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BATLSHIP.DOC
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1990-04-25
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B A T T L E F L E E T (C)
══════════════════════════════
Written By Wade L. Corby
Redmond, WA
BATTLE FLEET is similar to the Milton Bradley Battleship(R) game. The
differences are the board grid numbers and the ship names and values.
(BATTLE FLEET's board grid numbers are 0 to 9 instead of 1 to 10.)
BATTLE FLEET requires an EGA or VGA graphics card and can be played
against your computer or over the telephone via Hayes or 100% Hayes
compatible modem.
At the DOS prompt type BATLSHIP.EXE and select PLAY COMPUTER.
PLACING YOUR SHIPS
────────────────────
The ships in your fleet have the following values...
Carrier - 5 spaces
Battleship - 4 spaces
Submarine - 3 spaces
Destroyer - 2 spaces
PT-Boat - 1 space
The ships are placed on the lower grid by specifying their starting
points. The starting point is the intersecting point on the grid which
corresponds to the letter/number or number/letter combination selected.
If you were placing the carrier and selected the letter/number
combination B4, then the carrier would be placed HORIZONTALLY across
B4, B5, B6, B7 and B8.
If you were placing the battleship and selected the number/letter
combination 6C, then the battleship would be placed VERTICALLY across
6C, 6D, 6E and 6F.
RETURNING ENEMY FIRE
──────────────────────
After all 5 ships have been placed, the enemy then moves into position
and takes the first shot. A peg is placed on the lower grid where the
enemy called his shot. (White peg for a "miss", red peg for a "hit".)
Using the upper grid to keep track of your shots, you respond with a
letter/number combination such as F3. If you called a "miss", a white
peg will be placed at F3 on the upper grid. If you called a "hit", a
red peg will be placed at F3 on the upper grid and a red peg will also
mark a ship on the left side of the screen, indicating which enemy ship
was hit. The pegs on the left side of the screen indicate which ship
was hit; they do not represent where the "hit" took place on the ship.
(1)
OTHER OPTIONS
───────────────
Skill Level...
You may select a skill level from 0 to 9. Nine is the easiest level to
beat the computer and zero is nearly impossible. Selection 4 is a good
choice for a fairly even match.
Sound...
The sound default is on. On your turn, you may toggle the sound off or
on by pressing "S".
Quit...
On your turn, you may end the game by pressing "Q". The enemy will
then show you the location of his fleet on the upper grid.
PLAYING ANOTHER OPPONENT BY MODEM
───────────────────────────────────
Each player must have the following...
1. IBM or compatible computer with EGA/VGA graphics.
2. Hayes or 100% Hayes compatible modem.
3. A copy of the SAME VERSION OF BATTLE FLEET.
The modem switches should be set for auto answer, send result codes
and respond in English (verbose). The reason for this is that after
the communication link is established, the program will sit in a loop
until the response "CONNECT" is sent by the modem.
At the DOS prompt type BATLSHIP.EXE and select PLAY BY MODEM.
Determine beforehand who will be making the call. Tell the program
which COM-PORT your modem is attached to and whether you will be
receiving the call or making the call. If you will be making the call
you will be prompted to type the telephone number. After you have
typed the number, press enter.
Once the communication link is established between the modems, the game
will begin. Place your ships and try to destroy your opponents fleet.
(Note that the caller always takes the first shot.)
HAVE FUN!
(2)
PUBLIC SERVICE MESSAGE
────────────────────────
IF YOU LIKE THIS PROGRAM and would like to support my further efforts
in bringing useful, fun and affordable software to the SHARE-WARE field,
please consider registering your program copy for a small fee. In
doing so, you will receive technical support, notification of program
updates and new SHARE-WARE programs I might offer in the future.
Included in this documentation is a blank registration form. Please
fill it out and include it with your payment. Feel free to include
any comments or suggestions for improving the software or any ideas
you might have for future programs.
Remember, in order for the SHARE-WARE concept of software distribution
to succeed, people like you and I must support it. Please make copies
of this program for your friends and be sure to include this documenta-
tion file as it is the only way that I can continue to offer low cost,
quality software to the general public.
Thank you for YOUR support...
Sincerely,
Wade L. Corby
(3)
REGISTRATION FORM
───────────────────
(Please Print)
┌────────────────────────────────────────────┬─────────────────────────┐
│Name: │Telephone: │
├────────────────────────────────────────────┴─────────────────────────┤
│Address: │
├───────────────────────────────────┬─────────────────────┬────────────┤
│City: │State: │Zip: │
├───────────────────────────────────┴─────────────────────┴────────────┤
│Name Of Program And Version You Are Registering: │
└──────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────┐
│ * Comments Or Suggestions: │
│ ──────────────────────────────────────────────────────────────────── │
│ │
│ ──────────────────────────────────────────────────────────────────── │
│ │
│ ──────────────────────────────────────────────────────────────────── │
│ │
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│ │
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└──────────────────────────────────────────────────────────────────────┘
══════════════════════════════════════════════════════════════════════════
Please mail this registration form along with $15.00 to...
WADE L. CORBY
22520 - N.E. 19th. Place
Redmond, WA 98053
══════════════════════════════════════════════════════════════════════════
* Feel free to send comments and suggestions without registration fee.
(4)