home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shareware Overload
/
ShartewareOverload.cdr
/
games
/
jumpjoe2.zip
/
JUMPJOE2.DOC
next >
Wrap
Text File
|
1984-06-03
|
14KB
|
263 lines
FINDING EVERYTHING IN JUMPJOE
_____________________________
This file will give you MOST of the solutions to the Game
JUMPJOE2.EXE, which was written by Kevin Bales.
First, I will talk about the different levels. Level 1 is
obviously the easiest. You should have very little problems
completeing this, but there is one skill you should know that I
find works rather well on Level 1, but not so well as you
+rogress. I don't know exactly why this works, but I think it is
due to the fact that the program looks for a white space for JOE
to land on. When you near robots, and you are having problems
jumping them, try this. Jump and hold down the space bar UNTIL
you have landed on the ground again. This, for some reason, may
cause you to `bounce' off the robots head if you fall short on
the jump. Once you hit the ground again, release the space bar
(Or the button if you are using a joystick) IMMEDIATELY. If you
hold it down too long, JOE may jump again when he hits the
ground. And, if you are on a Level other than 1, this will
usually give the robots time to catch up with you, meaning death.
Also, I have found that there is only one robot you MUST jump to
complete all 5 stations. The one robot is the lowest robot (the
one nearest the ground) on Station 1. This, of course is the
first robot you will encounter.
The second Station (The Slides) is one of the more difficult
ones to find all the easy routes on. If you are on Level 1, it
isn't extremely difficult, but it gets harder if you are on Level
4 or 5. To get by this Station, you do NOT have to jump the
robot on the island near the bottom center of the screen. All
you have to do is jump on the island he is on when he is at the
opposite end. Then, quickly run to the center and go down the
slide. This will put you on a smaller island below the one with
the robot. From here jump to the left. Move JOE using the 1 key
until the middle of his body is directly under the right leg of
the ladder. From here, he won't fall down the slide on his left.
If you move any closer though, he will fall, and so you will have
to do it all over again. Once up the ladder, it is relatively
easy. Continue until you are up to the island in the top left
hand corner. To get this key quickly, wait until the robot gets
to the very left of the island. Then dodge up and to the right.
Go down and grab the key then use the right ladder to go down.
From this island (the one right below the top one) you use the
slide to go down and get the next key. But, don't be lax.
Immediately after using the slid, press the 2 (down) key, so that
JOe won't continue to the right. If you aren't near the extreme
left of this island, use the 1 key to get there. Now, jump to
the right. You should be near the extreme left now. Time you
run so that when you get the key, and fall down the middle slide,
you won't hit the robot below. After getting the key, let JOE
continue and he fall down the slide and (if you have timed it
correctly) he won't hit the robot. He will pass the first island
(with the robot) and will continue down to the next one. From
here jump left and go down the slide. Then go back to the right
and continue up the ladder. From here jump to the right from the
point directly above the ladder. You should be able to get the
key on this island by using the 1 key to move to the right. Once
you have the key, jump back to the left and then take a running
jump and jump from the extreme right of the island. This will
put you past the slide in the island to the right. From here,
continue over and up until you get to the island where the robot
is. Wait for the robot to go all the way down to the left of
this island, then go up and left and down the slide, all in one
move. Watch that JOE isn't moving either way when you get to the
bottom of the slide by pressing 2. Then just go left and get the
key.
Station 3 (The Elevators) is one of the easier ones once you
learn how to use the elevators. They are rather difficult to
use, because must center yourself everytime. The elevator on the
right side is an up elevator as is the one on the left. The one
in the middle is a down elevator. To use an up elevator, move
JOE until he is below it, then stop him using the 2 key. From
here, jump and JOE will move upwards. To get off, you move JOE
either left or right, depending on which way the platforms are.
Watch it, because if you get off and you are too high up for the
particular platform you want to use, you will die. To get on an
elevator fomr a platform it is a little more difficult. Move JOE
onto the elelvator like you were moving across a platform. Then,
once he is moving up and is in the middle of the elevator, press
2, so that he will stay put and won't continue all the way across
and out the other side. To finish this station, if you make sure
of getting all the key on the right hand side first, it makes it
much more easy. Then, simply use the center elevator to go all
the way down to the first platform, and go right. Let JOE go all
the way across the left elevator, and drop on the platform to the
left. Then from this platform, jump left and get the key. Jump
right and continue up on the elevator, but make sure you don't
get off prematurely, else you perish. Continue collecting the
rest of the keys.
Station 4 (The Invisible Ladders) I find to be the most
difficult of all. First, let me tell you where the invisible
ladders are. One of them extends from ground level to the
island near the right hand side of the screen with the key on it.
To use it, simply do as you would for a regular ladder. It may
seem difficult to find at first, but just keep moving left and
right with the 1 and 3 keys and you will find it. The other
ladder extends from the very leftmost tiny island to the larger
one near the top (not at the very top), which has a key on it.
This is on the right side of the screen also. This one is also
difficult to find, but you should be able to find it. To
complete this station, get the key on the tiny platform with the
invisible ladder first. Jump off the platform while running to
the left. This will put JOE near the ladder you have to use to
get up to the rest of the screen. Go up this ladder, and go
left. Get the key that is on the mid-size island on the right
hand side of the screen near the top. Move all teh way across
the top of the screen and get the key on the right side of the
screen at the top. There is one dangerous jump on the way. It
is the one between the two large platforms at the top of the
screen. It is a possible jump, although difficult. After
getting the key, go down the ladder near you. Time it so that
the robot will be on the right of you when you get to the bottom.
From here, go left. And then go down when you get to the next
ladder. Make sure that the robot is way down at the right hand
side, else he will catch up with you. Then, go left and get the
next key. You have to make it back to the ladder that goes down
though, so watch out for the robot. Go down when you get to the
ladder. Then, you should be able to get the key that is at the
bottom of the screen on the mid-right. Watch that you don't
over-jump the little islands. Once you have gotten this key, go
back up, and then go over to where the remaining key is. It is
on a little platform to the right of the big platform. Take the
jump, pick up the key and continue to the island on the right.
From here go down. Then from this little platform, go right.
Search for the hidden ladder using the 1 and 3 keys (remember you
have to use 2 to go up it). At the top is the last key. This
station takes the longest, so don't be surprised when you only
get 500 or so bonus points. I haven't figured out a better way
of doing it, and if you can, I'd be more than happy to hear about
it.
The last station (The Movers) is relatively simple. The
movers won't fling you off, so don't worry about that. To begin,
climb up to the first robot. Watch the jump over to the little
island though, its a longer than usual one. Once there, wait
until the robot goes all the way to the left, then follow him
and go up when you get to the ladder, go up it. From here, pick
up the key, and go up the next ladder. Jump to the mover, but be
careful not to overjump it. It will take you across. To
continue, jump off of it to the right. Don't try walking off the
movers, you will fall off and die. Then, once on the island, go
halfway down the ladder and stop by using either the 4 or 6 key.
Wait until the robot below has moved all the way to the left, and
then go down and to the right as quickly as possible. From here
continue right over the little islands, and get the key at the
top left hand side. Then, go back down the ladder, but watch out
when you jump to the little island from the bigger one. You will
continue left and fall off if you don't either hit the 2 key or
jump right away again. After getting to the little island before
the one with the robot, it is possible to jump to the ramped one
from here, although very risky. Rather than risk this, you
should wait until the robot goes all the way to the left again,
then jump to his island, then drop off it to the right. This
will put you on the ramped one. From the ramped one, just drop
to the next mover. From the mover, time it so that you can land
on the little island with the ladder when you walk off. From
this island, jump left. Then walk off this island to the left.
You will fall on another little one. Fall left again. Then jump
left, and go down the ladder. From the next island, jump left
and fall left from the next one. Once you are on the mover, just
go all the way across. Go up the little ladder and get the key.
Come back down and jump right. Go up the long ladder, and
jump back on to the mover you used to get there. If it doesn't
move at first, use the 3 key and move to the right. Then, on the
right side, jump to the little island. From here use the ladder
and go down. Then fall left and right. Then just go right and
get the last key. This is one of the quickest stations, and will
earn you lots of bonus points.
After the last station, there will be an intermission. The
nature of it will depend on what level you have completed. I am
not going to tell you any more about it, because you have to see
them yourself.
A FEW MORE UNKNOWNS
The "Special Room" can be found on station 1. To get into
it, you have to go to the extreme right of the screen while at
ground level. Jump up, and soon a ladder and island will appear.
Climb the ladder and go right. You are now in the "Special
Room", and completeing it is rather simple. This is where you
really get the points. And the JOES for that matter.
To start the game at any level (this is revealed in the
"Special Room"), all you have to do is type "JOEn" at the menu
where it gives you all the game commands (the one that is boxed
in and is displayed after each game). Then just hit "P" and the
level you want. The n in JOEn should be the number of the
station you want to begin at. This is good for easily clearing
station 5 on all 5 levels to see all the intermissions.
THE ROBOTS
Level 1: The robots always follow a predicted pattern in level 1.
They will go from one end of an island to the other and back
again. This makes their paths extremely predictable.
Level 2: The robots will chase you. Once they see you they will
travel towards you. This makes jumping them a little more
difficult. Stay out of there sight by keeping your neck just
below ladder/island levels. After jumping one, move away, else
he will turn around and pounce on you.
Level 3: Robots will shoot. They will not turn around and follow
you until after they have shot. Robots always pause movement for
a tiny bit before shooting, so try and jump during this period so
you will be in the air during there shots.
Level 4: Robots move twice as fast, but won't shoot, otherwise
this is the same as level 2.
Level 5: Robots move twice as fast, and shoot, making this like
level 3, but nearly impossible. Good luck with all 5 stations here.
The game continues with level 5 again and again after
completing it.
ACKNOWLEDGEMENTS
This game was written by Kevin Bales, 16 years old, using BASIC.
It was then compiled. This makes up for lost speed. My thanks
to Kevin for putting it in the Public Domain. Kevin should have
put a "beg screen" as he calls it, in the game, but he only
thought of this afterwards. Kevin lives somewhere in Georgia,
and he would probably love to hear some feedback from the users,
and since his phone number is in the game, why not call him? I
did, but none of the material contained here was derived from our
conversation. I don't think he knows I did this, and I hope he's
not angry. Also, I invite all of you to try Kevin's second
Public Domain game CASTLE.EXE. This is a graphic adventure, and
I think the best public domain program available. It requires
the CASTLE.RAN file to run it. (It's not the type of graphics
adventure you're probably thinking about, you have this little
guy you move around on the screen, and you can also type in
commands, too.)
Thanks, Kevin!
All information contained in this text was obtained and compiled by me.
Tim McClarren
1235 Casa Solana
Wheaton, IL 60187
312-682-3062 (voice); 312-682-1786 (data)
For a copy of both games, call the XTBBS in Georgia at
404-396-2078. They have all the necessary information, and an
address for mailing if you want a copy of JUMPJOE or CASTLE and
don't want to download.
NOTE: The old version of JUMPJOE had a bug in the Elevator
station. If this is occuring on your copy, look for a new one on
the above board or wherever you can find it. It SHOULD be called
JUMPJOE2.EXE. Other than fixing the bug, this version is exactly
the same with the exception of the titlepage. Also, Kevin has
told me that a sequeal should be available soon, but he wants
input on what you people want. So call him! Pending name: JUMPJIM.EXE
LOOK FOR IT!