() const
ovoid setTarget(FXObject* t)
oFXObject* getTarget() const
ovoid setSelector(FXSelector sel)
oFXSelector getSelector() const
oFXint getX() const
oFXint getY() const
ovirtual FXint getWidthForHeight(FXint givenheight)
ovirtual FXint getHeightForWidth(FXint givenwidth)
ovoid setX(FXint x)
ovoid setY(FXint y)
ovoid setWidth(FXint w)
ovoid setHeight(FXint h)
ovoid setLayoutHints(FXuint lout)
oFXuint getLayoutHints() const
oFXAccelTable* getAccelTable() const
ovoid setAccelTable(FXAccelTable* acceltable)
ovoid addHotKey(FXHotKey code)
ovoid remHotKey(FXHotKey code)
oFXbool isShell() const
oFXbool isChildOf(const FXWindow* window) const
oFXbool containsChild(const FXWindow* child) const
oFXWindow* getChildAt(FXint x, FXint y) const
oFXint numChildren() const
oFXint indexOfChild(const FXWindow* window) const
oFXWindow* childAtIndex(FXint index) const
ostatic FXWindow* commonAncestor(FXWindow* a, FXWindow* b)
ovoid setDefaultCursor(FXCursor* cur)
oFXCursor* getDefaultCursor() const
ovoid setDragCursor(FXCursor* cur)
oFXCursor* getDragCursor() const
oFXint getCursorPosition(FXint& x, FXint& y, FXuint& buttons) const
oFXint setCursorPosition(FXint x, FXint y)
oFXbool isEnabled() const
oFXbool isActive() const
ovirtual FXbool canFocus() const
oFXbool hasFocus() const
ovirtual void setFocus()
ovirtual void killFocus()
ovirtual void setDefault(FXbool enable=TRUE)
oFXbool isDefault() const
ovoid setInitial(FXbool enable=TRUE)
oFXbool isInitial() const
ovirtual void enable()
ovirtual void disable()
ovirtual void raise()
ovirtual void lower()
ovirtual void move(FXint x, FXint y)
ovirtual void resize(FXint w, FXint h)
ovirtual void position(FXint x, FXint y, FXint w, FXint h)
ovirtual void recalc()
ovoid forceRefresh()
ovirtual void reparent(FXWindow* newparent)
ovoid scroll(FXint x, FXint y, FXint w, FXint h, FXint dx, FXint dy)
ovoid update(FXint x, FXint y, FXint w, FXint h)
ovoid update()
ovoid repaint(FXint x, FXint y, FXint w, FXint h)
ovoid repaint()
ovoid grab()
ovoid ungrab()
oFXbool grabbed() const
ovoid grabKeyboard()
ovoid ungrabKeyboard()
oFXbool grabbedKeyboard() const
ovirtual void show()
ovirtual void hide()
oFXbool shown() const
oFXbool underCursor() const
oFXbool hasSelection() const
oFXbool acquireSelection(const FXDragType* types, FXuint numtypes)
oFXbool releaseSelection()
oFXbool hasClipboard() const
oFXbool acquireClipboard(const FXDragType* types, FXuint numtypes)
oFXbool releaseClipboard()
ovoid dropEnable()
ovoid dropDisable()
oFXbool isDropEnabled() const
oFXbool isDragging() const
oFXbool beginDrag(const FXDragType* types, FXuint numtypes)
oFXbool handleDrag(FXint x, FXint y, FXDragAction action=DRAG_COPY)
oFXbool endDrag(FXbool drop=TRUE)
oFXbool isDropTarget() const
ovoid setDragRectangle(FXint x, FXint y, FXint w, FXint h, FXbool wantupdates=TRUE)
ovoid clearDragRectangle()
ovoid acceptDrop(FXDragAction action=DRAG_ACCEPT)
oFXDragAction didAccept() const
oFXbool inquireDNDTypes(FXDNDOrigin origin, FXDragType*& types, FXuint& numtypes)
oFXbool offeredDNDType(FXDNDOrigin origin, FXDragType type)
oFXDragAction inquireDNDAction() const
oFXbool setDNDData(FXDNDOrigin origin, FXDragType type, FXuchar* data, FXuint size)
oFXbool getDNDData(FXDNDOrigin origin, FXDragType type, FXuchar*& data, FXuint& size)
ovirtual FXbool contains(FXint parentx, FXint parenty) const
ovoid translateCoordinatesFrom(FXint& tox, FXint& toy, const FXWindow* fromwindow, FXint fromx, FXint fromy) const
ovoid translateCoordinatesTo(FXint& tox, FXint& toy, const FXWindow* towindow, FXint fromx, FXint fromy) const
ovirtual void setBackColor(FXColor clr)
oFXColor getBackColor() const
ovoid linkBefore(FXWindow* sibling)
ovoid linkAfter(FXWindow* sibling)


Inherited from FXDrawable:

Public Methods

oFXint getWidth() const
oFXint getHeight() const
oFXVisual* getVisual() const
ovoid setVisual(FXVisual* vis)


Inherited from FXId:

Public Methods

oFXApp* getApp() const
oFXID id() const
ovoid setUserData(void* ptr)
ovoid* getUserData() const


Inherited from FXObject:

Public Methods

oconst FXchar* getClassName() const
oFXbool isMemberOf(const FXMetaClass* metaclass) const


Documentation

The Switcher layout manager automatically arranges its child windows such that one of them is placed on top; all other child windows are hidden. Switcher provides a convenient method to conserve screen real-estate by arranging several GUI panels to appear in the same space, depending on context. Switcher ignores all layout hints from its children:- all children are stretched according to the switcher layout managers own size. When the SWITCHER_HCOLLAPSE or SWITCHER_VCOLLAPSE options are used, Switcher's default size is based on the width or height of the current child, instead of the maximum width or height of all of the children.
o FXSwitcher(FXComposite* p, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_SPACING, FXint pr=DEFAULT_SPACING, FXint pt=DEFAULT_SPACING, FXint pb=DEFAULT_SPACING)
Construct a switcher layout manager

ovirtual FXint getDefaultWidth()
Return default width

ovirtual FXint getDefaultHeight()
Return default height

ovoid setCurrent(FXint index, FXbool notify=FALSE)
Bring the child window at index to the top

oFXint getCurrent() const
Return the index of the child window currently on top

ovoid setSwitcherStyle(FXuint style)
Set the switcher style flags

oFXuint getSwitcherStyle() const
Get the switcher style flags

ovirtual void save(FXStream& store) const
Save to stream

ovirtual void load(FXStream& store)
Load from stream


This class has no child classes.

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