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README.IBM
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1988-08-22
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64 lines
6/30/88
This message is about the current version of Omega for the IBM-PC.
You need a full 640K of memory and (probably) a hard disk to play.
The executable itself is too large to fit on one floppy, and during
the course of the game large level files are created. (These are
left behind after the end of the game, but are removed at the
beginning of new games.)
I have added the 'X' command which will tell you the state of the
heap (-2 is ok) and how much memory is left. For me this usually
starts out around 90K.
As the game progresses, more and more memory is allocated which
isn't freed, though it is no longer needed. Consequently, you
should probably do the X command fairly often, and save the
game when it starts to get really low.
The screen display acts differently in certain places than it does
when I run under 4.3Bsd Unix, but I haven't found any places where
it does something blatently wrong that the unix version doesn't also
do.
Because Omega was meant to run in cbreak mode (the crmode() curses call),
and not raw mode, the equivalent of this for msdos also lets certain
(unchangeable) characters have certain effects when typed. Because
of this, the '^P' command (reprint last message) doesn't work. I have
changed this to the '^O' command.
Because you've only got the executable and associated files needed to
run the game, you obviously can't configure omega where to look for
these files. Consequently you've got to have all the files in one
directory and play the game from there. I may change this at some point.
Most general bug reports should probably be sent to the writer of Omega,
Laurence Brothers (brothers@paul.rutgers.edu). Bugs which seem to
be PC specific should probably be reported to me.
- Nathan Glasser
nathan@xx.lcs.mit.edu (arpa)
nathan@mit-eddie.uucp (usenet)
Recent bug fixes important to PC users include:
- The temple bug - temples can now be entered safely.
- The high score bug - high scores now work properly.
- The downstairs bug - you can now go downstairs again.
- The tactical screen bug - it used to crash sometimes on entering.
Current known PC-specific(?) bugs:
It crashes on exit from houses. Since houses don't seem to be a very
important feature, just don't use them (for now).
Under this newest version, I've seen it crash once after exiting the
game. It's probably related to one of the newer changes.
The versions since 5/22 have actually been quite good. I don't know of
any circumstances (but one) under which the game crashes any more.
There still seem to be lots of little problems which Laurence is
still working out, but there doesn't seem to be anything which makes
the game unplayable.