FXDHVec

class FXDHVec

Homogeneous vector (double-precision version)

Inheritance:


Public Methods

[more] FXDHVec()
Default constructor
[more] FXDHVec(const FXDHVec& w)
Copy constructor
[more] FXDHVec(FXdouble x, FXdouble y, FXdouble z, FXdouble w=1.0)
Initialize with components
[more] FXDHVec(const FXDVec& w)
Initialize with 3-vector
[more] FXDHVec(FXColor color)
Initialize with color
[more]FXdouble& operator[](FXint i)
Return a non-const reference to the ith element
[more]const FXdouble& operator[](FXint i) const
Return a const reference to the ith element
[more]FXDHVec& operator=(FXColor color)
Assign color
[more]FXDHVec& operator=(const FXDHVec& w)
Assignment
[more]FXDHVec& operator+=(const FXDHVec& a)
Assigning operators
[more] operator FXdouble*()
Conversions
[more] operator FXColor() const
Convert to color

Protected Fields

[more]FXdouble v[4]


Documentation

Homogeneous vector (double-precision version)
oFXdouble v[4]

o FXDHVec()
Default constructor

o FXDHVec(const FXDHVec& w)
Copy constructor

o FXDHVec(FXdouble x, FXdouble y, FXdouble z, FXdouble w=1.0)
Initialize with components

o FXDHVec(const FXDVec& w)
Initialize with 3-vector

o FXDHVec(FXColor color)
Initialize with color

oFXdouble& operator[](FXint i)
Return a non-const reference to the ith element

oconst FXdouble& operator[](FXint i) const
Return a const reference to the ith element

oFXDHVec& operator=(FXColor color)
Assign color

oFXDHVec& operator=(const FXDHVec& w)
Assignment

oFXDHVec& operator+=(const FXDHVec& a)
Assigning operators

o operator FXdouble*()
Conversions

o operator FXColor() const
Convert to color


Direct child classes:
FXDQuat
Friends:
FXDHVec operator-(const FXDHVec& a){return FXDHVec(-a.v[0],-a.v[1],-a.v[2],-a.v[3])
FXDHVec operator!(const FXDHVec& a){return a.v[0]==0.0 && a.v[1]==0.0 && a.v[2]==0.0 && a.v[3]==0.0
FXDHVec operator+(const FXDHVec& a,const FXDHVec& b){return FXDHVec(a.v[0]+b.v[0],a.v[1]+b.v[1],a.v[2]+b.v[2],a.v[3]+b.v[3])
FXDHVec operator-(const FXDHVec& a,const FXDHVec& b){return FXDHVec(a.v[0]-b.v[0],a.v[1]-b.v[1],a.v[2]-b.v[2],a.v[3]-b.v[3])
FXDHVec operator*(const FXDHVec& a,FXdouble n){return FXDHVec(a.v[0]*n,a.v[1]*n,a.v[2]*n,a.v[3]*n)
FXDHVec operator*(FXdouble n,const FXDHVec& a){return FXDHVec(n*a.v[0],n*a.v[1],n*a.v[2],n*a.v[3])
FXDHVec operator/(const FXDHVec& a,FXdouble n){return FXDHVec(a.v[0]/n,a.v[1]/n,a.v[2]/n,a.v[3]/n)
FXDHVec operator/(FXdouble n,const FXDHVec& a){return FXDHVec(n/a.v[0],n/a.v[1],n/a.v[2],n/a.v[3])
FXdouble operator*(const FXDHVec& a,const FXDHVec& b){return a.v[0]*b.v[0]+a.v[1]*b.v[1]+a.v[2]*b.v[2]+a.v[3]*b.v[3]
int operator==(const FXDHVec& a,const FXDHVec& b){return a.v[0]==b.v[0] && a.v[1]==b.v[1] && a.v[2]==b.v[2] && a.v[3]==b.v[3]
int operator==(const FXDHVec& a,FXdouble n){return a.v[0]==n && a.v[1]==n && a.v[2]==n && a.v[3]==n
int operator==(FXdouble n,const FXDHVec& a){return n==a.v[0] && n==a.v[1] && n==a.v[2] && n==a.v[3]
int operator!=(const FXDHVec& a,const FXDHVec& b){return a.v[0]!=b.v[0] || a.v[1]!=b.v[1] || a.v[2]!=b.v[2] || a.v[3]!=b.v[3]
int operator!=(const FXDHVec& a,FXdouble n){return a.v[0]!=n || a.v[1]!=n || a.v[2]!=n || a.v[3]!=n
int operator!=(FXdouble n,const FXDHVec& a){return n!=a.v[0] || n!=a.v[1] || n!=a.v[2] || n!=a.v[3]
FXdouble len(const FXDHVec& a)
FXDHVec normalize(const FXDHVec& a)
FXDHVec lo(const FXDHVec& a,const FXDHVec& b)
FXDHVec hi(const FXDHVec& a,const FXDHVec& b)
FXStream& operator<<(FXStream& store,const FXDHVec& v)
FXStream& operator>>(FXStream& store,FXDHVec& v)

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