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Text File
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1989-05-28
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21KB
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650 lines
K I N G ' S Q U E S T I I I
The Solution !!!!!!!
OBJECT
You have been captured by the evil wizard Manannan,
who if you can't tell by the name, probably lives in
Greenwitch Village and skips to work wearing a pink flowing
gown. You must escape from Manannan, rescue your sister, and
take her back to Daventry in time, or the kingdom will suffer
further ruin and be destroyed, which we would not want to happen!
Because King's Quest III is so large (actually smaller than
King's Quest II), but difficult to map, it makes it very hard
to explain step-by-step how to solve it, so I am going to help
you solve this adventure, but not really: I will provide the
information necessary to do so, but for those of you who do not
want to take the cheaters way out, you will only get the hints
that you need.
Here we go...................
The following maps are the most "conceptual" maps that there
are: You may be at a point and go south, when you go north to
return to the beginning, you will not return to the point you
started at, but instead be to the left or right of the starting point.
There is a wrap-around effect in the game and it applies only to
the north/south borders.
* - Magical item which you may not possess while Manannan is
still in the house, unless you enjoy being killed!
O - Ocean, which you can not swim across completely or defend
yourself against sharks!
# - Non-accessible area which is between/in the cliffs, chasms,
walls, mountains, etc.
You have exactly 30 minutes on the game clock in which to either
gather your stuff together and solve the adventure or return to
the house, stash the stuff under your bed (pay attention, clue #1)
and then wait for Manannan to blow off.
---Remember to ALWAYS put the wand back when you return home.
--|
| ---Remember to ALWAYS shut the trap door & move the book back.
|
|
|----------If you do not do this then Manannan will blow you into
cocaine dust.
Manannan's House - 1st Level
----------------------------
8 6
2 | |
\1 -- 7
|
5
|
11
|
12
|
13
Manannan's House - 2nd Level
----------------------------
3 4
| /
2 -- 10
Manannan's Laboratory
---------------------
8
|
|
9
"The World Below The Castle"
Greenwitch Village !
--------------------
_______
/ \
E D 26 -- 25 12 24/23 -- 19 OOOOOOOOOOO
N E | | ######## | | | OOOOOOOOOOO
D S 27 -- 31 ######## 21 --- 20 OOOOOOOOOOO
L E | | ######## | | | OOOOOOOOOOO
E R 28-- 30 -- 13 ---- 14 --- 15 -- 16 -- 17 O
S T | | | | | OOOOOOOOOOO
S 29 -- 32 -- 33 ---- 22 --- 18 OOOOOOOOOOO
Pirate Ship
-----------
42 -- 41 -- 43
|
44 -- 39 -- 40
|
37 -- 38
Ladder Tree (Robber's Home)
--------------------------
34 -- Outside The House
|
30
Bear's House
------------
36
|
35
Daventry! - The Beach/Mountain Scenario
---------------------------------------
54
|
51 -- 52 -- 53
| |
49 -- 50 55 -- 56
| | |
47-48 57
| | |
45-46 |
\/
Down Only to #58
Daventry! - The Return Home ..........
--------------------------------------
68 -- 67 -- 66 -- 65
| | \
61 -- 62 ###### 64
| ######### /
60 ######## 63
| /
59 -- 58
Just as a brief note: The majority, 99%, of these maps have
been drawn as an overhead/cross-section view, but I guess by now
you have seen that!
In the following pages you will have the numeric key to the
above maps. To understand them you must be at least 10 years in
age and be able to read 3 syllable words. I will list the # of
the map location followed by the description of the location, and
then all the things that should be done on the screen. Now bear
in mind that you may have to complete certain conditions in order
to perform certain commands. See hint 2 below for example.
Extra Hints:
1] To poison the porridge, place the cookie in it.
2] To get the cat fur: a)Hold cat
b)Get fur
3] To stay safe during the journey to Daventry while on the
Pirate's ship, remain at the rear of the ship untill you reach
land. You have to figure it out from there.
4] SAVE YOUR GAME FREQUENTLY!!!!! I used the following format
when I saved a game:>
136/210 : Captn.Room : 1:26:23
This is the score I have : Location : Time used
5] The eagle will drop the feather randomly, so GET IT !
Before we continue let me just say I finished King's Quest III,
but did NOT have all the points, which I don't give a crap
about. I attribute the loss in points to the following:
Failure to complete the folowing spells:
----------------------------------------
Understanding the Language of creatures(10 pts)
Causing a deep sleep(10 pts)
Failure to gain the following objects:
--------------------------------------
Reptile skins
Acorns
I needed the above two objects to complete the above two spells,
simple, isn't it!
Points not listed in Map/Tutorial
---------------------------------
Leaving the pirate ship and making it to Daventry(5 pts)
Evading abominable snowman(4 pts)
*Cat fur(1 pt)
*Eagle feather(2 pts)
Dropping fish powder(4 pts)
Poisoning Manannan with porridge(10 pts)
IMPORTANT: When Manannan first appears, he will ask you to go do
something, DO IT, you get now points, but then you
won't get turned to cocaine either!!
Numerical key to the maps in the above:
---------------------------------------
1 - Starting place
2 - Top of staircase
3 - Manannan's bedroom
[1] Get pot (To humor Manannan)
[2] Open drawer (by mirror)
[a] Given *mirror(1 pt)
[3] Open dresser (right hand side)
[a] Given *Rose essence(1 pt)
[4] Move clothes
[a] Given *map(7 pts)
[5] Look top cabinet
[a] Given *key(3 pts)
4 - Observatory
[1] Get *fly(1 pt)
5 - Feed chickens (To humor Manannan)
[1] Get chicken
[2] Get *feather(1 pt)
6 - Get broom (To humor Manannan)
[1] Get bowl(1 pt)
[2] Get spoon(1 pt)
[3] Get knife(1 pt)
[4] Get bread(1 pt)
[5] Get fruit(1 pt)
[6] Get mutton(1 pt)
7 - Manannan's dinner room
[1] Get cup(1 pt)
8 - Manannan's study
[1] Unlock cabinet
[a] Gives you *wand(4 pts)
[2] Move book
[3] Pull lever(5 pts)
[*] The stairs lead down into the lab.
9 - Manannan's laboratory
[1] Get *powdered fish bone(1 pt)
[2] Get *nightshade juice(1 pt)
[3] Get *mandrake root powder(1 pt)
[4] Get *saffron(1 pt)
[5] Get *toad spittle(1 pt)
[6] Get *toadstool powder(1 pt)
[*] To cast spells, you must "Turn to page 'x' "
[a] Where 'x' is the page the spell is located on.
[b] Spells are at the end of the tutorial.
[c] You gain ten(10 pts)points for every spell done.
10 - Your bedroom
[1] Hide all
11 - Winding Path (SAVE GAME FREQUENTLY)
12 - Bottom of Path
13 - End of path
14 - Stores
[1] General Store
[a] Buy *leather pouch(1 pt)
[b] Buy *salt(1 pt)
[c] Buy *fish oil(1 pt)
[d] Buy *lard(1 pt)
[e] Pet Dog
[1]Gives you *dog hair(1 pt)
[2] Tavern
[a] Talk man
[b] Give coin(3 pts)
15 - Docks
[1] Get water(1 pt)
16 - Extension of docks
[1] Get on ship(2 pts)
17 - End of docks
18 - Beach at the docks
19 - Beach
20 - Stream
21 - White trees with stream leading north
22 - Trees on beach
[1] Get *mistletoe(1 pt)
23 - Cave
[1] Dip feather in essence
[2] Fly towards cave entrance
[3] Enter cave
[4] Get *stone(3 pts)
24 - Waterfall
[1] Get mud(1 pt)
25 - Forest/desert
26 - Medusa
[1] Enter the screen and face away from the way you entered
[2] Wave mirror when Medusa is VERY close to you(5 pts)
27 - Curved desert basin
28 - Desert with cattle bones
[1] Get *cactus(1 pt)
29 - Crackled desert floor
30 - Ladder Tree(Robbers Hideout)
[1] Place hand in tree(4 pts)
[2] Climb ladder
[3] Get off ladder(2 pts)
31 - Large rock with trees
32 - Tall tree
33 - Bear's house
[1] Knock on door
[2] Walk over flowers
[3] Open door
34 - Robber's house
[1] Get *purse(4 pts)
35 - Bear's main room
[1] Get porridge(2 pts)
36 - Bear's bedroom
[1] Open drawer
[2] Get *thimble(1 pt)
[*] Leave house and go into garden and fill thimble(1 pt)
37 - Holding pen
[1] Drop crate(2 pts)
[2] Jump crate
[3] Jump crate
[4] Jump
38 - Storage room
[1] Get crate(? pts)
39 - Captain's room
[1] Open chest
[2] Get all(3 pts)
40 - Store room
[1] Get shovel(1 pt)
41 - Main Deck
42 - Galley
43 - Front of ship
[1] Dip feather in essence(5 pts)
44 - Back of ship
45 - Beach
46 - Beach
47 - Foot of mountain
48 - Foot of mountain
49 - Path to mountain
50 - Path with waterfall
51 - Mountain caps with snow
52 - Path with cave at right
53 - End of path and mountain
54 - Abominable snowman's house
55 - Cliff and caves
56 - Cliff path
57 - Cliff path down
58 - Old house
59 - Old well
60 - Gnome's house
61 - Castle(left half)
[1] Open doors(4 pts)
62 - Castle(right half)
63 - Stairs
64 - Stairs
65 - Stairs
66 - Cave entrance
67 - Dragon
[1] Screen before(#66) rub ointment on body
[2] Stir brew with finger
[3] Cast storm spell(7 pts)
[4] Untie girl(3 pts)
[*] Take girl back to castle and you will win !
I only got 169/210 points, and I have already discussed why.
I have only provided you with 80% of the solution. What I mean
by this is that you must perform certain actions before others
can obviously take place. i.e.: you must have the key in order to open
the wizard's safe.
KINGS QUEST III MAGIC SPELLS
UNDERSTANDING THE LANGUAGE OF CREATURES
Page II
INGREDIENTS : ONE SMALL FEATHER FROM A BIRD
ONE TUFT OF FUR FROM ANY ANIMAL
ONE DRIED REPTILE SKIN
ONE ROUNDED SPOONFUL OF POWERDED FISH BONE
ONE THIMBLE FULL OF DEW
ONE MAGIC WAND
DIRECTIONS: I. PUT THE SMALL FEATHER IN A BOWL
II. PUT THE FUR IN THE BOWL
III. PUT THE REPTILE SKIN IN THE BOWL
IV. ADD A SPOONFUL OF POWEDERED FISH BONE
V. PUT THE THIMBLE FULL OF DEW IN THE BOWL
VI. MIX WITH HANDS (MIXTURE WILL BE DOUGHY)
VII. SEPERATE MIXTURE INTO TWO PIECES
VIII. PUT DOUGH PIECES INTO YOUR EARS
IX. RECITE THIS VERSE :
FEATHER OF FOWL AND BONE OF FISH,
MOLDED TOGETHER IN THIS DISH,
GIVE ME WISDOM TO UNDERSTAND
CREATURES OF AIR,SEA AND LAND
X. WAVE THE MAGIC WAND
YOU WILL NOW BE ABLE TO UNDERSTAND THE SPEECH OF ANIMALS,
BIRDS AND FISH. YOU WILL NOT, HOWEVER, BE ABLE TO SPEAK TO THEM.
THE SPELL WILL LAST AS LONG AS THE DOUGH IS IN YOUR EARS.
FLYING LIKE AN EAGLE OR A FLY
Page IV
INGREDIENTS: ONE TAIL FEATHER OF ANY EAGLE (TO FLY LIKE AN EAGLE)
ONE PAIR OF FLY WINGS (TO BECOME A FLY)
ONE PINCH OF SAFFRON
ROSE PETAL ESSENCE
ONE MAGIC WAND
DIRECTIONS: I. PUT A PINCH OF SAFFRON IN ESSENCE
II. RECITE THIS VERSE:
OH WINGED SPIRITS, SET ME FREE
OF EARTHLY BINDINGS, JUST LIKE THEE
IN THIS ESSENCE, BEHOLD THE MIGHT
TO GRANT THE PRECIOUS GIFT OF FLIGHT
III. WAVE THE MAGIC WAND
YOU NOW HAVE A POTION WHICH WILL ALLOW YOU TO CAST THE
TRANSFORMATION SPELL. TO CAST THE SPELL ANY TIME LATER:
DIP THE EAGLE FEATHER IN THE ESSENCE (IF YOU WANT TO BECOME
AN EAGLE) OR DIP THE FLY WINGS IN THE ESSENCE (IF YOU WANT TO
BECOME A FLY). YOU WILL TURN INTO AN EAGLE OR A FLY. IF YOU DO
NOT TRANSFORM BACK INTO YOURSELF, THE SPELL WILL WEAR OFF AFTER
SOME TIME HAS PASSED.
YOU CAN USE THIS SPELL UNTIL YOUR ROSE PETAL/SAFFRON POTION
IS GONE. TO RETURN TO YOUR OWN FORM BEFORE THE SPELL WEARS OFF,
RECITE THIS VERSE:
EAGLE BEGONE!
MYSELF, RETURN!
OR
FLY BEGONE!
MYSELF, RETURN!
TELEPORTATION AT RANDOM
Page VII
INGREDIENTS: ONE SPOONFUL OF SALT GRAINS
ONE SPRIG OF DRIED MISTLETOE
ONE SMOOTH ROUNDED STONE OF UNUSUAL COLOUR
ONE MAGIC WAND
DIRECTIONS: I. GRIND A SPOONFUL SALT IN A MORTAR (WITH A PESTLE)
II. GRIND THE MISTLETOE IN THE MORTAR
III. RUB THE STONE IN THE MIXTURE
IV. KISS THE STONE
V. RECITE THIS VERSE:
WITH THIS KISS, I THEE IMPART,
POWER MOST DEAR TO MY HEART.
TAKE ME NOW FROM THIS PLACE HITHER,
TO ANOTHER PLACE FAR THITHER.
VI. WAVE MAGIC WAND
YOU NOW OWN A CHARM WHICH WILL ALLOW YOU TO CAST THE RANDOM
TELEPORTATION SPELL. TO CAST THE SPELL, RUB THE STONE. IT WILL
INSTANTLY WISK YOU AWAY FROM WHERE YOU ARE. REMAIN ALERT,
HOWEVER --EVEN THOUGH YOU USE THE SPELL TO RUN AWAY FROM DANGER,
NOTHING GUARANTEES THAT YOU WILL NOT ARRIVE IN A MORE PRECARIOUS
SITUATIONTHAN THE ONE YOU LEFT. THE POWER OF THE CHARM REMAINS
FOR AS LONG AS YOU CAN RETAIN THE STONE.
CAUSING A DEEP SLEEP
Page XIV
INGREDIENTS: THREE DRIED ACORNS
1 CUP NIGHTSHADE JUICE
1 MAGIC WAND
1 EMPTY POUCH
DIRECTIONS: I. GRIND THE ACORNS IN A MORTAR [WITH A PESTLE]
II. PUT THE ACORN POWDER IN A BOWL
III. PUT THE NIGHTSHADE JUICE IN THE BOWL
IV. STIR THE MIXTURE WITH A SPOON
V. LIGHT A CHARCOAL BRAZIER
VI. HEAT THE MIXTURE ON THE BRAZIER [BOIL THE MIXTURE
UNTIL THE NIGHSHADE JUICE IS ALMOST GONE, THEN
REMOVE FROM HEAT]
VII. SPREAD THE MIXTURE ON A TABLE [WAIT UNTIL DRY]
VIII. RECITE THIS VERSE:
ACORN POWDER GROUND SO FINE
NIGHTSHADE JUICE LIKE BITTER WINE,
SILENTLY IN DARKNESS YOU CREEP
TO BRING A SOPORIFIC SLEEP
IX. WAVE THE MAGIC WAND
X. PUT THE SLEEP POWDER IN THE POUCH [4 SAFEKEEPING]
YOU HAVE NOW MIXED A POWDER FOR CASTING A SLEEP SPELL OVER
WHOEVER IS NEARBY. TO CAST THE SPELL, POUR THE SLEEP POWDER ON
THE GROUND [OR FLOOR] IN A DANK, DARK PLACE. THEN RECITE :
SLUMBER, HENCEFORTH!
TRANSFORMING ANOTHER INTO A CAT
Page XXV
INGREDIENTS: 1/2 CUP MANDRAKE ROOT POWDER
1 SMALL BALL OF CAT HAIR
2 SPOONFULS OF FISH OIL
1 MAGIC WAND
DIRECTIONS: I. PUT MANDRAKE ROOT POWDER IN A BOWL
II. PUT THE CAT HAIR IN THE BOWL
III. PUT 2 SPOONS OF FISH OIL IN BOWL
IV. STIR MIXTURE WITH A SPOON [DOUGH WILL BE OILY]
V. PUT THE DOUGH ON THE TABLE
VI. PAT DOUGH INTO A COOKIE [LET HARDEN ON TABLE]
VII. RECITE THIS VERSE:
MANDRAKE ROOT AND HAIR OF CAT
MIX OIL OF FISH AND GIVE A PAT
A FELINE FROM THE ONE WHO EATS
THIS APPETIZING MAGIC TREAT
VIII. WAVE THE MAGIC WAND
YOU HAVE JUST CREATED A COOKIE THAT,WHEN EATEN, WILL TURN
THE VICTIM INTO A CAT. FOREVER!
BREWING A STORM
Page LXXXIV
INGREDIENTS: 1 CUP OF OCEAN WATER
1 SPOONFUL OF MUD
1 PINCH OF TOADSTOOL POWDER
1 MAGIC WAND
1 EMPTY JAR
DIRECTIONS: I. PUT A CUP OF OCEAN WATER IN BOWL
II. LIGHT A CHARCOAL BRAZIER
III. HEAT THE BOWL ON THE BRAZIER [HEAT SLOWLY,
BUT NOT TO BOILING, THEN REMOVE FROM HEAT]
IV. PUT A SPOON OF MUD IN THE BOWL
V. ADD A PINCH OF TOADSTOOL POWDER
VI. BLOW INTO THE HOT BREW
VII. RECITE THIS VERSE:
ELEMENTS FROM THE EARTH AND SEA,
COMBINE TO SET THE HEAVENS FREE.
WHEN I STIR THIS MAGIC BREW,
GREAT GOD THOR, I CALL ON YOU.
VIII. WAVE THE MAGIC WAND
IX. POUR THE STORM BREW INTO THE JAR [TO STORE]
YOU HAVE MIXED A POTION THAT YOU CAN USE TO BREW A STORM. TO
ACTIVATE THE SPELL, STIR THE STORM BREW WITH YOUR FINGER AND
RECITE :
BREW OF STORMS,
CHURN IT UP!
OUTDOORS, A RAINSTORM COMPLETE WITH THUNDER AND LIGHTNING
WILL OCCUR. IT WILL LAST FOR SOME ITME, BUT WILL EVENTUALLY RAIN
IT SELF OUT . IF YOU WISH IT TO SUBSIDE EARLIER, RECITE:
BREW OF STORMS,
CLEAR IT UP!
BECOMING INVISIBLE
Page CLXIX
INGREDIENTS: 1 JAR OF LARD
1 CACTUS
1 SPOONFUL OF CACTUS JUICE
2 DROPS OF TOAD SPITTLE
1 MAGIC WAND
DIRECTIONS: I. CUT THE CACTUS WITH A KNIFE
II. SQUEEZE THE CACTUS JUICE ON SPOON
III. PUT THE CACTUS JUICE IN A BOWL
IV. PUT THE LARD IN THE BOWL
V. ADD 2 DROPS OF TOAD SPITTLE
VI. STIR THE MIXTURE WITH A SPOON
VII. RECITE THIS VERSE:
CACTUS PLANT AND HORNY TOAD
I NOW START DOWN A DANGEROUS ROAD
COMBINE WITH FIRE AND MIST TO MAKE
ME DISAPPEAR WITHOUT A TRACE
VIII. WAVE MAGIC WAND
IX. PUT OINTMENT IN THE EMPTY LARD JAR
YOU NOW HAVE A MAGIC OINTMENT THAT WILL ALLOW YOU TO TURN
INVISIBLE [BUT BEWARE, THE OINTMENT ONLY WORKS IN A PLACE WHERE
THERE IS BOTH FIRE AND MIST]. TO CAST THE INVISIBILITY SPELL,
RUB THE OINTMENT ON YOUR BODY. YOU WILL BE INVISIBLE FOR A SHORT
WHILE. YOU HAVE ENOUGH FOR ONE APPLICATION.