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REPPHELP.DAT
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1989-02-07
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- - - - R.E.P.P. Menu Help - - - -
This menu can be used to create bit-image graphic equivalents
of old-style, ASCII-type 'printer art'.
Further, R.E.P.P. provides you with various 'tuning' options--
horizontal & vertical orientation of the pictures, normal and
squeezed representations, contrast & color modes, and so forth.
Also, once a picture has been re-created to your liking, it can
be saved for later redisplay. REPP now also has the ability to
display images listed in a SlideShow Script file.
Note: REPP now has the ability to directly load and display
ReadMAC files. Just enter the file name in the F4 area and
request the file. Once in the ReadMAC viewer, F8 brings up
another help screen. Press any key to continue ...
SCRN
Some initial notes:
1. Printer art which uses overprinting IS NOW SUPPORTED.
This feature works well in the black & white modes but
could produce unexpected results in the color palettes.
2. Upon entry, R.E.P.P. logs on to the CURRENT directory,
or to the directory specified in the command line
/IDIR= parameter. You can set the directory & drive
again, even giving an ambiguous file specification to
limit the display, if you wish, once in this menu screen.
3. If you are working with a composite-video CGA monitor
(i.e., monochrome), much of this screen may be difficult
to read. Use the /BWMON command-line parameter at the
time you invoke REPP310 to make all menus black-on-white.
Press any key to continue ...
SCRN
F1, F2, F3 and F4 place the cursor into the associated keying
area. To leave an entry unchanged, press RETURN or another F-
key whenever the cursor is at the LEFT EDGE of the keying area.
For Directory entries: you DO NOT lead off with the
CHDIR or CD command; just enter the directory name. Also, to
list any files, a specification (such as *.*) must follow the
directory. Examples: \art\*.pic c:\img\*.img a:\*.*
To execute an F2, F3 or F4 option, press F2, F3 or F4,
enter the file name, and press RETURN or the same F-key again.
If the correct file name is already in the option area, you
could just press the appropriate F-key TWICE.
F5, F6 & F7 simply rotate between the available values.
F9 & F10 quit to DOS from here but quit to MENU during drawing.
F10 also resets options to defaults if invoked during drawing.
Press any key to continue ...
SCRN
The files saved and retrieved by the F3 and F4 keys are saved in
a binary image (BLOADable) form, with some extra bytes attached
to the end of the image so that the history of the image can be
shown on screen (options, original name of the file, etc.).
Files that are saved and retrieved must have an extension. If no
extension is provided, '.IMG' is used. Files with the names of
NONE.IMG cannot be saved or retrieved.
Whenever a function is successfully completed, some musical notes
will be played. If a file does not exist or already exists and
conflicts with what you are trying to do, some BEEPs will be
emitted and a message will be displayed.
After the drawing of a picture is completed, the music will play
and the F9/F10 EXIT-TO-DOS will be reactivated, so any other
key returns to the menu. Press any key to continue ...
SCRN
An Example:
On the distribution disk is a file called PHANTOM.PIC, a picture
of an F-4 Phantom jet fighter. The following will create an
image of this craft:
Press F2 and key 'PHANTOM'. (The .PIC suffix is assumed.)
Press F7 enough times to bring up PALETTE 1.
Press F5 enough times to select HORIZONTAL/EXACT.
Press F2 once. This gives you a chance to change the picture
file name. Since it is correct, however, just press F2 -AGAIN-
to indicate so, and the PHANT.PIC file will be analyzed for you.
After the analysis, press RETURN (or ENTER) to begin drawing the
picture. Note that PALETTE 0 is more becoming to living things
while PALETTE 1 works best with objects. -- End of Help --
END