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1988-06-16
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NYET
Version 1.1
How To Play
Randomly shaped pieces drop from the top of the screen. Your job is
to arrange them as they fall so that you can drop the greatest number of
pieces into the available volume. You maneuver the pieces by rotating them
and moving them horizontally. If you have arranged the pieces so that a solid
row of squares is formed horizontally, that row will be eliminated, giving you
some breathing room.
Your score is a function of three factors: the current level, how
quickly you place the pieces, and whether you are peeking at the next piece.
You choose your starting level at the beginning of the game. After
that, your level increases every time you eliminate 10 rows, except that if,
for example, you start at level 3, you will stay at that level until you have
eliminated 30 rows.
You can improve your score by instantaneously dropping pieces as soon
as you have them properly aligned.
If you are peeking at the next piece, your award for getting a piece
down will be decreased by about one-third. You may find this is worth the
price.
About The Game
I claim no credit for inventing this game; that was apparently
done by A. Pajitnov and V. Gerasimov in the Soviet Union. They called the
game TETRIS. My version of the game was originally also called TETRIS, but
has now been renamed NYET.
Although I did not invent the game, I did write this implementation
from scratch (using Turbo Pascal Version 4.0). I did it mainly for the hell
of it, but I improved on the original where I thought it needed it. The two
main improvements are the ability to run on monochrome screens (although it
looks better in color) and a more responsive feel. I also used the movement
keys that are used in the commercial version of the game, although I
personally prefer the original movement keys. (In fact, you can use the
original movement keys as well; i.e., to move left, 7 or J; to rotate, 8 or K;
to move right, 9 or L; to peek ahead, 1 or M; to drop, 4 or Space Bar.)
Finally, my version should work at the same speed no matter how fast your
processor is; I have heard that that is a problem with the commercial version.
Changes Made for Version 1.1
1. The most obvious change is the name, from TETRIS to NYET.
2. The sound effects routines were rewritten so that they should
sound the same regardless of processor speed. In addition, a sound toggle was
added.
3. In version 1.0, the pieces were dropped at about the same
(impossibly high) rate at the 2 or 3 highest levels. The incrementation has
been made rational in version 1.1. Also a minor bug in the drop routine (an
occasional "stutter" in the drop rate probably unnoticed by anyone but me) has
been fixed.
4. In version 1.0, entry of a string of spaces after a new high score
could sometimes cause the computer to lock up. That has been fixed.
This program is freeware, subject only to the restriction that it is
not to be sold commercially. I would, however, appreciate comments, bug
reports, and suggested improvements for future versions. My CompuServe ID is
71600,521.
David Howorth