home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Developers Magazine 4
/
GDM004.ZIP
/
SOURCE
/
PLASPAL
/
VGA.H
< prev
Wrap
C/C++ Source or Header
|
1994-06-06
|
487b
|
15 lines
extern char far *screen, *buffer;
#define YES 1
#define NO 0
void SetGraphicsMode( void );
void SetTextMode( void );
void SetDac( char Dac, char Red, char Green, char Blue );
void GetDac( char Dac, char *Red, char *Green, char *Blue );
void SetBlock( char Dac, char *Array, char Num );
void GetBlock( char Dac, char *Array, char Num );
void SetPoint( int X, int Y, char Color );
void GetPoint( int X, int Y, char *Color );
void VLine( int X, int Ys, int Ye, char Col );