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READ.ME
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1987-03-17
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Five is based on a dice game played by two or more players. The object
of the game is to accumulate a score of 5000 points or more. Each player
rolls the dice, accumulating scoring dice as long as he rolls scoring
dice, if he fails to roll any score, he loses his turn and a 'scratch'
is posted against him. After any player has 5000 points, every other
player gets one more chance to beat that score. At the end, the player
with the highest score wins. Each losing player pays the winner $0.25
for the game, and $0.10 for each scratch. A typical losing score is
five to ten scratches.
The instructions are available, along with scoring combinations by
pressing the <y> key in response to the question--Do you need an
introduction? Pressing any other key proceeds with the game without
any instructions.
The computer can play any of three different strategies from very
conservative to fairly aggressive. The computer players MUST be
specified very carefully. The CAPITALIZATION is CRITICAL. The
computer player's names must begin with <Comp#> where # is the
strategy level from 1 to 3. You may specify any number of computer
players. You can differentiate between computer players by putting
any printable characters after the computer name. Examples of valid
names are:
Comp1 Comp1 A Comp1 Test
Comp2 Comp2a Comp2b
Comp3 Comp3 C Comp3 ###
If the first five characters are anything other than <Comp#>, the
computer will assume that you've entered some human's name and will
ask that person to play.
The game can be exited at any time with a ^C (control-C). The
computer will accumulate winnings for up to fifteen players for
a large number of games.
The source code is included in case you wish to modify or write your
own computer players. The source language is Turbo Pascal.
I hope you enjoy playing this game as much as I enjoyed writing it.
If you do, I would appreciate your donation in the amount of $5.00
toward my next software project.
Thank you very much,
Fredric J. Smothers
366 19th Avenue
San Francisco, CA 94121