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HOW TO USE THE Windows Draw DEMO
This document contains information about how to use the Windows Draw demo. By
reading through it and working with the demo you will learn how to use Windows
Draw. The demo is just like the live Windows Draw system except Save is
disabled, changed drawings cannot be printed, and a timer clears the screen
every 30 minutes.
We believe you will find Windows Draw very powerful, yet easy to learn and use.
However, if you have questions while working with the demo, call our technical
support department at (214) 234-1769.
The main sections of this document are:
I. What is Windows Draw?
II. System requirements
III. Installing the Windows Draw demo
A. On a two-diskette system
B. On a hard disk
IV. Features in common with Windows
V. How to choose commands
VI. Command descriptions
A. File menu
B. Edit menu
C. Draw menu
D. Options menu
E. View menu
F. Line menu
G. Pattern menu
H. Text menu
VII. Symbol manipulation
VIII. Using symbol libraries
IX. Sample drawings and symbol libraries
X. Basic techniques for using a mouse or keyboard
A. Summary of mouse techniques
B. Summary of keyboard techniques
I. WHAT IS Windows Draw?
Windows Draw is a Presentation Graphics system designed to take full advantage
of the Microsoft Windows operating environment. Everything you need to produce
truly outstanding presentations is provided in Windows Draw.
Using Windows Draw you can create presentations using a wide variety of colors,
line styles and text fonts. You can even merge Lotus 123 and Symphony graphs
into your presentations and enhance them.
II. SYSTEM REQUIREMENTS
Windows Draw requires the following minimum hardware configuration:
o Microsoft Windows
o 320K RAM, minimum; 512K recommended
o Color/graphics adapter, Hercules Graphics adapter, enhanced graphics
adapter (required for color), or compatibles
o Two diskette drives or a hard disk
III. INSTALLING THE Windows Draw DEMO
A. Installing on a two-diskette system
Start Windows and be sure the MS-DOS Executive is displayed.
1. Insert the Windows Draw Demo diskette into Drive A.
2. Choose the Drive A icon in the MS-DOS Executive Window and then choose
DRAW.EXE (by double-clicking on it, or using the arrow keys to highlight
it and pressing [Enter]) to load the Windows Draw demo.
You can begin using Windows Draw as soon as the drawing window is displayed. To
exit from Windows Draw choose Close from the System menu.
B. Installing on a hard disk system
Start Windows and be sure the MS-DOS Executive is displayed.
1. Insert the Windows Draw Demo diskette into Drive A.
2. Choose the Drive A icon in the MS-DOS Executive window (by clicking on it
or by pressing [Ctrl] A). All the Windows Draw files will be listed.
3. Highlight all the files by pressing and holding the [Shift] key and pressing
the down arrow key until all the files are highlighted.
4. Choose the Copy command from the File menu. A dialog box appears.
5. Type c:\ and the name of the subdirectory where you have Windows, in the
"To" field.
6. Click (i.e., quickly press and release Button 1) on "Ok" or press [Enter].
The files will be copied to the hard disk.
Start the Windows Draw Demo from the hard disk by choosing DRAW.EXE
(double-click on it, or press the arrow keys to highlight the filename and
press [Enter]) when the MS-DOS Executive Window is displayed.
You can begin using Windows Draw as soon as the drawing window is displayed. To
exit from Windows Draw choose Close from the System menu.
IV. FEATURES IN COMMON WITH WINDOWS
One of the nice things about Microsoft Windows is the similarity between
Windows and applications running under it. For the most part everything you
need to know is graphically presented to you. The following Windows features
used by Windows Draw are described in this section.
Pointer
Menu bar
Menus
System menu
Dialog and List boxes
Scroll bars
Miscellaneous
Pointer
A pointer is the arrowhead displayed in the drawing area of Windows Draw. It
indicates your position on the screen and is used to make menu selections,
create symbols, select symbols, etc.
To move the pointer with a mouse, simply move the mouse. To move the pointer
with the keyboard use the directional (i.e., arrow) keys.
The pointer changes shape to indicate the drawing or command mode. After a
little practice, you will know what mode you are in just by looking at the
pointer.
Menu Bar
The menu bar is the series of menu titles listed across the screen at the top
of a window. In Windows Draw the menu titles listed in the menu bar are File,
Edit, Draw, Options, View, Line, Pattern and Text.
Menus
Menus are the list of commands found in a menu title. Sometimes in a menu next
to a command there will appear a ellipsis (i.e, ...) and/or accelerator key.
The ellipsis is used to indicate that a dialog box will be displayed. An
accelerator key is a quick way to execute a command without pulling down a
menu.
The format for a menu command is
COMMAND ... YY
where ... is the ellipsis and YY is the accelerator key.
An accelerator key is usually either a function key or a [Ctrl] key sequence.
When the [Ctrl] key is used it will be denoted with a ^. For example, ^B means
[Ctrl] B and will activate Block Select.
System Menu
With the System menu Windows Draw lets you move, shrink, expand, close, and
change the size of its window.
Dialog and List Boxes
Dialog boxes are windows that appear when Windows Draw needs additional
information. Dialog boxes sometimes contain List boxes which provide a list of
files to choose from.
Scroll Bars
Scroll bars are located on the right side and bottom of the screen. They are
used to scroll through your drawing to see portions of the drawing not
currently displayed.
You can scroll through a drawing in several ways:
o Scroll one screen at a time by clicking next to the scroll box
o Scroll by clicking on the scroll arrow
o Scroll by dragging the scroll box
Miscellaneous
There are many features which Windows Draw and Windows have in common. In
general, they work identically. If you have questions about those features you
should consult your Windows User's Guide.
V. HOW TO CHOOSE COMMANDS
Choosing commands with Windows Draw works just like it does with Windows and
other Windows applications. All you do is point with a mouse or use the [Alt]
key with the keyboard.
To choose Windows Draw commands with a mouse:
1. Point to a menu title in the menu bar.
2. Press and hold down Button 1 to display the commands in the menu.
3. Move the pointer until the desired command is highlighted.
4. Release Button 1.
To choose Windows Draw commands with the keyboard:
1. Press and hold down the [Alt] key.
2. Type the first letter of the menu title.
3. Release the [Alt] key.
4. A menu will be displayed.
Once a menu is displayed, the left and right arrow keys will alternately
display menus in the menu bar. If you decide you do not want to select a
command, press [Esc].
After a menu is displayed, choose a command in the following way:
1. Type the first letter of the command you want or use the down arrow key
to highlight it. If the command begins with the same letter as a
command that precedes it, use the down arrow key or type the first
letter of the command again.
2. When the desired command is highlighted, press the [Enter] key to execute
the command.
Here is a faster way to choose a command:
1. Press and hold down the [Alt] key.
2. Type the first letter of the menu title. The menu will be displayed.
3. Type the first letter of the command in the menu.
4. Release the [Alt] key. The highlighted command will execute.
The fastest way to choose a command with the keyboard is using accelerator
keys. An accelerator key is a keystroke assigned to a command, usually a
function key or the [Ctrl] key followed by a mnemonic key. For example,
pressing [Ctrl] B will activate the block select mode.
VI. COMMAND DESCRIPTIONS
A. FILE MENU
When you pull down the File menu the following commands are displayed.
New
Open ...
Save
Save As ...
Merge Lotus Graph ...
Print All Pages
Print Current Page F4
Change Printer ...
A description of each of the File menu commands follows.
New ...
The New command is used to clear all symbols from the drawing area.
To clear the symbols from the drawing area:
1. Choose the New command.
2. Choose "NO" in the dialog box that is displayed.
3. The drawing area will be cleared.
Open ...
To load a drawing using Open:
1. Choose the Open command and a dialog box will be displayed.
2. Type in the name of the file you want loaded or choose a drawing name
displayed in a List box.
3. Choose "Open" or press [Enter]. The drawing will load.
Save
The Windows Draw Demo will not save drawings. However, Save is normally used to
save a drawing under the current name.
Save As ...
The Windows Draw Demo will not save drawings. However, Save As is normally used
to save a drawing under a new name.
Merge Lotus Graph
This function allows you to merge Lotus picture files into Draw drawings.
To merge a Lotus graph:
1. Choose the Merge Lotus Graph command, a dialog box will be displayed.
2. Type in the name of the graph you want to load or choose a graph filename
displayed in the List box.
3. Choose "Open" or press [Enter]. The Lotus graph will be merged into the
current page and sized to it.
Print All Pages
The Print All Pages command prints each page containing symbols until the
entire drawing is printed.
Print Current Page F4
The Print Current Page command prints the page which occupies the upper left
hand portion of the screen or a page with a selected symbol on it.
Change Printer ...
Windows Draw provides a variety of output options which allow you to transfer
drawings to a printed page quickly and easily.
When you choose the Change Printer command you can choose the output device to
use and the orientation of the drawing when output (portrait or landscape).
B. EDIT MENU
When you pull down the Edit menu the following commands are displayed.
Undo Sh/Esc
Cut Del
Copy F2
Paste Ins
Block Select ^B
Delete ^D
A description of each of the Edit menu commands follows.
Undo Sh/Esc
Undo causes the last change to a drawing to be undone. The drawing will be
redrawn and displayed as it appeared before the last function was executed.
Cut Del
Cut allows you to cut data to the Clipboard. The Clipboard is an area which any
application can access. This permits transferring data between applications.
To cut symbols from Windows Draw to another application or even to another
instance of Windows Draw:
1. Select the symbols you want to cut to the clipboard.
2. Choose the Cut command from the Edit menu.
3. The symbol(s) will be deleted from the drawing and placed in the
clipboard.
Copy F2
Copy allows you to copy data to the Clipboard.
To copy symbols from Windows Draw to another application or even to another
instance of Windows Draw:
1. Select the symbols you want to copy to the Clipboard.
2. Choose the Copy command from the Edit menu.
3. The symbol(s) will be copied to the clipboard.
Paste Ins
This function enables you to receive data from the Clipboard.
1. Choose the Paste command from the File menu.
2. Place the pointer in the desired location and slowly press then release
Button 1 or the [Space bar]. The transferred data will appear.
Block Select ^B
To select a group of symbols:
1. Choose the Block Select command from the Edit menu.
2. Move the pointer to the upper left-hand corner of an imaginary rectangle
that will completely enclose all of the desired symbols.
3. Press and hold down Button 1 or the [Space bar] and move the pointer
until the rectangle encloses the desired symbols.
4. Release Button 1 or the [Space bar] and handles will appear around the
bounding box that surrounds all the symbols that were completely
enclosed.
Note: If while attempting to block select a group of symbols you need to adjust
the bounding box you are rubberbanding around the symbols, continue to press
button 1 and use Button 2 on the mouse or the 2 key on the keyboard to
reposition the bounding box.
Delete ^D
Symbols are deleted by selecting the symbol(s) you want to delete and then
choosing the Delete command from the Edit menu.
C. DRAW MENU
When you pull down the Draw menu the following commands are displayed.
Arc ^A
Ellipse ^E
Freehand ^F
Horz/Vert Line ^H
Jointed Line ^J
Line ^L
Pie
Polygon ^P
Rounded Rectangle
Rectangle ^R
Text ^T
A description of each of the Draw menu commands follows.
Arc
The Arc command creates an arc that is the shape of 1\4 of an ellipse.
To create an arc using the Arc command:
1. Choose the Arc command from the Draw menu.
2. Move the pointer to the desired beginning point of the arc.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband an arc.
5. Release Button 1 or the [Space bar] to end the arc.
Ellipse ^E
The Ellipse command creates an ellipse of any aspect.
To create an ellipse:
1. Choose the Ellipse command from the Draw menu.
2. Move the pointer to a location for the ellipse.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband the ellipse.
5. Release Button 1 or the [Space bar] to end the ellipse.
Freehand ^F
Windows Draw includes a Freehand mode that lets you sketch as if you were using
a pencil.
To create a freehand symbol:
1. Choose the Freehand command from the Draw menu.
2. Point to the desired starting point for the symbol.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to create the symbol.
5. Release Button 1 or the [Space bar] to end the freehand symbol.
Horz/Vert Line ^H
The Horz/Vert Line command allows you to easily create a horizontal or vertical
line.
To create a horizontal or vertical line:
1. Choose the Horz/Vert Line command from the Draw menu.
2. Point to the desired location of the beginning point of the line.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to the right or left to create a horizontal line or move
the pointer up or down to create a vertical line.
5. Release Button 1 or the [Space bar] to end the line.
Jointed Line ^J
If you want to create a line that is jointed or has several straight line
segments in it, use the Jointed Line command.
To create the first segment of a jointed line:
1. Choose the Jointed Line command from the Draw menu.
2. Point to the desired location for the beginning point of the jointed
line.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to the desired location of the end point for that line
segment.
5. Release Button 1 or the [Space bar] to end creation of that line segment.
To create the remaining segments of the jointed line:
1. Press and hold down Button 1 or the [Space bar] again. A line segment
will be drawn from the end point of the previous line segment.
2. Move the pointer to the desired location for the end point of the current
line segment.
3. Release Button 1 or the [Space bar], repeat this as process as many times
as you like.
4. Click Button 1 or quickly press the [Space bar] to end the jointed line.
Choosing Undo while creating a jointed line deletes the last line segment
drawn.
Line ^L
The Line command lets you create a line between any two points.
To create a line:
1. Choose the Line command from the Draw menu.
2. Point to the location where you want the beginning of the line.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to create the line.
5. When the line is the correct length and angle, release Button 1 or the
[Space bar] to end the line.
Pie
Pies and pie slices are created using the Pie command from the Draw menu.
To create either a pie or pie slice:
1. Choose the Pie command from the Draw menu.
2. Move the pointer to the desired center of the pie.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband a circle.
5. Release Button 1 or the [Space bar].
6. Move the pointer to where the slice is to start.
7. Press and hold down Button 1 or the [Space bar]. The circle disappears.
8. Move the pointer to rubberband a pie or pie slice.
9. When the pie or pie slice is the desired size, release Button 1 or the
[Space bar].
10. To create additional pie slices, repeat Steps 6 through 9.
11. When you have created all of the pie slices, click Button 1 or quickly
press the [Space bar] to end the Pie mode.
Each pie slice is stored as a separate symbol and can be manipulated
independently.
Polygon ^P
Polygons are created the same way as jointed lines except they automatically
close when you click Button 1 or quickly press the [Space bar].
Rounded Rectangle
To create a rounded rectangle:
1. Choose the Rounded Rectangle command from the Draw menu.
2. Move the pointer to the upper left corner of the desired rectangle.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband the rounded rectangle.
5. Release Button 1 or the [Space bar] to end the rounded rectangle.
Rectangle ^R
To create a rectangle:
1. Choose the Rectangle command from the Draw menu.
2. Move the pointer to the upper left corner of the desired rectangle.
3. Press and hold down Button 1 or the [Space bar].
4. Move the pointer to rubberband the rectangle.
5. Release Button 1 or the [Space bar] to end the rectangle.
Text ^T
To include text in your drawing:
1. Choose the Text command from the Draw menu.
2. Move the pointer to the location you want to begin.
3. Press Button 1 or the [Space bar] and release it. A text cursor appears.
4. Enter text as you like from the keyboard.
5. Click Button 1 or press [Esc] to complete text entry.
The text you key into your drawing will be in the color, font and point size
selected in the Text menu.
D. OPTIONS MENU
When you pull down the Options menu the following commands are displayed.
Align ...
Combine F5
Break Apart F6
Duplicate Sh/Drag
Flip F7
Rotate F8
Move to Bottom F9
Move to Top F10
Align ...
The Align command provides the ability to align symbols to the ruler and to one
and another. The alignment options are To Ruler, Left, Center, Right, Top,
Middle, and Bottom.
To align symbols and text using any of the align options:
1. Block select the symbol(s) to be aligned.
2. Choose the appropiate align option in the displayed dialog box.
3. The symbol(s) will be aligned accordingly.
Following is a brief explanation of each alignment option.
To Ruler ^F2
Align to Ruler aligns symbol(s) to the ruler that were created with Snap to
Ruler off. When a symbol is created with snap to off, it can sometimes be
difficult to select the symbol or connect it with other symbols. You should use
the align to ruler option when this occurs.
Left ^F3
The Align to Left option aligns symbols to the left boundary of the bounding
box which encloses a group of block selected symbols.
Center ^F5
The Align to Center option centers symbols within the bounding box which
encloses a group of block selected symbols.
Right ^F7
The Align to Right option aligns symbols to the right boundary of the bounding
box which encloses a group of block selected symbols.
Top ^F4
The Align to Top option aligns symbols to the top of the bounding box which
encloses a group of block selected symbols.
Middle ^F6
The Align to Middle option aligns symbols to the middle of the bounding box
which encloses a group of block selected symbols.
Bottom ^F8
The Align to Bottom option aligns symbols to the bottom of the bounding box
which encloses a group of block selected symbols.
Combine F5
To combine multiple symbols into a single complex symbol:
1. Select the symbols you want combined using the Block Select command in
the Edit menu.
2. Choose the Combine command from the Options menu, The selected symbols
will be combined.
Break Apart F6
If you want to edit parts of a combined symbol, you can break it apart. If part
of that symbol is a complex symbol, use the Break Apart command again.
To break a combined symbol apart:
1. Select the combined symbol.
2. Choose the Break Apart command from the Options menu, the symbol will be
broken apart and remain block selected.
Duplicate Sh/Drag
To copy a symbol or group of symbols using the Duplicate command:
1. Select the symbol(s) to be copied by clicking on them or using the Block
Select command in the Edit menu.
2. Choose the Duplicate command from the Options menu.
3. Point to the selected symbols.
4. Press and hold down Button 1 or the [Space bar].
5. Move the pointer, a bounding box will appear and be dragged as you move
the pointer.
6. When the box is in the desired location for the new symbol(s), release
Button 1 or the [Space bar].
You can also copy symbols using the [Shift] Key. To copy symbols using the
[Shift] key:
1. Select the symbol(s) to be copied.
2. Point to the selected symbols.
3. Press and hold down the [Shift] key.
4. Press Button 1 or the [Space bar].
5. Drag the bounding box of the copy of the symbols to a new location.
6. Release Button 1 or the [Space bar].
Flip F7
Symbols can be flipped horizontally by using the Flip command.
To flip a symbol or group of symbols:
1. Select the symbol(s) you want flipped.
2. Choose the Flip command from the Options menu. The selected symbol(s)
will flip in the indicated direction.
Rotate F8
Symbols can be rotated counterclockwise in ninety degree increments by using
the Rotate command.
To rotate a symbol or group of symbols:
1. Select the symbol(s) you want rotated.
2. Choose the rotate command from the Options menu. The selected symbol(s)
will rotate 90 degrees.
Move to Bottom/Top F9/F10
Windows Draw keeps track of the order in which symbols are created. You can
alter the order by selecting symbol(s), then choosing the Move to Top or Move
to Bottom command.
E. VIEW MENU
When you pull down the View menu the following commands are displayed.
View Actual Size
View Current Page
View All Pages
View Previous ^V
Zoom ^Z
Set Background Color ...
Set Pages ...
Set Rulers/Grid ...
Redraw F3
Windows Draw provides a 34" X 34" drawing area that can be divided into page
images. Different views of the drawing area can be displayed using Commands in
the View menu. A description of each of the View menu commands follows.
View Actual Size
The Actual Size view is the default view mode in Windows Draw. Use this view
mode to enter, edit and display standard text.
View Current Page
When you choose View Current Page, an entire page is displayed on the screen.
The size of the page is based on the page setting in the Set Pages dialog box.
View All Pages
Choose View All Pages to display the entire drawing area. If Show Pages in the
Set Pages dialog box is checked, you will see the outline of each page in the
drawing.
View Previous ^V
After zooming or using the view page options, choosing View Previous allows you
to display up to sixteen previous views of your drawing.
Zoom ^Z
Zoom allows you to frame a portion of the drawing to be magnified on the
screen. While zoomed in, symbols will appear larger and detail work will be
easier.
Set Background Color
This function lets you select the background color.
To change the Background Color:
1. Choose the Set Background Color command from the View menu.
2. A spectrum of available colors will be displayed.
3. Choose the desired color from the spectrum.
4. The drawing will be redrawn with the selected background color.
Set Pages
This function lets you customize the page images displayed on the screen.
Page images for the standard paper sizes A and B are available in portrait or
landscape. You can also enter dimensions up to 17" x 17" directly into the size
boxes.
Choose Show Pages in the Set Pages dialog box to toggle the display of page
images on or off.
Set Rulers/Grid
Windows Draw provides a standard ruler that displays inches or centimeters. You
can customize the ruler so that it shows a different number of increments or
different units by using the Set Rulers/Grid command in the View menu.
The Set Rulers/Grid dialog box also contains check boxes which are used to
toggle a Snap-to feature on and off and display the ruler and grid.
Snap to Ruler toggles on and off the ability to force symbols in your drawing
to move in increments based on the ruler subdivisions in the Rulers/Grid dialog
box.
It is recommended that you leave Snap to Ruler on. Creating and moving symbols
while the Snap-to is off sometimes makes it difficult to select those symbols.
If this happens, use the Align to Ruler option.
Rulers are displayed below the menu bar and on the left side of the drawing
area. Rulers may be toggled on and off in the Rulers/Grid dialog box.
Windows Draw displays a background grid similar to grids on graph paper. The
Grid may be toggled on and off in the Rulers/Grid dialog box.
Redraw F3
Choose Redraw from the View menu to redraw the screen. This is useful when
determining the order symbols were drawn and to clear up symbol remnants left
from symbol manipulation.
F. LINE MENU
When you pull down the Line menu the following commands are displayed.
Set Color ...
Line Styles
Dashed
Dotted
Dash-Dot
Dash-Dot-Dot
Line Widths
Fine
1/32 of an inch
1/16 of an inch
1/10 of an inch
1/8 of an inch
1/4 of an inch
Set Color ...
Choose Set Color from the Line menu when you want to change the color symbols
are drawn in or the color of existing symbols. When changing the color of
existing symbols, they must first be selected.
To set a line color:
1. Choose the Set Color command in the Line menu. A dialog box with the
available color selections will appear.
2. Choose the color you want.
3. Choose "Ok" or press [Enter].
Line Styles/Widths
The available line styles are Dashed, Dotted, Dash-Dot, and Dash-Dot-Dot. When
you choose a new line style from the Line menu, currently selected symbols will
be redrawn in the new line style.
There are also multiple line widths, they are fine, 1/32", 1/16", 1/10" and
1/8".
Fine lines are available in any line style. The other line widths are available
only as solid lines.
All of the Draw menu symbols except text are drawn in the line color and line
width/styles currently selected in the Line menu.
E. PATTERN MENU
When you pull down the Pattern menu the following commands are displayed.
Color ...
None
Solid
Hatch Patterns
Bitmap Fill Patterns
Color
This function lets you select the color to be used for fill patterns.
When you choose the Color command, all available colors will be displayed.
Choose the color you want, then press [Enter] or choose "Ok".
None
The None fill command is used to unfill a pattern from filled symbols. It is
also the system default for the fill pattern.
Patterns
==== |||| \\\\ //// ++++ xxxx
Above are six hatch patterns that may be used to fill symbols. Hatch patterns
should be used if you want to output the pattern to a plotter.
There are also 33 bitmap patterns that may used for filling symbols.
To use a particular fill pattern, choose it from the Pattern menu. That pattern
will fill any selected symbols and then be used for subsequent fills.
All closed symbols are filled with the current color and hatch or fill pattern
selected in the Pattern menu.
G. TEXT MENU
When you pull down the Text menu the following commands are displayed.
Set Attributes ...
Color ...
Graphic Fonts
Roman
Script
Modern
Standard Fonts
System
Courier
Helv
Tms Rmn
Set Attributes
This command lets you select the text point sizes and emphasis features.
Windows Draw provides point sizes from 6 to 72 and the emphasis features are
bold, italics, underline, and strikeout.
Set Color
This command lets you to select the color to be used for selected text or text
entry.
To select a color, choose the Set Color command in the Text menu. All available
colors will be displayed. Choose the color you want, and press [Enter] or
choose "Ok".
Graphics Fonts
There are three graphics text fonts. They are Roman, Modern, and Script.
Graphics text fonts are like any other symbol and may be stretched and rotated.
Sometimes on a two-diskette system, graphics fonts will not appear in the Text
menu. This is caused by space limitations on the Windows diskettes. To get
around this problem do the following:
1. Make room on the Draw demo diskette by copying the sample drawings (files
with .PIC extensions) to another diskette.
2. Delete the sample drawings from the Draw demo diskette.
3. Open the Windows Control Panel (CONTROL.EXE).
4. Choose the Add New Font command from the Installation menu. Place the
Windows Utility diskette in drive A (the utilities diskette contains the
font files).
5. Select ROMAN.FON and choose "Ok".
6. Place the Draw demo diskette in drive B and press [Enter].
7. Repeat steps 4 through 6 to copy SCRIPT.FON and MODERN.FON the the Draw
demo diskette.
8. Restart Windows and the graphics fonts will appear in the Text menu.
Standard Fonts
There are four standard fonts. They are System, Courier, Helv, and Tms Rmn.
Standard text fonts draw quicker than Graphics fonts, but cannot be stretched
or rotated or combined and are visible only in the View Actual Size mode.
VII. SYMBOL MANIPULATION
You can move a symbol while you are creating it. To do so, continue holding
Button 1 or the [Space bar] down, then press and hold down Button 2 or the 2
key and drag the symbol to a new location. After you release Button 2 or the 2
key, you can continue creating the symbol.
Selecting Symbols
When you want to edit symbol(s) in a drawing, you must first select them.
To select a symbol, point within an imaginary box, called a bounding box, which
completely encompasses the symbol and click Button 1 or quickly press the
[Space bar].
If several symbols are overlapping, repeatedly clicking Button 1 or quickly
pressing the [Space bar] will alternately select each symbol.
You may also use the Block Select command in the Edit menu to select symbols.
Dragging Symbols
Dragging symbols means moving them to a new location. Do this by selecting the
symbol(s). Then with Button 1 pressed or the [Space bar] down, move them using
the mouse or directional keys. When you release Button 1 or the [Space bar],
the symbols will draw in the new location.
Stretching Symbols
After a symbol has been created, you can change the size and shape of it using
the handles that are displayed when the symbol is selected.
To stretch a symbol proportionally, use a handle on any corner of the bounding
box. Point to a corner handle and press and hold Button 1 or the [Space bar].
Drag the handle toward or away from the symbol. The symbol will stretch
proportionally in all directions.
To stretch a symbol in only one direction (horizontally or vertically), use a
handle in the center of any side of the bounding box. Point to the handle,
press and hold Button 1 or the [Space bar], and drag the handle. The symbol
will change size in the direction you are dragging the handle.
VIII. USING SYMBOL LIBRARIES
When you create a symbol that you expect to use again in another drawing, copy
the symbol to a drawing file you create especially for storing symbols. You may
create as many symbol library files as you like.
A symbol library file is actually a drawing file where you store symbols you
plan to use again and again.
When you are ready to use a symbol from a symbol library, use the Add Window
command in Draw's System menu to load another Draw Window. Open the symbol
library file, and transfer the needed symbol(s) to the drawing you are working
on using Draw's Copy and Paste commands.
IX. SAMPLE DRAWINGS AND SYMBOL LIBRARIES
Several sample drawings, symbol libraries and Clip Art files come with the
Windows Draw demo. The drawings show some of Windows Draw's applications. They
can be printed using this demo provided they are not changed. Some of the
sample drawing names and applications follow:
123GRAPH.PIC - Enhanced Lotus Graphs
DISKDRIV.PIC - Technical Illustration
MAN.PIC - Man giving a presentation.
PRESENT.PIC - Bullet list view chart
SALES.PIC - Column Chart
SPR.PIC - Sample Form
USA.PIC - Mapping and Presentation Graphics
There are also three symbol libraries provided which, in addition to others,
come with the live system. Their names and applications are:
SYSTEMS.PIC - General Business Symbols
ELECTRIC.PIC - Electrical Design
In addition to the above samples, we also provide some sample Clip Art with
this demo. Clip Art symbols are very high quality symbols useful for
presentations and desktop publishing. Windows Draw comes with over 500 of these
art quality symbols. The Clip Art samples provided are:
ANIMALS.PIC - Several animals
BORDERS.PIC - A variety of sample borders
SIGNS.PIC - Sample signs
SPACE.PIC - A rocket, shuttle and other space related symbols
VEHICLES.PIC - Several sample trucks etc.
It is recommended that you load and look at each of the drawings, symbol
libraries and Clip Art files.
X. BASIC TECHNIQUES FOR USING A MOUSE AND KEYBOARD
The two charts on the following pages summarize the mouse and keyboard
techniques that are common in Windows Draw. You may want to keep them close by
as a quick reference guide while you are learning the system.
You will probably find that you can use Windows Draw most effectively by using
a combination of keyboard and mouse techniques.
A. SUMMARY OF MOUSE TECHNIQUES
Clicking Button 1
while drawing a polygon ends the polygon mode
while drawing a jointed line ends the jointed line mode
while entering text ends the text mode
while pointing to a symbol selects the symbol
while pointing to overlapping symbols alternately selects each symbol
while pointing to a blank area of the screen returns Windows Draw to the
previous mode
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Pressing Button 2
while creating, block selecting, or stretching symbols and holding down
Button 1 moves the object without changing its size
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Dragging handles
on a corner of a bounding box stretches symbol(s) proportionally
on the center of a side of a bounding box stretches symbol(s)
nonproportionally
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Pressing and holding the [Shift] key
while dragging a symbol(s) copies the symbol(s)
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B. SUMMARY OF KEYBOARD TECHNIQUES
Function keys and [Ctrl] key sequences in Windows Draw are called accelerator
keys. They are used to execute a command without pulling down the menu.
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[Space bar] is equivalent to Button 1 on a mouse; quickly pressing and
releasing the [Space bar] is equivalent to a click, pressing and holding down
the [Space bar] while using the arrow keys is equivalent to a drag, etc.
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The 2 key on the top row of numbers is equivalent to Button 2 on a mouse
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[Alt] [Space bar] displays the System menu of the active window
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[Alt] x where "x" is the letter of a menu title displays the contents of the
first menu beginning with that letter in the active window.
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[Alt] [Tab] changes the active window
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Arrow Keys move the pointer, highlight commands, and display menus depending on
the mode
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[Enter] executes commands in menus and processes selections in dialog boxes
(equivalent to choosing "Ok" in a dialog box)
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[Esc] cancels Block Select, Copy, Drag, or Zoom while rubberbanding and cancels
a menu or a dialog box
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[Tab] scrolls right and moves from field to field within a dialog box
[Tab] when in the text mode tabs five spaces to the right
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[Shift] [Tab] scrolls left and moves from field to field within a dialog box
[Shift] [Tab] when in the text mode tabs five spaces to the left.
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[Pgup] scrolls up, [Pgdn] scrolls down
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