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- /*
- * CECellMatrix
- *
- */
-
- #import "CECellMatrix.h"
- #import "CEBrowserCell.h"
-
- @implementation CECellMatrix
-
- - mouseDown:(NXEvent *)theEvent
- {
- id theCell;
- int row;
- int col;
-
- NXPoint theSpot;
-
- theSpot.x = (theEvent->location).x;
- theSpot.y = (theEvent->location).y;
- [self convertPoint:&theSpot fromView:nil];
-
- // It is IMPORTANT that we really use row and col here.
- // The matrix method has a BUG which would return a wrong
- // cell if we use only one int for both values.
- // It seams to use them internally to store the row/col infos!!
-
- theCell = [self getRow:&row andCol:&col forPoint:&theSpot];
-
- if( theCell != nil &&
- [theCell respondsTo:@selector(mouseDown:forView:)] )
- {
- if( [theCell mouseDown:theEvent forView:self] == nil )
- return self;
- }
-
- return [super mouseDown:theEvent];
- }
-
- - (BOOL)acceptsFirstResponder
- {
- return YES;
- }
-
- @end
-