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-
- // This handles a lot of the logic of the game; it has application delegate
- // methods to deal with start up and shut down of the application. It also
- // has some window delegate methods that work in conjunction with the game
- // window (window with the playing field). It starts and stops the game,
- // odes pausing, makes sure initialization is done properly, moves from
- // level to level, and tracks the score along with various bonuses.
-
- #import <gamekit/gamekit.h> // superclass, etc.
-
- @interface PacManGameBrain:GameBrain
- {
- id highScoreTable; // object to handle High Scores
- id fruitBasket; // displays fruit for each level
- }
-
- - nextLevel;
- - makeGameInfo;
- - appDidInit:sender ;
- - layerWindows;
- - windowDidMove:sender;
-
- @end
-