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PIBASYN2.MOD
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1987-11-11
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22KB
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315 lines
(*----------------------------------------------------------------------*)
(* Async_Send --- Send character over communications port *)
(*----------------------------------------------------------------------*)
PROCEDURE Async_Send( C : Char );
(*----------------------------------------------------------------------*)
(* *)
(* Procedure: Async_Send *)
(* *)
(* Purpose: Sends character out over communications port *)
(* *)
(* Calling Sequence: *)
(* *)
(* Async_Send( C : Char ); *)
(* *)
(* C --- Character to send *)
(* *)
(* Calls: None *)
(* *)
(*----------------------------------------------------------------------*)
BEGIN (* Async_Send *)
INLINE(
$8B/$1E/>ASYNC_OBUFFER_HEAD/ { MOV BX,[>Async_OBuffer_Head] ;Get output queue head pointer}
$C4/$3E/>ASYNC_OBUFFER_PTR/ { LES DI,[>Async_OBuffer_Ptr] ;Pick up output buffer address}
$01/$DF/ { ADD DI,BX ;Position to current character}
{;}
$89/$DA/ { MOV DX,BX ;Save previous head pointer}
$43/ { INC BX ;Increment head pointer}
$3B/$1E/>ASYNC_OBUFFER_SIZE/ { CMP BX,[>Async_OBuffer_Size] ;See if past end of buffer}
$7E/$02/ { JLE Send1 ;Skip if not}
$31/$DB/ { XOR BX,BX ;Wrap to start of buffer}
{;}
$3B/$1E/>ASYNC_OBUFFER_TAIL/ {Send1: CMP BX,[>Async_OBuffer_Tail] ;See if head collided with tail}
$75/$1C/ { JNE Send4 ;No -- buffer didn't fill up}
{;}
$8B/$0E/>ASYNC_OUTPUT_DELAY/ { MOV CX,[>Async_Output_Delay] ;Run delay loop and see if buffer drains}
{;}
$51/ {Send2: PUSH CX ;Save milleseconds to go}
$8B/$0E/>ASYNC_ONEMSDELAY/ { MOV CX,[>Async_OneMSDelay] ;Get delay loop value for 1 ms}
{;}
$E2/$FE/ {Send3: LOOP Send3 ;Tight loop for 1 ms delay}
{;}
$59/ { POP CX ;Get back millesecond count}
{;}
$3B/$1E/>ASYNC_OBUFFER_TAIL/ { CMP BX,[>Async_OBuffer_Tail] ;See if buffer drained yet}
$75/$0A/ { JNE Send4 ;Yes -- OK, stop delay loop.}
{;}
$E2/$F0/ { LOOP Send2 ;Decrement millesecond count and loop}
{;}
$C6/$06/>ASYNC_OBUFFER_OVERFLOW/$01/ { MOV BYTE [>Async_OBuffer_Overflow],1 ;Indicate output buffer overflow}
$E9/$1A/$00/ { JMP Send5 ;Skip updating head pointers}
{;}
$89/$1E/>ASYNC_OBUFFER_HEAD/ {Send4: MOV [>Async_OBuffer_Head],BX ;Save updated head pointer}
$8A/$46/<C/ { MOV AL,[BP+<C] ;Pick up character to send}
$26/$88/$05/ { ES: MOV [DI],AL ;Place character in output buffer}
{;}
$A1/>ASYNC_OBUFFER_USED/ { MOV AX,[>Async_OBuffer_Used] ;Get buffer use count}
$40/ { INC AX ;Increment buffer use count}
$A3/>ASYNC_OBUFFER_USED/ { MOV [>Async_OBuffer_Used],AX ;Save new count}
$3B/$06/>ASYNC_MAXOBUFFERUSED/ { CMP AX,[>Async_MaxOBufferUsed] ;See if larger than ever before}
$7E/$03/ { JLE Send5 ;Skip if not}
$A3/>ASYNC_MAXOBUFFERUSED/ { MOV [>Async_MaxOBufferUsed],AX ;Save new maximum usage}
{;}
$8B/$16/>ASYNC_UART_IER/ {Send5: MOV DX,[>Async_Uart_IER] ;Get interrupt enable register}
$EC/ { IN AL,DX ;Check contents of IER}
$A8/$02/ { TEST AL,2 ;See if write interrupt enabled}
$75/$03/ { JNZ Send6 ;Skip if so}
$0C/$02/ { OR AL,2 ;Else enable write interrupts ...}
$EE); { OUT DX,AL ;... by rewriting IER contents}
{;}
{Send6:}
END (* Async_Send *);
(*----------------------------------------------------------------------*)
(* Async_Receive --- Return character from buffer *)
(*----------------------------------------------------------------------*)
FUNCTION Async_Receive( VAR C : Char ) : BOOLEAN;
(*----------------------------------------------------------------------*)
(* *)
(* Function: Async_Receive *)
(* *)
(* Purpose: Retrieve character (if any) from buffer *)
(* *)
(* Calling Sequence: *)
(* *)
(* Flag := Async_Receive( VAR C: Char ) : BOOLEAN; *)
(* *)
(* C --- character (if any) retrieved from buffer; *)
(* set to CHR(0) if no character available. *)
(* *)
(* Flag returned TRUE if character retrieved from buffer, *)
(* Flag returned FALSE if no character retrieved. *)
(* *)
(* Calls: None *)
(* *)
(*----------------------------------------------------------------------*)
BEGIN (* Async_Receive *)
INLINE(
{;}
{; Check if any characters in input comm buffer}
{;}
$A1/>ASYNC_BUFFER_TAIL/ { MOV AX,[>Async_Buffer_Tail]}
$3B/$06/>ASYNC_BUFFER_HEAD/ { CMP AX,[>Async_Buffer_Head]}
$75/$0B/ { JNE Rec1}
{;}
{; Buffer is empty -- return NUL character}
{;}
$C4/$7E/<C/ { LES DI,[BP+<C] ;Get character address}
$31/$C0/ { XOR AX,AX ;Clear out unused bits}
$26/$88/$05/ { ES: MOV [DI],AL ;NUL character}
$E9/$3F/$00/ { JMP Return}
{;}
{; Buffer not empty -- pick up next character.}
{;}
$C4/$3E/>ASYNC_BUFFER_PTR/ {Rec1: LES DI,[>Async_Buffer_Ptr] ;Pick up buffer address}
$01/$C7/ { ADD DI,AX ;Add character offset}
$26/$8A/$1D/ { ES: MOV BL,[DI] ;Get character from buffer}
$C4/$7E/<C/ { LES DI,[BP+<C] ;Get result address}
$26/$88/$1D/ { ES: MOV [DI],BL ;Store character from buffer}
$40/ { INC AX ;Increment tail pointer}
$3B/$06/>ASYNC_BUFFER_SIZE/ { CMP AX,[>Async_Buffer_Size] ;Past end of buffer?}
$7E/$02/ { JLE Rec2 ;No -- skip wrapping}
$31/$C0/ { XOR AX,AX ;Yes -- point to start of buffer}
$A3/>ASYNC_BUFFER_TAIL/ {Rec2: MOV [>Async_Buffer_Tail],AX ;Update tail pointer}
$FF/$0E/>ASYNC_BUFFER_USED/ { DEC Word [>Async_Buffer_Used] ;Update buffer use count}
{;}
{; If XOFF previously sent because buffer was too full, and}
{; now buffer is reasonably empty, send XON to get things rolling again.}
{;}
$F6/$06/>ASYNC_XOFF_SENT/$01/ { TEST BYTE [<Async_XOff_Sent],1 ;Check if Xoff sent}
$74/$16/ { JZ Rec3 ;No -- skip.}
{;}
$A1/>ASYNC_BUFFER_USED/ { MOV AX,[>Async_Buffer_Used] ;Pick up amount of buffer used}
$3B/$06/>ASYNC_BUFFER_LOW/ { CMP AX,[>Async_Buffer_Low] ;Check if low enough}
$7F/$0D/ { JG Rec3 ;Still too full, skip}
{;}
$B8/>XON/ { MOV AX,>XON ;Else push XON onto stack}
$50/ { PUSH AX}
$FF/$1E/>ASYNC_SEND_ADDR/ { CALL FAR [>Async_Send_Addr] ;Call output routine}
{;}
$C6/$06/>ASYNC_XOFF_SENT/$00/ { MOV BYTE [>Async_XOff_Sent],0 ;Clear Xoff flag}
{;}
{; Indicate character found}
{;}
$B8/$01/$00/ {Rec3: MOV AX,1}
{;}
$80/$26/>ASYNC_LINE_STATUS/$FD/ {Return: AND Byte [>Async_Line_Status],$FD ;Remove overflow flag}
$09/$C0/ { OR AX,AX ;Set zero flag to indicate return status}
$89/$EC/ { MOV SP,BP}
$5D/ { POP BP}
$CA/$04/$00); { RETF 4}
END (* Async_Receive *);
(*----------------------------------------------------------------------*)
(* Async_Receive_With_TimeOut --- Return char. from buffer with delay *)
(*----------------------------------------------------------------------*)
PROCEDURE Async_Receive_With_Timeout( Secs : INTEGER; VAR C : INTEGER );
(*----------------------------------------------------------------------*)
(* *)
(* Procedure: Async_Receive_With_Timeout *)
(* *)
(* Purpose: Retrieve character as integer from buffer, *)
(* or return TimeOut if specified delay period *)
(* expires. *)
(* *)
(* Calling Sequence: *)
(* *)
(* Async_Receive_With_Timeout( Secs: INTEGER; VAR C: INTEGER ); *)
(* *)
(* Secs --- Timeout period in seconds *)
(* NOTE: Cannot be longer than 32 seconds! *)
(* C --- ORD(character) (if any) retrieved from buffer; *)
(* set to TimeOut if no character found before *)
(* delay period expires. *)
(* *)
(* Calls: Async_Receive *)
(* *)
(* WATCH OUT! THIS ROUTINE RETURNS AN INTEGER, NOT A CHARACTER!!! *)
(* *)
(*----------------------------------------------------------------------*)
BEGIN (* Async_Receive_With_Timeout *)
INLINE(
{;}
{; Check if a character in input comm buffer}
{;}
$A1/>ASYNC_BUFFER_TAIL/ { MOV AX,[>Async_Buffer_Tail]}
$3B/$06/>ASYNC_BUFFER_HEAD/ { CMP AX,[>Async_Buffer_Head]}
$75/$29/ { JNE Rec1}
{;}
{; Buffer empty -- begin wait loop.}
{;}
$8B/$46/<SECS/ { MOV AX,[BP+<Secs] ;Get seconds to wait}
$B9/$0A/$00/ { MOV CX,10 ;Shift count = 2 ** 10 = 1024}
$D3/$E0/ { SHL AX,CL ;Seconds * 1024 = milleseconds}
$89/$C1/ { MOV CX,AX ;Move to looping register}
{;}
{; Delay for 1 ms.}
{;}
$51/ {Delay: PUSH CX ;Save milleseconds to go}
$8B/$0E/>ASYNC_ONEMSDELAY/ { MOV CX,[>Async_OneMSDelay] ;Get delay loop value for 1 ms}
$E2/$FE/ {Delay1: LOOP Delay1 ;Tight loop for 1 ms delay}
{;}
{; Check if any character yet.}
{;}
$59/ { POP CX ;Get back millesecond count}
{;}
$A1/>ASYNC_BUFFER_TAIL/ { MOV AX,[>Async_Buffer_Tail]}
$3B/$06/>ASYNC_BUFFER_HEAD/ { CMP AX,[>Async_Buffer_Head]}
$75/$0E/ { JNE Rec1}
{;}
{; Buffer still empty -- decrement elapsed time}
{;}
$E2/$ED/ { LOOP Delay ;Decrement millesecond count and loop}
{;}
{; Dropped through -- no character arrived in specified interval.}
{; Return TimeOut as result.}
{;}
$BB/>TIMEOUT/ { MOV BX,>TimeOut ;Pick up timeout value}
$C4/$7E/<C/ { LES DI,[BP+<C] ;Get result character address}
$26/$89/$1D/ { ES: MOV [DI],BX ;Store timeout value}
$E9/$3E/$00/ { JMP Return ;Return to caller}
{;}
{; Buffer not empty -- pick up next character.}
{;}
$C4/$3E/>ASYNC_BUFFER_PTR/ {Rec1: LES DI,[>Async_Buffer_Ptr] ;Pick up buffer address}
$01/$C7/ { ADD DI,AX ;Add character offset}
$26/$8A/$1D/ { ES: MOV BL,[DI] ;Get character from buffer}
{;}
$30/$FF/ { XOR BH,BH ;Clear high-order bits}
$C4/$7E/<C/ { LES DI,[BP+<C] ;Get result address}
$26/$89/$1D/ { ES: MOV [DI],BX ;Store character from buffer}
{;}
$40/ { INC AX ;Increment tail pointer}
$3B/$06/>ASYNC_BUFFER_SIZE/ { CMP AX,[>Async_Buffer_Size] ;Past end of buffer?}
$7E/$02/ { JLE Rec2 ;No -- skip wrapping}
$31/$C0/ { XOR AX,AX ;Yes -- point to start of buffer}
$A3/>ASYNC_BUFFER_TAIL/ {Rec2: MOV [>Async_Buffer_Tail],AX ;Update tail pointer}
$FF/$0E/>ASYNC_BUFFER_USED/ { DEC Word [>Async_Buffer_Used] ;Update buffer usage count}
{;}
{; If XOFF previously sent because buffer was too full, and}
{; now buffer is reasonably empty, send XON to get things rolling again.}
{;}
$F6/$06/>ASYNC_XOFF_SENT/$01/ { TEST BYTE [<Async_XOff_Sent],1 ;Check if Xoff sent}
$74/$16/ { JZ Return ;No -- skip.}
{;}
$A1/>ASYNC_BUFFER_USED/ { MOV AX,[>Async_Buffer_Used] ;Pick up amount of buffer used}
$3B/$06/>ASYNC_BUFFER_LOW/ { CMP AX,[>Async_Buffer_Low] ;Check if low enough}
$7F/$0D/ { JG Return ;Still too full, skip}
{;}
$B8/>XON/ { MOV AX,>XON ;Push XON onto stack}
$50/ { PUSH AX}
$FF/$1E/>ASYNC_SEND_ADDR/ { CALL FAR [>Async_Send_Addr] ;Call output routine}
{;}
$C6/$06/>ASYNC_XOFF_SENT/$00/ { MOV BYTE [>Async_XOff_Sent],0 ;Clear Xoff flag}
{;}
$80/$26/>ASYNC_LINE_STATUS/$FD);{Return: AND Byte [>Async_Line_Status],$FD ;Remove overflow flag}
END (* Async_Receive_With_Timeout *);
(*----------------------------------------------------------------------*)
(* Async_Stuff --- Stuff character into receive buffer *)
(*----------------------------------------------------------------------*)
PROCEDURE Async_Stuff( Ch: CHAR );
(*----------------------------------------------------------------------*)
(* *)
(* Procedure: Async_Stuff *)
(* *)
(* Purpose: Stuffs a character into receive buffer *)
(* *)
(* Calling Sequence: *)
(* *)
(* Async_Stuff( Ch : Char ); *)
(* *)
(* Ch --- Character to stuff *)
(* *)
(* Calls: None *)
(* *)
(*----------------------------------------------------------------------*)
VAR
New_Head : INTEGER;
BEGIN (* Async_Stuff *)
Async_Buffer_Ptr^[Async_Buffer_Head] := Ch;
New_Head := SUCC( Async_Buffer_Head ) MOD
SUCC( Async_Buffer_Size );
IF ( New_Head = Async_Buffer_Tail ) THEN
Async_Buffer_Overflow := TRUE
ELSE
BEGIN
Async_Buffer_Head := New_Head;
Async_Buffer_Used := SUCC( Async_Buffer_Used );
IF ( Async_Buffer_Used > Async_MaxBufferUsed ) THEN
Async_MaxBufferUsed := Async_Buffer_Used
END;
END (* Async_Stuff *);