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Text File
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1985-05-18
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7KB
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259 lines
The Galaxy is divided into 64 Quadrants with
the following coordinates ( X - Y )
Y-- 1 2 3 4 5 6 7 8 #
--------------------------------- X
# : : : : : : : : : 1
--------------------------------- # **********************
# : : : : : : : : : 2 Each Quadrant is
--------------------------------- # similarly divided into
# : : : : : : : : : 3 64 sectors.
--------------------------------- # **********************
# : : : : : : : : : 4
--------------------------------- #
# : : : : : : : : : 5
--------------------------------- #
# : : : : : : : : : 6
--------------------------------- #
# : : : : : : : : : 7
--------------------------------- #
# : : : : : : : : : 8
--------------------------------- #
::DEVICES::
WARP ENGINES:
COURSE = A REAL NUMBER FROM 1 TO 8.999.
NUMBERS INDICATE DIRECTION STARTING AT THE RIGHT AND
GOING COUNTER CLOCKWISE:
3
4 | 2
\ | /
5---*---1
/ | \
6 | 8
7
WARP FACTOR = A REAL NUMBER FROM 0 TO 12.
DISTANCE TRAVELED = INTEGER (WARP FACTOR) QUADRANTS:
WARP .25 = THE ENTERPRISE TRAVELS 1 SECTOR.
.5 = 4 SECTORS.
1 = 1 QUADRANT.
2 = 2 QUADRANTS.
FOR EXAMPLE, IF YOU TRAVEL FROM:
QUADRANT 1 - 1, SECTOR 1 - 1, IN DIRECTION 1 AT WARP 2
YOU WOULD STOP AT
QUADRANT 1 - 3, SECTOR 1 - 1, IN THE NEXT STARDATE.
WHEN YOU CHANGE QUADRANTS, HOWEVER, THE POSITIONS OF
ALL OBJECTS IN THE NEW QUADRANT (INCLUDING THE ENTERPRISE)
ARE RANDOMIZED TO SIMULATE 3-D TRAVEL
*** NOTE: EVERY USE OF THE WARP ENGINES TAKES TIME.
THE AMOUNT OF TIME USED IS PROPORTIONAL TO THE
WARP FACTOR USED.
A WARP FACTOR OF 4 USES 1 STARDATE.
IF THE ENTERPRISE IS BLOCKED BY SOMETHING
DURING INTRA-QUADRANT TRAVEL IT WILL STOP IN FRONT
OF IT (AND WASTE TIME) ***
***NOTE: THERE IS A TIME PORTAL AVAILABLE BY TRAVELING
AT WARP 12. YOU MAY BE CARRIED EITHER FORWARD OR
BACKWARD IN TIME, BUT THERE IS ALSO A .40 PROBABILITY
THAT YOU WILL BE DESTROYED IN A NUCLEAR IMPLOSION.
A WARP FACTOR OF 12 MAY ONLY BE USED AFTER 9 SOLAR YEARS.
***NOTE: IF THE ENTERPRISE RAMS A KLINGON VESSEL, EITHER
DELIBERATELY OR ACCIDENTLY, THE KLINGON WILL BE DESTROYED
AND THE ENTERPRISE WILL BE HEAVILY DAMAGED.
MAINTAINING POSITION:
THERE IS A COMMAND AVAILABLE TO MAINTAIN POSITION.
IT USES 1 STARDATE AND 50 UNITS OF ENERGY.
IMPULSE ENGINES:
IMPULSE ENGINES ARE A SUPPLEMENT TO THE WARP
ENGINES. THEY COST 400 UNITS OF ENERGY TO ENGAGE,
AND THERE IS A SLIGHT POSSIBILITY OF IMPLOSION.
TELEPORTATION UNIT:
THE TELEPORTER INSTANTANEOUSLY TRANSPORTS YOU
TO YOUR BASE. IT OPERATES ON POWER FROM THE BASE.
IT CAN BE USED AN UNKNOWN NUMBER OF TIMES, BUT NOT
UNTIL THE SEVENTH SOLAR YEAR.
SHORT RANGE SENSORS:
THE SHORT RANGE SENSORS OF THE ENTERPRISE DISPLAY
A DETAILED VIEW OF THE QUADRANT IT IS CURRENTLY IN.
THE ENTERPRISE LOOKS LIKE /E/ OF THE SCREEN.
KLINGON BATTLE CRUISERS LOOK LIKE /K/ ON THE SCREEN.
STARBASES LOOK LIKE /B/ AND STARS LOOK LIKE /*/ .
THE KLINGONS MAY HAVE POWERFUL COMMAND SHIPS, /C/.
DOCKING:
DOCKING IS A TWO STEP PROCEDURE--FIRST YOU
MUST MOVE ADJACENT TO THE BASE. THEN CONDUCT A
SHORT RANGE SCAN.
WHILE DOCKED, STARBASE SHIELDS PROTECT THE STARSHIP.
***NOTE: CONDITION YELLOW MEANS YOU ARE DANGEROUSLY
LOW ON ENERGY AND SHOULD MAKE FOR A BASE POSTHASTE.
EXPERIMENTAL DEATH RAY:
THE EXPERIMENTAL DEATH RAY, AS ITS NAME IMPLIES,
IS UNPREDICTABLE. HOWEVER, ONE CAN CERTAINLY PREDICT
THAT, IN A GIVEN SITUATION, IT WILL DO WHATEVER IT
DARN WELL PLEASES. THERE IS A GOOD PROBABILITY THAT IT
WILL DESTROY MANY KLINGONS, BUT THERE COULD BE SOME
INTERESTING SIDE EFFECTS. IT CAN PROBABLY ONLY BE
FIRED ONCE, BUT YOU NEVER KNOW. IT CANNOT BE USED UNTIL
9 SOLAR YEARS HAVE PASSED.
LONG RANGE SENSORS:
THE LONG RANGE SENSORS OF THE ENTERPRISE DISPLAY
THE NUMBER OF OBJECTS IN THE 9 CLOSEST QUADRANTS,
WITH THE ENTERPRISE IN THE CENTRAL ONE.
EACH DIGIT OF THE NUMBER IN EACH BOX MEANS SOMETHING:
THE ONES DIGIT REPRESENTS THE NUMBER OF STARS.
TENS STARBASES.
HUNDREDS KLINGONS.
THOUSANDS SUPERNOVA.
FOR EXAMPLE:
319 MEANS 3 KLINGONS, 1 STARBASE, AND 9 STARS.
206 MEANS 2 KLINGONS, 0 STARBASES, AND 6 STARS.
7 MEANS 0 KLINGONS, 0 STARBASES, AND 7 STARS.
ENERGY SHIELDS:
WHILE THE ENERGY SHIELDS OF A STARSHIP ARE ACTIVATED,
KLINGON ATTACKS ARE NULLIFIED. EVERY TIME YOU MOVE WITH
YOUR SHIELDS UP, ENERGY IS USED PROPORTIONAL TO WARP FACTOR.
SHIELD STRENGTH IS A MEASURE OF HOW MUCH ENERGY
THE SHIELDS CAN WARD OFF DURING ATTACKS. IT IS
PRINTED AFTER SHIELD STATUS IN A S.R. SCAN.
WHEN ATTACKED, SHIELD STRENGTH IS LOWERED, AND
THE EFFECT IS CUMULATIVE. WHEN STRENGTH REACHES
0.0 THE SHIELDS ARE DISABLED. STRENGTH MAY BE
REGAINED BY DOCKING.
PHASERS:
ANY PORTION OF THE ENERGY AVAILABLE CAN BE FIRED.
THE BATTLE COMPUTER DIVIDES THIS AMOUNT AMONG THE
KLINGON CRUISERS IN THE QUADRANT AND DETERMINES
THE VARIOUS DIRECTIONS OF FIRE. THE EFFECTIVENESS
OF A HIT DEPENDS MOSTLY ON THE DISTANCE TO THE
TARGET. A KLINGON BATTLE CRUISER STARTS WITH 0
UNITS OF ENERGY. IT CAN FIRE AN AMOUNT EQUAL TO
WHATEVER ENERGY IT HAS LEFT.
PHOTON TORPEDOES:
INITIALLY THE ENTERPRISE HAS 13 PHOTON TORPEDOES.
ONE TORPEDO DESTROYS WHATEVER IT HITS. THE RANGE
OF PHOTON TORPEDOES (LIKE PHASERS) IS LIMITED TO
THE CURRENT QUADRANT. THE COURSE OF A PHOTON TORPEDO
IS SET THE SAME WAY AS THAT OF THE ENTERPRISE.
YOU MAY, IF YOU WISH, FIRE A SPREAD OF THREE TORPEDOES
AT ONCE. THERE IS A TIME LAG IN LAUNCHING THEM, AND
THEY ARE FIRED IN A COUNTERCLOCKWISE SEQUENCE.
FOR EXAMPLE, A TORPEDO COURSE OF 3.49 WITH A SPREAD
ANGLE OF 0.24 WOULD FIRE TORPEDOES AT DIRECTIONS
3.25, 3.49, AND 3.73 .
DAMAGE CONTROL REPORT:
THE DAMAGE CONTROL REPORT LISTS THE MAIN DEVICES AND
THEIR STATE OF REPAIR. A NEGATIME STATE OF REPAIR
INDICATES A DISABLED DEVICE. DEVICES CAN BE DAMAGED OR
REPAIRED BY A SPACE STORM OR TRUCE, RESPECTIVELY.
ALSO, DAMAGED DEVICES ARE REPAIRED 2 UNITS EVERY STARDATE.
COMMANDS:
0 = SET COURSE
1 = SHORT RANGE SENSOR SCAN
2 = LONG RANGE SENSOR SCAN
3 = FIRE PHASERS
4 = FIRE PHOTON TORPEDOES
5 = DAMAGE CONTROL REPORT
6 = SELF-DESTRUCT
7 = ABANDON SHIP
8 = ACTIVATE ENERGY SHIELDS
9 = DEACTIVATE ENERGY SHIELDS
10 = FIRE EXPERIMENTAL DEATH RAY
11 = ACTIVATE TELEPORTATION UNIT
12 = ENGAGE IMPULSE ENGINES
13 = MAINTAIN POSITION
14 = PRINT CURRENT POSITION
#*SEAN*#
ATION UNIT
12 = ENGAGE IMPULSE ENGINES
13 = MAINTAIN POSITION
14 = PRINT CUR