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TUTORIAL.2
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CHAPTER 4: SPOILERS WARNING AND PREFACE
The following section contains information which the user does not
have to
know in order to play the game, but which can be found out through the normal
course
of play. Players who wish to win without any additional help should not read
the
following sections.
Those who only wish to find some specific information may find what they want
here,
and then not read anything else.
For those whose curiosity has gotten the better of them, read what you will.
APPENDIX A : SPOILERS ON NETHACK
The following is a reprint of an article posted by Maarten Jan Huisjes on 13
Aug,
1987. It has been extended to include other useful information.
All information is for the nethack version of hack. For people playing other
versions
of hack, you may ignore all the items which do not appear in your game.
In particular, ignore all references to spell books. This is a nethack
property
only.
______________________________________________________________________________
FOOD
<0 Fainting
0-49 Weak
50-149 Hungry
150-999 Satiated
1000-1499 Having a hard time
1500+ Choke
Example : If the user is Having a hard time getting food down, he has at
least 1000
turns before fainting.
Hunger goes down 1/turn; 10/turn if regenerating or wearing a hunger ring
You are hungrier after vomiting and casting spells.
Meat becomes tainted after ~50 turns. It is best to eat it immediately, or
not
at all.
Name = The name of the food. The name used when wishing for the object.
Chance = The chance that a "%" symbol is that type of food.
Weight = weight in pounds.
Nutrition = The number of turns added to the users hunger count.
s=may make you sick (lose 1-8hp)
p=Poisonous food. Persons with poison resistance may ignore the effects.
Name Chance Weight Nutrition Remarks
food ration 46, 4, 800
tripe ration 16, 2, 200 May make you
vomit.
Tastes okay if polymorphed.
pancake 3, 1, 200
dead lizard 3, 1, 40 Try when turning to
stone.
fortune cookie 7, 1, 40
carrot 2, 1, 50 May improve
vision
slice of pizza 5, 1, 250
cream pie 3, 1, 100 Fun to throw
tin 7, 1 *
orange 1, 1, 80
apple 1, 1, 50
pear 1, 1, 50
melon 1, 1, 100
banana 1, 1, 80
candy bar 1, 1, 100
egg 1, 1, 80
clove of garlic 1, 1, 40 Can wield
against undead
lump of royal jelly 0, 1, 200 Sometimes
strength++.
*
Salmon - 60 Will make your hands slippery
peaches - 40
juice - 20
Substance - 500
Rotten meat - -50 Makes you vomit
Spinach - 600 Strength++.
DEAD THINGS:
NOTE: It is advised that the user not save meat for long periods of
time,
as it may become tainted.
Eating a dead monster often conveys one of its attributes.
These are listed in the Nutrition Remarks.
Name Chance Weight Nutrition Remarks
dead human 0, 40, 400 Permanent
aggravate monster.
dead giant ant 0, 3, p30
dead giant bat 0, 3, 30 Confuses
dead centaur 0, 50, 500
dead dragon 0, 150, p1500 Makes you fire
resistant.
dead floating eye 0, 1, s10 Gives you telepathy.
dead freezing sphere 0, 1, 10 Makes you Cold
resistant.
dead gnome 0, 10, 100
dead hobgoblin 0, 20, 200
dead stalker 0, 40, 400 Gives you see
invisible.
(Also invisibility if invisible?)
dead jackal 0, 10, 100
dead kobold 0, 10, p100
dead leprechaun 0, 40, s400 Makes you
teleport.
dead mimic 0, 40, 400 Mimic a treasure
chest.
dead nymph 0, 40, s400 Makes you
teleport.
dead orc 0, 20, s200
dead purple worm 0, 70, s700
dead quantum mechanic 0, 20, s200 Makes you
teleport.
dead rust monster 0, 50, s500
dead snake 0, 10, p100
dead troll 0, 40, 400
dead umber hulk 0, 50, s500
dead vampire 0, 40, p400
dead wraith 0, 1, 10 Gain level.
dead xorn 0, 70, 700
dead yeti 0, 70, 700 Cold resistance.
dead zombie 0, 3, 30
dead acid blob 0, 3, p30 Try when
turning to stone.
dead giant beetle 0, 1, p10
dead cockatrice 0, 3, 30 If you want to
be a statue.
May eat as a cockatrice
dead dog 0, 20, 200 Aggravate monsters.
dead ettin 0, 3, 30
dead fog cloud 0, 1, 10
dead gelatinous cube 0, 10, 100
dead homunculus 0, 20, p200
dead imp 0, 1, 10
dead jaguar 0, 30, 300
dead killer bee 0, 1, p10 Makes you
poison resistant.
dead leocrotta 0, 50, 500
Name Chance Weight Nutrition
dead minotaur 0, 70, 700
dead nurse 0, 40, 400 Aggravate
monsters,heal wounds.
dead owlbear 0, 70, 700
dead piercer 0, 20, 200
dead quivering blob 0, 10, 100
dead giant rat 0, 3, 30
dead giant scorpion 0, 10, p100 Same as killer
bee.
dead tengu 0, 30, 300 Makes you
teleport.
dead unicorn 0, 30, s300
dead violet fungus 0, 10, 100 Cosmic indeed (Oh
wow ).
dead long worm 0, 50, 500
dead xan 0, 30, s300
dead yellow light 0, 1, 10 Confuses, May improve
vision
dead zruty 0, 60, s600
dead giant 0, 70, 700 Strength++.
dead daemon 0, 80, 800
________________________________________________________________________________
WEAPONS.
AXE, SWORD, KATANA, and TWO-HANDED SWORD are good for worm-cutting.
(PICK-)AXE, DAGGER, and CRYSKNIFE are good for tin-opening.
SPEAR is good against X, D, n, e.
The damage is the maximum damage done by the weapon against that size of
creature,
not including damage modifiers.
Name Chance Weight Small/Large-damage
arrow 6, 0, 6, 6
sling bullet 6, 0, 4, 6
crossbow bolt 6, 0, 4, 6
dart 6, 0, 3, 2
shuriken 3, 0, 8, 6
rock 4, 1, 3, 3
boomerang 1, 3, 9, 9
mace 6, 3, 6, 7 /* +1 small */
axe 5, 3, 6, 4
flail 5, 3, 6, 5 /* +1 small, +1d4
large */
long sword 5, 3, 8, 12
two handed sword4, 4, 12, 6 /* +2d6 large */
dagger 4, 3, 4, 3
worm tooth 0, 4, 2, 2
crysknife 0, 3, 10, 10
aklys 1, 3, 6, 3
bardiche 1, 3, 4, 4 /* +1d4 small, +2d4
large */
bec de corbin 1, 3, 8, 6
bill-guisarme 1, 3, 4, 10 /* +1d4 small */
club 1, 3, 6, 3
fauchard 1, 3, 6, 8
glaive 1, 3, 6, 10
guisarme 1, 3, 4, 8 /* +1d4 small */
halberd 1, 3, 10, 6 /* +1d6 large */
lucern hammer 1, 3, 4, 6 /* +1d4 small */
javelin 1, 3, 6, 6
katana 1, 3, 12, 12
lance 1, 3, 6, 8
morning star 1, 3, 4, 6 /* +d4 small, +1
large */
partisan 1, 3, 6, 6 /* +1 large */
ranseur 1, 3, 4, 4 /* +d4 both */
scimitar 1, 3, 8, 8
spetum 1, 3, 6, 6 /* +1 small, +d6
large */
broad sword 1, 3, 4, 6 /* +d4 small, +1
large */
short sword 1, 3, 6, 8
trident 1, 3, 6, 4 /* +1 small, +2d4
large */
voulge 1, 3, 4, 4 /* +d4 both */
spear 4, 3, 6, 8
Name Chance Weight Small/Large-damage
bow 4, 3, 4, 6
sling 4, 3, 6, 6
crossbow 5, 3, 4, 6
Enourmous Rocks have an excellent chance of hitting, and will do 1-20 damage,
but you must be a giant to wield them.
Heavy Iron Balls will do 1-25 damage! (but are extremely heavy)
________________________________________________________________________________
ARMOR.
Name Chance Weight Ac
helmet 3, 1, 9
plate mail 5, 5, 3
splint mail 7, 5, 4
banded mail 9, 5, 4
chain mail 10, 5, 5
scale mail 10, 5, 6
ring mail 12, 5, 7
The armors below do not rust.
studded leather 12, 3, 7
elfin chain mail 1, 1, 5
bronzeplate mail 6, 5, 4
crystalplate mail1, 5, 3
leather armor 15, 3, 8
elven cloak 5, 0, 9
shield 3, 0, 9
pair of gloves 1, 1, 9
________________________________________________________________________________
SCROLLS.
All scrolls give strange effects when confused or hallucinating.
Name Chance Remarks
enchant armor 6 Do not try more than a +4 armor or it might
evaporate.
destroy armor 5
confuse monster 5
scare monster 4
blank paper 3
remove curse 6
enchant weapon 6
damage weapon 5
create monster 5
taming 1
genocide 2 Do not try genocide '@', or reading when confused.
light 10
teleportation 5
gold detection 4
food detection 1
identify 18
magic mapping 5
amnesia 3
fire 5
punishment 1
________________________________________________________________________________
WANDS
NOTE: Some wands may be used on the user. Type "." for direction.
Name Chance
light 10
secret door detection 5
create monster 5
wishing 1 Actually this chance is even smaller.
striking 7
nothing 2
slow monster 5
speed monster 5
undead turning 5
polymorph 5 Use it on wands and you might find another.
cancellation 5 Do not zap this wand on items.
teleportation 5
make invisible 7
probing 2
digging 5
magic missile 10
fire 5
sleep 5
cold 5
death 1 Use with care, it might bounce.
________________________________________________________________________________
SPELLS
NOTE: These spells are for nethack only.
Level is the difficulty of learning the spell, and its point cost.
It is harder to transcribe spells before the user is 7th level.
Name Chance Level.
magic missile 4 2
fireball 2 4
sleep 6 1
cone of cold 1 5
finger of death 1 7
healing 6 1
detect monsters 5 1
force bolt 4 1
light 5 1
confuse monster 5 2
cure blindness 3 2
slow monster 4 2
create monster 4 2
detect food 5 2
haste self 3 3
cause fear 4 3
cure sickness 3 3
detect unseen 4 3
extra healing 3 3
charm monster 3 3
levitation 3 4
restore strength 2 4
invisibility 3 4
detect treasure 3 4
dig 2 5
remove curse 2 5
magic mapping 2 5
identify 1 5
turn undead 1 6
polymorph 1 6
create familiar 1 6
teleport away 2 6
cancellation 1 7
genocide 1 7
________________________________________________________________________________
RINGS.
Rings all weigh 1.
Name
adornment
teleportation
regeneration
searching
see invisible
stealth
levitation
poison resistance
aggravate monster
hunger
fire resistance
cold resistance
protection from shape changers
conflict
gain strength
increase damage
protection
warning
teleport control
________________________________________________________________________________
GEMS.
Name Chance Pecunia
dilithium crystal 1, 4500
diamond 1, 4000
ruby 1, 3500
sapphire 1, 3000
emerald 1, 2500
turquoise 1, 2000
aquamarine 1, 1500
tourmaline 1, 1000
topaz 1, 900
opal 1, 800
garnet 1, 700
amethyst 1, 650
agate 2, 600
onyx 2, 550
jasper 2, 500
jade 2, 450
ITEM EFFECTS:
Scrolls: (Effects when the user is not confused)
enchant armor (weapon) - Gives the armor (weapon) a +1 bonus.
destroy armor - Destroy the user's worn armor.
confuse monster - The user will confuse the next monster he hits.
scare monster - The scroll has two uses:
1) If read, all monster in sight will run in terror from the user.
2) If dropped on the ground, no monster may attack the user in hand
to hand combat so long as he remains standing on the scroll.
If the user attempts to pick up the scroll after he has
dropped
it, it disintigrates.
blank paper - The user may write on the paper in magic marker, and create a
scroll.
remove curse - All cursed items in the inventory are uncursed.
damage weapon - The weapon has a -1 penalty cast upon it.
create monster - A monster appears next to the character.
taming - Any creature next to the user becomes the user's pet.
genocide - The user may destroy any one type of monster.
light - If read in a room, the room is now lit.
teleportation - The user teleports to a (random) location on the level.
gold detection - Displays all gold on the level.
food detection - Displays all food on the level.
identify- The user may identify items in his possession. The prompts work
in the same manner as the command "I".
magic mapping - maps the level.
amnesia - User loses all spells, maps and knowledge of what items are.
fire - User loses 1-6 h.p., and may lose some flamable material.
punishment - The user is cursed with a heavy iron ball.
Wands: (D) indicates the user must specify a direction.
light - Acts as a scroll of light when zapped.
secret door detection - All secret doors in sight of the user of found.
create monster - Acts as a scroll of summon monster.
wishing - The user may wish for an item. This is discussed under
"WISHING FOR OBJECTS"
striking - (D) The user gets a ranged attack on any creature or object it is
pointed at.
nothing - This wand does nothing when zapped.
slow monster - (D) The monster's speed is halved. Not cumulative.
speed monster - (D) The monster's speed is doubled. The user gains Speed.
undead turning - (D) If zapped at undead creatures, they run in fear.
If zapped at a dead monster, it is brought back to life.
polymorph - (D) The user changes the target(s). This is discussed further
under
POLYMORPHING YOURSELF AND YOUR ITEMS.
cancellation - (D) The target loses any special abilities. If the target had
or
was a magic object, it loses any magic pluses and charges.
teleportation - (D) Teleports the target (randomly).
make invisible - (D) Makes the target invisible.
probing - (D) Displays the stats of any monster it is pointed at.
digging - (D) Digs a hole in walls in the direction the wand is pointed.
magic missile,fire,cold,death,sleep - (D) Fires a bolt of that type in the
direction indicated. Death will kill any creature it hits,
while sleep will sleep any creature it hits.
Rings:
adornment - No effect, other than its value.
teleportation - Bestows intrinsic teleportation.
regeneration - The user heals one hit point per turn. Note: This ring makes
the user become hungrier 5 times as quickly. Also, at high
levels the rings SLOWS DOWN your regeneration.
searching - The user performs a free "s" command each turn.
see invisible - The user can see all invisible objects and creatures.
stealth - The user will not wake up sleeping monsters, unless he attacks
them.
levitation - The user floats off the ground, and can neither move or fall
down,
nor can he pick up items. He is immune to pit traps, trap
doors
and water spaces, and can carry more items up stairs.
poison resistance - The user is unaffected by poison. (But watch out for
biologically contaminated orange juice).
aggravate monster - All monsters will be awake and angry at the user.
hunger - The user becomes hungrier 5 times as quickly.
fire resistance - The user is immune to fire.
cold resistance - The user is immune to cold.
protection from shape changers - All shape changers appear as a ":", and can
not change shape.
conflict - All creatures will attack the creature closest to themselves.
Great at treasure zoos.
gain strength - The user's strength is increased.
increase damage - The user's damage is increased.
protection - The user gains a bonus on his A.C.
warning - The ring will glow when a monster is generated.
teleport control - The user may choose, when he teleports, where he wishes to
go to.
POTION MESSAGES
Potions may be quaffed, or thrown. If a potion is thrown down (">" for
direction),
the message listed next to Vapor is received.
Name Message(s)
restore strength Wow! This makes you feel great!
... looks sound and hale again! (Thrown
to monster)
gain energy Magical energies course through your body.
You feel feverish. (Confused)
booze Ooph! This tastes like liquid fire!
You feel somewhat dissy. (Vapor)
invisibility Gee! All of a sudden, you can't see yourself.
For an instance you couldn't see you right
hand.(Vapor)
You feel rather airy. (Blinded)
fruit juice This tastes like fruit juice.
healing You begin to feel better.
... looks sound and hale again! (Thrown
to monster)
paralysis Your feet are frozen to the floor!
Something seems to be holding you. (Vapor)
You are motionlessly suspended. (Levitated)
monster detection You sense the presence of monsters.
You feel threatened. (No
monsters)
object detection You sense the presence of objects.
You sense the presence of objects close nearby.
You feel a pull downward. (No
objects)
sickness Yech! This stuff tastes like poison.
... looks rather ill. (Thrown to
monster)
confusion Huh, What? Where am I?
What a trippy feeling. (Hallucinating)
You feel somewhat dissy. (Vapor)
gain strength Wow do you feel strong!
... looks sound and hale again! (Thrown
to monster)
speed You are suddenly moving much faster.
Your knees seem more flexible now. (Vapor)
Your legs get new energy. (Fast)
blindness A cloud of darkness falls upon you.
It suddenly gets dark. (Vapor)
Bummer! Everything is dark! Help! (Hallucinating)
gain level You feel more experienced.
extra healing You feel much better.
... looks sound and hale again! (Thrown
to monster)
levitation
Oh wow! You're floating in the air!
(Hallucinating)
hallucination Oh wow! Everything looks so cosmic!
You have a vision for a moment. (Vapor)
holy water You feel full of awe.
This burns like acid. (When you are 'Z','V','W' or
'&')
... shrieks in pain! (Thrown to 'Z','V','W',' ' or
'&')
EFFECTS OF SCROLLS WHEN CONFUSED:
enchant armor - armor glows silver, and is now rust proof.
destroy armor - armor is rustable.
confuse monster - Normal effect.
scare monster - aggravate monster
blank paper - Normal effect.
remove curse - curses item
enchant weapon - weapon is now rust proof.
damage weapon - weapon is now rustable
create monster - surrounds the user with eight acid blobs ("a").
taming - tames EVERY creature in sight. (fun for treasure zoos)
genocide - kills all @. (including you)
light - room is now not lit.
teleportation - the user is teleported to a random level.
If the user has teleport control, he may choose the level.
gold detection - see fake gold
food detection - see fake food
identify - identifies the scroll as an identify scroll
magic mapping - gives random spaces of the map
amnesia - you forget how to read.
fire - you burn your hands.
punishment - ?
Extended commands:
#dip
Use for every potion that you want to quaff the #dip command,
dip arrows or darts in the potion and if it was a potion of :
Sickness or Paralysis --> your dipped weapon gets stronger.
Holy water --> your weapon gets blessed and is better in use
against the undead.
Call your long sword 'Excalibur' and dip it in a fountain.
Mostly this will harm your sword but finally it will make
it a +5 long sword called Excalibur.
#pray
You can pray 300 turns after you last prayed.
However, you can wait too long between prayers.(1000 if a demigod.).
You can also use the option time to see how much time has passed.
Nothing bad will happen, but be sure that your time has come.
Possible effects include having your strength,hit points and hunger
restored, with 5 additional hp; gaining an intrinsic power; gaining
an item, and becoming the hand of Elbereth (good luck).
#sit
Use this command while you are on an throne (\).
You might get a wish (Chance 1 in 86) but also you can lose
your gold or your possessions get cursed or identified!!
#wipe
Clean your face when dirty.
#breath
First polymorph yourself in a Dragon.
#remove
First polymorph into a Nymph