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NAMES.TXT
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1994-10-13
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474 lines
;
; COLONIZATION Game Data
; Copyright (c) 1994 by MicroProse Software
;
; Altering the contents of this file may cause the game to
; malfunction.
;
@SEASONS
Spring
Autumn
;
; Terrain Squares
;
; a) Name
; b) Movement, Defensive, Improvement, Value
; c) Yield (Farmer, Planter(s), Planter(t), Planter(c),
; Trapper, Lumberjack, Ore Miner, Silver Miner,
; Fisherman)
;
@UNFORESTED
Tundra, 1, 0, 4, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0
Desert, 1, 0, 3, 2, 1, 0, 0, 1, 0, 0, 2, 0, 0
Plains, 1, 0, 3, 4, 4, 0, 0, 2, 0, 0, 1, 0, 0
Prairie, 1, 0, 3, 4, 2, 0, 0, 3, 0, 0, 0, 0, 0
Grassland, 1, 0, 3, 4, 2, 0, 3, 0, 0, 0, 0, 0, 0
Savannah, 1, 0, 3, 4, 3, 3, 0, 0, 0, 0, 0, 0, 0
Marsh, 2, 1, 5, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0
Swamp, 2, 1, 7, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0
@FORESTED
Boreal, 2, 2, 4, 3, 1, 0, 0, 0, 3, 2, 1, 0, 0
Scrub, 1, 2, 4, 1, 1, 0, 0, 1, 2, 1, 1, 0, 0
Mixed, 2, 2, 4, 3, 2, 0, 0, 1, 3, 3, 0, 0, 0
Broadleaf, 2, 2, 4, 3, 1, 0, 0, 1, 2, 2, 0, 0, 0
Conifer, 2, 2, 4, 3, 1, 0, 1, 0, 2, 3, 0, 0, 0
Tropical, 2, 2, 6, 3, 2, 1, 0, 0, 2, 2, 0, 0, 0
Wetland, 3, 2, 6, 1, 1, 0, 1, 0, 2, 2, 1, 0, 0
Rain, 3, 3, 7, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0
@OTHER
Arctic, 2, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Ocean, 1, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3
Sea Lane, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3
Mountains, 3, 6, 7, 2, 0, 0, 0, 0, 0, 0, 4, 1, 0
Hills, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 4, 0, 0
@OTHER_NAMES
Forest
River
Major River
Minor River
Unexplored
;
; Special resource squares & values.
;
@RESOURCE
Depleted Mine, 6
Oasis, 3
Wheat, 4
Prime Cotton, 6
Prime Tobacco, 6
Prime Sugar, 7
Minerals, 4
Fishery, 5
Beaver, 6
Game, 6
Prime Timber, 6
Prime Timber, 6
Silver Deposit, 12
Ore Deposit, 6
;
; Country names (color => must be 9-15)
;
@COUNTRY
England, 12
France, 9
Spain, 14
Netherlands, 13
@NATIONALITY
English
French
Spanish
Dutch
@NATIONABBREV
Eng.
Fr.
Span.
Dutch
@HOMEPORT
London
La Rochelle
Seville
Amsterdam
@COLONYNAME
New England
New France
New Spain
New Netherlands
@INDEPENDENT
United States of America
Republic of Quebec
Republic of Mexico
Republic of Surinam
;
; Leaders
;
; a) aggressive/friendly
; b) expansionist/perfectionist
; c) civilize/militaristic
;
@LEADERNAME
Walter Raleigh, 1, -1, 0
Jacques Cartier, 0, 1, 0
Christopher Columbus, 1, 0, -1
Michiel De Ruyter, -1, 0, 1
@MISSION
Church of
Sainte Marie de
Santa Maria del
Church of
@DIFFICULTY
Discoverer
Explorer
Conquistador
Governor
Viceroy
;
; European classes
;
; Name, transportation costs
;
@CLASS
Petty Criminals, 300
Indentured Servants, 400
Peasant Farmers, 600
Skilled Craftsmen, 800
Hardy Pioneers, 1450
Town Merchants, 1500
Trained Mercenaries, 1900
Educated Elite, 2000
;
; Buildings in Colonies
;
; name, cost, tools(*10), size, min_colony, upkeep
;
; (Cost guidelines: If <= 52, should be divisible by 13. Otherwise,
; should be divisible by 8).
;
@BUILDING
Stockade, 64, 0, 3, 3, 0
Fort, 120, 10, 3, 3, 10
Fortress, 320, 20, 3, 8, 15
Armory, 52, 0, 1, 1, 5
Magazine, 120, 5, 1, 8, 10
Arsenal, 240, 10, 1, 8, 15
Docks, 52, 0, 4, 1, 5
Drydock, 80, 5, 4, 4, 10
Shipyard, 240, 10, 4, 8, 15
Town Hall, 64, 0, 2, 1, 0
Town Hall, 64, 5, 2, 4, 10
Town Hall, 120, 10, 2, 8, 15
Schoolhouse, 64, 0, 1, 4, 5
College, 160, 5, 1, 8, 10
University, 200, 10, 1,10, 15
Warehouse, 80, 0, 1, 1, 5
Warehouse Expansion, 80, 2, 1, 1, 5
Stable, 64, 0, 0, 1, 5
Custom House, 160, 5, 0, 1, 15
Printing Press, 52, 2, 0, 1, 5
Newspaper, 120, 5, 0, 4, 10
Weaver's House, 64, 0, 0, 1, 0
Weaver's Shop, 64, 2, 0, 1, 5
Textile Mill, 160, 10, 0, 8, 15
Tobacconist's House, 64, 0, 0, 1, 0
Tobacconist's Shop, 64, 2, 0, 1, 5
Cigar Factory, 160, 10, 0, 8, 15
Rum Distiller's House, 64, 0, 0, 1, 0
Rum Distillery, 64, 2, 0, 1, 5
Rum Factory, 160, 10, 0, 8, 15
Capitol, 400, 10, 2,16, 20
Capitol Expansion, 400, 10, 2,16, 10
Fur Trader's House, 56, 0, 0, 1, 0
Fur Trading Post, 56, 2, 0, 1, 5
Fur Factory, 160, 10, 0, 6, 15
Carpenter's Shop, 39, 0, 1, 1, 0
Lumber Mill, 52, 0, 1, 3, 10
Church, 64, 0, 2, 3, 5
Cathedral, 176, 10, 2, 8, 15
Blacksmith's House, 64, 0, 0, 1, 0
Blacksmith's Shop, 64, 2, 0, 1, 5
Iron Works, 240, 10, 0, 8, 15
;
; Scenarios
; map file (do not change), start, end, x0, y0, x1, y1, x2, y2, x3, y3
;
;
@SCENARIO
AMER2, 34, 20, 39, 10, 47, 61, 50, 33
AMERICA, 56, 27, 67, 12, 66, 42, 84, 65
;
; Colonist professions
;
; name, student level (4 = unlearnable), cost in europe
;
@JOB
Farmer, Expert Farmers, 1, 1100
Sugar Planter, Master Sugar Planters, 2, -1
Tobacco Planter, Master Tobacco Planters, 2, -1
Cotton Planter, Master Cotton Planters, 2, -1
Fur Trapper, Expert Fur Trappers, 1, -1
Lumberjack, Expert Lumberjacks, 1, 700
Ore Miner, Expert Ore Miners, 1, 600
Silver Miner, Expert Silver Miners, 1, 900
Fisherman, Expert Fishermen, 1, 1000
Distiller, Master Distiller, 2, 1100
Tobacconist, Master Tobacconists, 2, 1200
Weaver, Master Weavers, 2, 1300
Fur Trader, Master Fur Traders, 2, 950
Carpenter, Master Carpenters, 1, 1000
Blacksmith, Master Blacksmiths, 2, 1050
Gunsmith, Master Gunsmiths, 2, 850
Preacher, Firebrand Preachers, 3, 1500
Statesman, Elder Statesmen, 3, 1900
Teacher, Expert Teachers, 4, -1
Colonist, Free Colonists, 4, -1
Pioneer, Hardy Pioneers, 1, 1200
Soldier, Veteran Soldiers, 2, 2000
Scout, Seasoned Scouts, 1, -1
Dragoon, Veteran Dragoons, 2, -1
Missionary, Jesuit Missionaries, 3, 1400
Ind. Servant, Indentured Servants, 4, -1
Criminal, Petty Criminals, 4, -1
Convert, Indian Converts, 4, -1
;
; Cargo types & economic model
;
; Economy: start1, 2, low, high, burden, rise, fall, attrition, volatility
;
; Start 1, 2 = Starting cargo price (lowest/highest)
; Low = Lowest possible drift
; High = Highest possible drift
; Burden = Extra difference between ask & bid prices
; (0 means ask is 1 higher than bid)
; Rise = Price rises at this traffic indicator
; Fall = Price falls at this traffic indicator
; Attrition = Amount added to traffic volume each turn
; (represents ability of price to recover)
; Volatility = Shift value for traffic volume
;
@CARGO
Food, 1, 3, 1, 6, 7, 3, 2, -1, 0
Sugar, 4, 7, 3, 7, 1, 4, 6, -8, 1
Tobacco, 3, 5, 2, 5, 1, 4, 8,-10, 1
Cotton, 2, 5, 2, 5, 1, 4, 6,-11, 1
Furs, 4, 6, 2, 6, 1, 4, 20,-13, 1
Lumber, 2, 2, 2, 2, 4, 3, 2, 0, 0
Ore, 3, 6, 2, 6, 2, 2, 4, -7, 0
Silver, 20, 20, 2, 20, 0, 8, 1, -8, 2
Horses, 2, 3, 2, 11, 0, 3, 2, -3, 0
Rum, 11, 13, 1, 20, 0, 4, 4,-12, 1
Cigars, 11, 13, 1, 20, 0, 4, 4,-11, 1
Cloth, 11, 13, 1, 20, 0, 4, 4,-13, 1
Coats, 11, 13, 1, 20, 0, 4, 4,-11, 1
Trade Goods, 2, 3, 2, 12, 0, 2, 3, 4, 0
Tools, 2, 2, 2, 9, 0, 2, 2, 5, 0
Muskets, 3, 3, 2, 20, 0, 2, 2, 6, 0
Hammers
Crosses
Liberty Bells
Flags
;
; Unit types
;
; icon, movement, attack, combat, cargo, size, cost, tools, guns, hull, role
;
; AI Role(binary) => Invade Settle Explore Attack Defend Escort Transp Naval
;
@UNIT
Colonists, 101, 1, 0, 1, 0, 1, 1, 0, 0, 0, 01000000
Soldiers, 103, 1, 2, 2, 0, 1, 2, 0, 0, 0, 00011100
Pioneers, 102, 1, 0, 1, 0, 1, 2, 0, 0, 0, 01000000
Missionaries, 106, 2, 0, 1, 0, 1, 1, 0, 0, 0, 00100000
Dragoons, 105, 4, 3, 3, 0, 1, 3, 0, 0, 0, 00111100
Scouts, 104, 4, 1, 1, 0, 1, 2, 0, 0, 0, 01100100
Regulars, 126, 1, 5, 5, 0, 1, 3, 0, 0, 0, 00011100
Cont. Cav., 130, 4, 5, 5, 0, 1, 3, 0, 0, 0, 00011100
Cavalry, 127, 4, 6, 6, 0, 1, 4, 0, 0, 0, 00011100
Cont. Army, 129, 1, 4, 4, 0, 1, 3, 0, 0, 0, 00011100
Treasure, 17, 1, 0, 0, 0, 6, 4, 0, 0, 0, 00000000
Artillery, 10, 1, 7, 5, 0, 1, 6, 4, 0, 0, 00011000
Wagon Train, 9, 2, 0, 1, 2,99, 1, 0, 0, 0, 00000000
Caravel, 6, 4, 0, 2, 2,99, 4, 4, 0, 4, 10100010
Merchantman, 7, 5, 0, 6, 4,99, 6, 8, 1, 8, 10000010
Galleon, 8, 6, 0,10, 6,99, 10,10, 4,20, 10000010
Privateer, 15, 8, 8, 8, 2,99, 8, 12, 4,12, 00000001
Frigate, 16, 6,16,16, 4,99, 16,20,12,32, 10000001
Man-O-War, 128, 5,24,24, 6,99, 32,90,32,64, 10000001
Braves, 110, 1, 1, 1, 0, 0, 1, 0, 0, 0, 00111000 ; Indian types
Armed Braves, 111, 1, 2, 2, 0, 0, 2, 0, 0, 0, 00111000
Mtd. Braves, 112, 4, 2, 2, 0, 0, 2, 0, 0, 0, 00111000
Mtd. Warriors,113, 4, 3, 3, 0, 0, 3, 0, 0, 0, 00111000
@ORDERS
No Orders, -
Sentry, S
Trade Route, T
Go To, G
Live In Village, L
Fortify, F
Fortified, F
Build Colony, B
Clear/Plow, P
Build Road, R
No Orders, - ; Reserved for AI
No Orders, -
No Orders, -
@ACTIONS
Trade With Village
Enter Hostile Village
Establish Mission
Denounce Heresy of %Fs Mission
Live Among The Natives
Ask to Speak With Chief
Incite Indians
Demand Tribute
Attack Village
Cancel Action
@VALUES
low quality
good
fine
excellent
@ATTITUDE
Content
Uneasy
Restless
Angry
War
@ATTITUDINAL
Extremely
Very
Rather
Somewhat
Slightly
@LEVELS
Semi-Nomadic, Camp, Camps
Agrarian, Village, Villages
Advanced, City, Cities
Civilized, City, Cities
<Any>, Capital, Capitals
;
; Indian tribe info
;
; tech-level, color
;
@TRIBES
Incas, Inca, Jewelled Relics, 3, 97
Aztecs, Aztec, Gold Bars, 2, 149
Arawaks, Arawak, Bone Jewelry, 1, 54
Iroquois, Iroquois, Wood Carvings, 1, 87
Cherokee, Cherokee, Turquoise, 1, 67
Apache, Apache, Beads, 0, 111
Sioux, Sioux, Beads, 0, 118
Tupi, Tupi, Gems, 0, 71
; Extra tribe names
Maya, Maya
Toltecs, Toltec
Kiowa, Kiowa
Hurons, Huron
Hopi, Hopi
Navajo, Navajo
Cheyenne, Cheyenne
Cree, Cree
Algonquin, Algonquin
Powhatan, Powhatan
Delaware, Delaware
Shawnee, Shawnee
Illinois, Illinois
Chickasaw, Chickasaw
Choctaw, Choctaw
Seminole, Seminole
Mohicans, Mohican
Zapotec, Zapotec
;
; Founding father types.
;
@FOUNDING
Trade
Exploration
Military
Political
Religious
Independence
;
; Founding Fathers
;
; type, weight 1500-1600, weight 1600-1700, weight 1700+
;
; Father of higher level will not appear until at least one
; father of next lower level (of same type) has joined the Congress.
;
@FATHERS
Adam Smith, 0, 2, 8, 6 ; Economic/Trade
Jakob Fugger, 0, 0, 5, 8
Peter Minuit, 0, 9, 1, 0
Peter Stuyvesant, 0, 2, 4, 8
Jan de Witt, 0, 2, 6,10
Ferdinand Magellan, 1, 2,10,10 ; Exploration
Francisco Coronado, 1, 3, 5, 7
Hernando de Soto, 1, 5,10, 5
Henry Hudson, 1, 10, 1, 0
Sieur De La Salle, 1, 7, 5, 3
Hernan Cortes, 2, 6, 5, 1 ; Military
George Washington, 2, 0, 4,10
Paul Revere, 2, 10, 2, 1
Francis Drake, 2, 4, 8, 6
John Paul Jones, 2, 0, 6, 7
Thomas Jefferson, 3, 4, 5, 6 ; Political
Pocahontas, 3, 7, 5, 3
Thomas Paine, 3, 1, 2, 8
Simon Bolivar, 3, 0, 4, 6
Benjamin Franklin, 3, 5, 5, 5
William Brewster, 4, 7, 4, 1 ; Religious
William Penn, 4, 8, 5, 2
Jean de Brebeuf, 4, 6, 6, 1
Juan de Sepulveda, 4, 3, 8, 3
Bartolome de las Casas, 4, 0, 5,10
;
; Text Colors
;
; basic, hilite, grey, enhance, shadow, select, border 0, 1, 2
;
@COLORS
68, 149, 8, 128, 47, 138, 134, 128, 138