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Text File  |  1995-06-12  |  1.2 KB  |  89 lines

  1. GameBrain = {
  2.     ACTIONS = {
  3.     appWillTerminate:;
  4.     gameOver:;
  5.     unpauseGame:;
  6.     windowDidMove:;
  7.     appDidResignActive:;
  8.     quit:;
  9.     appDidBecomeActive:;
  10.     windowDidResginMain:;
  11.     startNewGame:;
  12.     pauseGame:;
  13.     appDidUnhide:;
  14.     appDidInit:;
  15.     appWillInit:;
  16.     appDidHide:;
  17.     windowDidResignKey:;
  18.     windowDidBecomeKey:;
  19.     nextLevel:;
  20.     };
  21.     OUTLETS = {
  22.     preferencesBrain;
  23.     highScoreTable;
  24.     gameWindow;
  25.     loadingPanel;
  26.     soundPlayer;
  27.     infoController;
  28.     pauseMenuCell;
  29.     levelText;
  30.     topScoreText;
  31.     fruitBasket;
  32.     pacsLeft;
  33.     gameScreen;
  34.     scoreText;
  35.     alert;
  36.     };
  37.     SUPERCLASS = Object;
  38. };
  39. GameView = {
  40.     ACTIONS = {
  41.     autoUpdate:;
  42.     back3:;
  43.     changeBackground:;
  44.     back2:;
  45.     back1:;
  46.     animate:;
  47.     unpause:;
  48.     pause:;
  49.     revertBackground:;
  50.     };
  51.     OUTLETS = {
  52.     listenerId;
  53.     preferences;
  54.     animator;
  55.     controller;
  56.     backGround;
  57.     };
  58.     SUPERCLASS = View;
  59. };
  60. FirstResponder = {
  61.     ACTIONS = {
  62.     };
  63.     SUPERCLASS = Object;
  64. };
  65. Animator = {
  66.     OUTLETS = {
  67.     target;
  68.     };
  69.     SUPERCLASS = Object;
  70. };
  71. AnimView = {
  72.     ACTIONS = {
  73.     autoUpdate:;
  74.     changeDist:;
  75.     };
  76.     OUTLETS = {
  77.     framesToShow;
  78.     seriesButtons;
  79.     distSlider;
  80.     distText;
  81.     heightField;
  82.     freqSlider;
  83.     widthField;
  84.     runner;
  85.     dirButtons;
  86.     };
  87.     SUPERCLASS = GameView;
  88. };
  89.