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H5.OVL
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1989-02-01
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2KB
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44 lines
~Player Statistics:
~ The following numbers represent your character's status and capabilities:
~Strength: Useful for opening doors, increases chance of hitting monsters
and damage done to monsters.
~Intelligence: Determines number of spell points player receives.
~Wisdom: Also determines spell points.
~Health: Determines health points.
~Agility: Can effect likelihood of dodging attacks, and may allow you to
take multiple strikes at monsters. Also effects chances
of running away from monsters.
~Laziness: Wastes some of the limited points that could be part of other
important characteristics and serves no purpose whatsoever.
~Health Points: The amount of damage that you can take before dying. This number
goes up (usually) each time you gain an experience level.
~ MORE (Hit any key)
~Spell Points: Spells takes one spell point for each level of the spell cast.
Spell points can be regained only by sleeping at an Inn or
using a spell point scroll.
~Player level: Perhaps the most important number, player level has an effect on
almost everything.
~Player Weight: Increases as you accumulate treasure. High player weight causes
Sluggishness while fighting and running.
~Pocket Money: Cash on hand. Treasure and coins do not appear as pocket money
until you visit the bank and the treasure is cashed in.
~Experience: Represents experience absorbed to date. Experience is gained
every time you kill a monster. However, it is only absorbed
when you stay at an Inn.
~Money in Bank: Total savings of the character.