home *** CD-ROM | disk | FTP | other *** search
-
- #import <soundkit/Sound.h>
- #import "PacManInfoController.h"
-
- @implementation PacManInfoController
-
- // Pressing the invisible button in the info panel starts the PacMan music.
- // When this happens, the game's sounds are temporarily turned off.
- // We then turn them back on when the sound finishes playing. If a new
- // game is started while we're playing, then we abort the sound so that
- // the game's effects can come back.
- - playSound:sender
- { // load sound if first time playing...
- if (!sound) sound = [[[Sound alloc]
- initFromSection:"InfoMusic.snd"] setDelegate:self];
- [[[NXApp delegate] soundPlayer] turnOn:NO]; // temp. turn off sound player
- [sound play];
- return self;
- }
-
- - stopSound:sender
- { // will stop the sound (if playing)
- [sound stop];
- // be sure to turn sound player back on
- [[[NXApp delegate] soundPlayer]
- turnOn:[[[NXApp delegate] preferencesBrain] effects]];
- return self;
- }
-
- - didPlay:sender
- { // turn sound player back on
- [[[NXApp delegate] soundPlayer]
- turnOn:[[[NXApp delegate] preferencesBrain] effects]];
- return self;
- }
-
- @end
-