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XAPTRON.DOC
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1990-08-12
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182 lines
XAPTRON
┌──────────────────────────────────────────────────────────────┐
│ A Rinzai Satori Production │
└──────────────────────────────────────────────────────────────┘
┌───────┐
│IMPETUS│
└───────┘
I wrote this game for several reasons, among them the following:
■ There are too many bad EGA/VGA games out there on
the BBS's. Come to think of it, there are too
many bad games, period, on BBS's.
■ Nels Anderson and Richard Tom shouldn't be the
only ones writing good high-resolution EGA/VGA
games. (I must in good conscience include the
writers of "Bass Tour," "Vampyr," and "Captain
Comic," even though I don't have their names
handy.) If you find your name conspicuously absent
from the list (explicitly or implicitly), and
you've written an EGA/VGA shareware game, get a
clue. (If you haven't seen "SuperFly" by N.A.,
you've missed something.)
■ I'd just finished downloading 3 ridiculously
large and bad games from a local BBS. Imagine my
dismay when I find that they: a) don't make full
use of the EGA/VGA potential, or b) aren't really
that interesting as games, or c) all of the
above. No, I'm not going to tell you which games
they were--explicit character assassination isn't
my style. Implicit character assassination is
much less actionable.
■ I've always been put out by the fact that the bad
game writers always want you to register their
bad game for $19.95 or more, rationalizing it by
a chain of spurious logic that concludes: "...if
you send me money I'll become a better programmer
and game designer." Right. Apparently there are
some people out there who have highly
overestimated their own talents AND movitation.
Hell, even XAPTRON isn't worth $19.95.
Whether or not XAPTRON, a simple shoot-em-up, can compete with
the likes of EGATrek, SuperFly, Mille Borne, and the other truly
excellent EGA/VGA offerings out there remains to be seen. Still,
it's better than that digital tripe I waded through yesterday,
and that's what counts. Like I said, there's a lot of bad games
out on BBS's. Could be this is another one.
┌───────────────────┐
│REGISTERING XAPTRON│
└───────────────────┘
XAPTRON is free. Give it away. Or don't. As Randee of the
Redwoods would say, "Either way it's fine with me." Selling it
is strictly out of the question, however. Do you hear me? DON'T
SELL THIS GAME! If you like this game, great. If you don't,
delete it. Whichever way it goes, I don't want to hear about
it--the details of your personal life are none of my business.
┌─────────────┐
│WHAT YOU NEED│
└─────────────┘
You need a MicroSoft-compatible mouse, a mouse driver already
loaded, and an EGA (256K) or VGA card to run this program. If
you're missing any of these, the program will complain and stop.
Why a mouse? Because you can't move the cursor fast enough to be
any good with just the keypad.
┌─────────────┐
│SETTING IT UP│
└─────────────┘
Put all the XAPTRON files in the same directory.
XAPTRON.EXE - the program
XAPOPEN.PCX - the opening screen
XAPSCRN.PCX - the game screen
XAPTRON.BLP - the little pixel blip xapper things
As long as the directory containing XAPTRON is on your DOS path,
you can play XAPTRON from anywhere on the hard disk. If DOS can
find XAPTRON, XAPTRON can find its support files.
┌────────────────────┐
│HOW TO PLAY THE GAME│
└────────────────────┘
XAPTRON is mind-bogglingly simple. Stuff shoots at you. You
shoot back. It's hard to get simpler than that. If I was in the
right kind of mood, I'd write some sort of science-fiction flak
whereby the little things that shoot at you are called "drones"
or "seekers" or something ("Srones?" "Deekers?") and you're in a
warp-drive spaceship bound for Planet Xandar to depose the evil
Star Emperor Mungle the Snootful, but that's not the kind of mood
I'm in. Never mind. I've always felt that games which required
that much background material to set the mood weren't worth the
trouble it took to start 'em up. How much purple prose do you
need before you're in a mood to shoot something? I'm in that
mood right now.
On the left hand side of the screen is your energy meter. It
goes down as you use energy. At the bottom right of your screen
is your shield meter. It goes down as your shields are
destroyed. Both your energy and your shields are replenished at
regular intervals, but you won't be able to just coast. You'll
need to eliminate some of the bombardment in order to stay alive.
At the bottom right and right side of the screen are some
buttons/lights/bezels/gizmos which change color every time you
shoot. Aren't they pretty?
The left mouse button fires your weapon (lasers, phasers,
disruptors, neutron beams, *yawn*), and the right button stops
the game. The mouse cursor won't leave the shooting area, just
in case you were wondering. You don't have all day to get to the
things, either. After a certain interval they'll disappear, and
another will show up somewhere else. If you don't hit them in
time, they're gone.
When the drones/seekers/shooters/little-pixel-things shoot at you
and hit, your energy and shields are depleted. The energy drops
faster when you have no shields. When the energy is completely
gone, you're dead--world destroyed, game over. No, the little
buggers don't take over your planet, stealing your resources,
ruining your ecosystem and ravishing your women. Something much
more mundane happens--you go back to the DOS prompt. I'd put in
a scoring mechanism and a "Best Xappers" file, but I figure that
you're shooting things because that's what you want to do. Only
wimps need "highest scores" files.
The some of the little xapper/drones/seekers/etc. are more
accurate than others. This has nothing to do with what they look
like. When they're created they get accuracy percentages. The
ones that are more accurate get longer on-screen lifetimes than
those which are less accurate.
┌──────────────────────────┐
│CREDIT WHERE CREDIT IS DUE│
└──────────────────────────┘
Designed by : Rinzai Satori
Programmed by : Rinzai Satori
Graphics by : Rinzai Satori
Playtested by : Rinzai Satori
Documentation
Editor : Rinzai Satori
Compiler : Turbo Pascal 5.5, Borland International
.EXE file
compressor : LZEXE, Fabrice Bellard
Paint Program : PC Paintbrush IV, ZSoft, Inc.
Edited using : QEdit, Semware, Inc.
PCX toolkit : Rinzai Satori
3D Graphic
Window
toolkit : Rinzai Satori
Music playing
while XAPTRON
was written : Tom Lehrer, "That Was The Year That Was" RS 6179
Reprise Records, 1965
Randee of the Redwoods appears through the unknowing courtesy of
Duck's Breath Mystery Theatre.