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GOLDRUSH.SOL
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1989-01-30
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195 lines
Call Land of Os! California Goldrush Solve
602-242-8083 by Sierra Online
3oo/12oo Baud 24hrs.
*INVITED USERS ONLY* Written by
Black Shadow
────────────────────────────────────────────────────────────────────────────────
It is best to SAVE your game with the F5 key as often as possible, so if
you die you may reload your game from the last position.
Your name is Jerrod Wilson. You live in Brooklyn Heights, New York. Your
brother, Jake Wilson, has been acused of a crime he didn't commit, and
he was forced to move from Brooklyn Heights. You work at the Brooklyn Star,
a reporter job. Your parents have died, a few years before. The year is
1848. Just before James Marshall started the California Goldrush. The best
way to do this game, is to go to the post office first, and type RING BELL.
Then when the teller asks you what he can do, type GET MAIL.The teller will
then place the mail on the counter. Then type GET LETTER. Then, to open the
letter, type OPEN LETTER. Read the postmark. It will say Sutter Fort on it,
which is where the mail has come from. Then look at the stamp. You will
notice a lump underneath it. Type GET STAMP, and you will peel the stamp
off the letter. A gold flake falls out. Type GET FLAKE, then LOOK at the
FLAKE. You will find out that whoever sent you this mail, has discovered
gold at Sutter Fort, California. Then read the letter, it will be from
your brother, and he will tell you that you need proof to bring to him,
so that he will know it is you when you find him. You have decided to sell
your house, so type SELL HOUSE. Then go home, and type USE KEY to open
the gate. Then type USE KEY again to get inside your house. Then LOOK
at the ALBUM on the table. GET the family PICTURE. Then walk over to the
desk, and type LOOK DESK. You will notice that the desk is open, so type
CLOSE DESK. You will then see the bank statement. Type GET STATEMENT,
and then to find your account number, READ the STATEMENT. Then exit
your house. If you find a real estate man there, TALK to him and sell your
house for full price. If the goldrush has already happened, then sell it
for as much as you can get. Then go to the bank, and up to the teller. Type
GET MONEY, and then when you are asked for the account number type the
number that is on your bank statement. After receiving your $200, go to
the Grocery store and BUY VEGETABLES. Do not buy anything at the hardware
store, for you will see later as to why not. Next, go buy a stage coach
ticket. If you have not already sold your house to the real estate man,
goto your house and sell it to him. Otherwise, continue as to buyinh a
ticket. If the goldrush hasn't happened, you will get the ticket at a real
cheap price. Next, go to the park. Do not walk on the grass, or you will
lose points. GET the FLOWERS, and then go to the cemetery. Then find your
parents graves, and DROP the FLOWERS. Then go to the gazebo, and LOOK at the
CRACKS. You will notice a gold coin. GET the COIN. Next, go to the Brooklyn
Star, and go into your boss's office and type QUIT JOB. This will quit your
job, as you will be gone for awhile, and he would have probably fired you
by then anyway. Then go to your office and type LOOK CLIPPINGS. Then go
to the Livery, and walk inside. Do not walk near the horse, or you will be
kicked, a sure loss of the game. Then make Shorty say, "Wait outside."
(something like that). When he does this, go outside, and he will come out.
Then type SHOW TICKET, and he will have the stage coach to come closer to
you. Go over to the door, and type OPEN DOOR. You will then be on your way.
You may type F8 to allow the messages, or if you want a speedy game,
supress them. When you reach Independance, Missouri, you will be located
at the Joint Stock Company (something like that). If you are dehydrated and
sick, type EAT VEGETABLES. It will say "Yuk!", but it will straigten your
digestive system so as not to get cholera. Then go to the group of men
talking, and type TALK. The captain will ask for any donation whatsoever
that you can contribute. Give him all the money you have left over. In
other words, type PAY. Then he will give you his thanks, and send you
on a mission to buy some animals. First, go to the screen to the right,
and you will see a man lying down on the tree. Type TALK, and take the
bible from him. Then go to the screen on the left, and then to the screen
down. Go to the man selling the ox, and type BUY MATURE OXEN. Then your
first assignment will be completed. Then go to the screen on the right
(where you started from). Go to the captain and type TALK. Then he will
give you another mission, as of when to tell him when to leave for
California. Go to the screen on the right, and then to the screen up north.
Then type LOOK GRASS, and you may have to do this for awhile. If the grass
is muddy, and so on, then keep trying until you notice a change that the
grass is drying. Then go to your captain again and TALK. You will then
saddle up to leave for Cali.
When you are traveling for California, you will only stop 2 times.
Another thing, is that everything not of importance will be thrown overboard.
So if you bought something at the hardware store, you wasted your money.
The first time will be when the oxen are thirsty and hungry. This will
be a spot somewhere near California. Type TIE CHAINS, so as to make
the wheels so they will not move, saving your crew. Do this quickly,
because your men will be still in the wagon and driving away. Then
type UNTIE OXEN, and this will let the oxen get some water. Then you
will be on your way again. A little later, you will come upon a desert.
When this happens, you need to very quickly go up to the wagon and type
LOOK BARREL. You will notice that there is water inside the barrel, and
that it isn't a mirage. Then type DRINK BARREL. After that, type LOOK
INSIDE WAGON, and you will notice some gross looking meat. But quickly type
EAT MEAT, and after eating the meat, go to the screen on the left. You
will then be on your way, and soon to arrive at Fort Sutter.
When you are at Fort Sutter, enter it, not the mule corral. Go to
the blacksmith's shop, and talk to the blacksmith. He will tell you
to wait aside for a second, and do so. Then he will ask you some questions,
such as where you have come from, and so on. The answers for the first 2
questions are "yes" and "yes". When he asks you for your last name, type
Wilson. Then type for your first name, Jerrod Wilson. When he asks you
for your brother's name, type Jake. Then the blacksmith will give you
a branding iron. Next go to the supply shop and BUY a SHOVEL with your gold.
He will say "I am not giving it for free" so type PAY COIN.
Then, exit the fort, to where the large scale map is shown. Then, go to
the screen on the right and you will be at the American River. It is best
to be on the riverside. type DIG, and most commonly, you will get "Noth'n".
Do not get discouraged, but keep DIGgin and moving right. Do not try
to mine gold when there is another miner on the screen. He will hang you.
When yo have around $1500 in gold, go back to the supply shop and BUY
a PAN and a BUY a LANTERN. You may use the PAN, and the DIG, when you are
mining. When you finally get a "Dry Spell" message, there is no more gold
to mine, so quit mining. After this, go to the mule shop (not the mule
corral). Then BUY a MULE, and then GET the MULE. You must very carefully
maneuver this animal around and keep him lined up with you, otherwise
you will lose him, and screw up your game. When there is a tying post in
sight, type TIE MULE. So you will not lose him during the game. Next
take your mule to the blacksmith, and make sure you keep him lined up,
and HEAT the IRON. Then BRAND your MULE. Then take your mule to the
cemetery (remember, keep him lined up!) and go to Marshall William's
grave. READ the GRAVESTONE, and then you will have a separate screen
to type in. Type USE LETTER, and then you will have your letter on the
screen.
1 2 3
O O O
4 5 6
O O O
You will have holes something like that. Make sure #1 is over the
'R' in JANUARY for the death date. The #2 should be over the '2', the #3
over the 1, #4 over the 'O', #5 over the 'O', and then #6 should be over the
'M'. If this does't work, then move the letter around the death date.
READ PSALM 23 in your bible. Then take your mule to the Green Pastures
hotel, to the right of the American River (past E: 16, S: 0). TIE the
MULE to the post, and then enter. Then RENT ROOM 11, and you will notice
that the room is already rented, and that there is a message for the man
there. Take the message to him (upstairs), and KNOCK on room 11. Then
when the man comes and asks "Whaddayawant?", GIVE him the MESSAGE. Then
when he leaves, quickly enter his room and do the following as quick as
possible. Go to the fireplace and LOOK at the FIREPLACE. You will notice
there is a wheel. TURN the WHEEL, and ENTER the fireplace. You will
then be in room 12. The first time you hear a SLAM!, the door in 11 has
been shut, meaning the person is in his room. Every 2nd time you hear
it slam, it is safe to go back to the fireplace. Next go to the window,
and UNLOCK WINDOW, the OPEN the WINDOW. Then go to the table and GET the
MAGNET, Then go over near the bottom of the screen and GET the STRING.
A bird will fly in and out continuously. Go to the bird and LOOK at the
BIRD. You will notice a capsule, then type PUT PICTURE IN CAPSULE. Then,
the bird will fly out, and then return. Then go up to it, and LOOK at
the BIRD. It will have an aerogram in its capsule. Type GET AEROGRAM,
and then READ the AEROGRAM. Your brother will tell you of something
stubborn that will lead you to him. This stubborn thing is a mule. Go
back to the fireplace, and whenever it is safe to go into the other room,
ENTER the FIREPLACE. Then leave the building. Then GET the MULE that
you tied up. Then take your mule to the corral. Your mule is a very
lazy mule, and its brand is a horshoe with a key on it. Go into the
corral, and let your mule go in one of the stalls. Then LOOK at the
other MULEs and find a "high-spirited and trusty" mule, and LOOK at
its BRAND. If it has a brand like your other mule (horshoe with a key),
then GET the MULE. If you pick the wrong mule you will be hung.
Then go to E: 2 S:0 miles of Sutter's Fort, by the American River. Type
FOLLOW MULE. If the mule is to lazy, go back to the corral and try to get
a different mule that is "high-spirted and trusty" with the same brand.
If you make the same mistake, repeat. Then follow the mule, after a while
you will come to Jake's cabin. Enter his cabin, and GET the MATCHES off
the table, then go to the rug, and MOVE the RUG. Then go outside and
maneuver your way through the bushes up to the outhouse. Enter the outhouse,
and type ENTER HOLE. Yes, enter the hole of the outhouse (I AM NOT KIDDING).
You will then be around a whole bunch of crap. LIGHT your MATCH, then LIGHT
your LANTERN. Go to the left, until you see a door. TIE the STRING to the
MAGNET, and then PUT the MAGNET IN keyHOLE. Then LOWER the MAGNET. You will
hear a noise, then RAISE the MAGNET. UNLOCK the DOOR, and go into the
room on the other side. Watch your step, and go down the ladder as far
as possible. Then you will have no other choice but to go left, and do so.
Then get on the next ladder you see, and go down. Here you will find a pick
at the bottom, then go to the right and USE the PICK in a few places. You
will strike gold a couple of times, then GET the GOLD. Then go back up the
ladder, and if you look very *closely* the ladder will end up on a ledge
that leads left (not the one you came from). When you spot it, get off
the ladder, and go on the ledge to the left. You will come upon a ladder,
get on the ladder and go down. Then you will find another ladder going down
(*becareful!*), and then go down it. When you will get to the bottom, you
will see a passage leading left, and one leading to the right. You may
now TURN OFF your LANTERN. Go into the passage leading left, and you
will find your brother. He will talk to you for awhile, then when he
goes back to mining, you will see a green "door" shaped object on the far
wall (for CGA), go up to it, and USE your PICK on it. You will strike gold,
GET the GOLD, then repeat using your pick and GETting the GOLD until you
make a hole. When the hole is big enough to go through (USE your PICK while
it is not), ENTER the HOLE. Congratulations, you have solved CALIFORNIA
GOLDRUSH!!! Look at all that GOLD!!!
Well if you ask me, this is about one of the best games I have ever seen,
I don't know about you, but it was one of my best Sierra games I have played.
-BLACK SHADOW