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GHOSTTWN.DAT
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1987-06-20
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1,869 lines
ROOM 2
PRAIRIE
NORTH 10
NORTHEAST 11
NORTHWEST 9
WEST 14
SOUTH 19
SOUTHEAST 20
EAST 15
END_ROOM
ROOM_DESCR 2
You are in a Prairie, There is nothing but grass to be seen for miles around.
END_ROOM_DESCR
ROOM 3
Foothills
SOUTH 8
SOUTHEAST 9
EAST 4
END_ROOM
ROOM_DESCR 3
You are in the Foothills, The mountains to the North & West are unclimbable.
END_ROOM_DESCR
ROOM 4
Foothills
WEST 3
SOUTH 9
SOUTHEAST 10
EAST 5
END_ROOM
ROOM_DESCR 4
You are in the Foothills, The Northern mountains are unclimbable
END_ROOM_DESCR
ROOM 5
Foothills
WEST 4
SOUTH 10
SOUTHEAST 11
EAST 6
END_ROOM
ROOM_DESCR 5
You are in the Foothills, The Northern mountains are unclimbable
END_ROOM_DESCR
ROOM 6
Foothills
WEST 5
SOUTH 11
SOUTHEAST 12
EAST 7
END_ROOM
ROOM_DESCR 6
You are in the foothills, The Northern mountains are unclimbable
END_ROOM_DESCR
ROOM 7
Foothills
WEST 6
SOUTH 12
END_ROOM
ROOM_DESCR 7
You are in the Foothills, The Northern and Eastern mountains are unclimbable
END_ROOM_DESCR
ROOM 8
Foothills
NORTH 3
NORTHEAST 4
SOUTH 13
SOUTHEAST 14
EAST 9
END_ROOM
ROOM_DESCR 8
You are in the foothills, The Western mountains are unclimbable
END_ROOM_DESCR
ROOM 9
Prairie
NORTH 4
NORTHEAST 4
NORTHWEST 3
WEST 8
SOUTH 14
SOUTHEAST 2
EAST 10
END_ROOM
ROOM_DESCR 9
You are in a Prairie, There is nothing but grass to be seen for miles around
END_ROOM_DESCR
ROOM 10
Prairie
NORTH 5
NORTHEAST 6
NORTHWEST 4
WEST 9
SOUTH 2
SOUTHEAST 15
EAST 11
END_ROOM
ROOM_DESCR 10
You are in a Prairie, There is nothing but grass to be seen for miles around
END_ROOM_DESCR
ROOM 11
Prairie
NORTH 6
NORTHEAST 7
NORTHWEST 5
WEST 10
SOUTH 15
SOUTHEAST 16
EAST 12
END_ROOM
ROOM_DESCR 11
You are in a Prairie, There is nothing but grass to be seen for miles around
END_ROOM_DESCR
ROOM 12
Foothills
NORTH 7
NORTHWEST 6
WEST 11
SOUTH 16
END_ROOM
ROOM_DESCR 12
You are in the foothills, The Eastern mountains are unclimbable
END_ROOM_DESCR
ROOM 13
Foothills
NORTH 8
NORTHEAST 9
SOUTH 17
SOUTHEAST 18
EAST 14
END_ROOM
ROOM_DESCR 13
You are in the foothills, The Western mountains are unclimbable
END_ROOM_DESCR
ROOM 14
Prairie
NORTH 9
NORTHEAST 10
NORTHWEST 8
WEST 13
SOUTH 18
SOUTHEAST 19
EAST 2
END_ROOM
ROOM_DESCR 14
You are in a Prairie, There is nothing but grass to be seen for miles around
END_ROOM_DESCR
ROOM 15
Prairie
NORTH 11
NORTHEAST 12
NORTHWEST 10
WEST 2
SOUTH 20
SOUTHEAST 21
EAST 16
END_ROOM
ROOM_DESCR 15
You are in a Prairie, There is nothing but grass to be seen for miles around
END_ROOM_DESCR
ROOM 16
Foothills
NORTH 12
NORTHWEST 11
WEST 15
SOUTH 21
END_ROOM
ROOM_DESCR 16
You are in the foothills, The Eastern Mountains are unclimbable
END_ROOM_DESCR
ROOM 17
Foothills
NORTH 13
NORTHEAST 14
SOUTH 22
SOUTHEAST 23
EAST 18
END_ROOM
ROOM_DESCR 17
You ar in the Foothills, The Western mountains are unclimbable
END_ROOM_DESCR
ROOM 18
Prairie
NORTH 14
NORTHEAST 2
NORTHWEST 13
WEST 17
SOUTH 23
EAST 19
END_ROOM
ROOM_DESCR 18
You are in a Prairie, There is nothing but grass to be seen for miles around
END_ROOM_DESCR
ROOM 19
Foothills
NORTH 2
NORTHEAST 15
NORTHWEST 14
WEST 18
EAST 20
END_ROOM
ROOM_DESCR 19
You are in the foothills, The Southern Mountains are unclimbable
END_ROOM_DESCR
ROOM 20
Foothills
NORTH 15
NORTHEAST 16
NORTHWEST 2
WEST 19
END_ROOM
ROOM_DESCR 20
Foothills
END_ROOM_DESCR
ROOM 21
Mountain Pass
NORTH 16
SOUTH 26
END_ROOM
ROOM_DESCR 21
You are in a mountain pass. The pass generally travels North and south
There foothills North and a craggy dropoff South
END_ROOM_DESCR
ROOM 22
Foothills
NORTH 17
NORTHEAST 18
EAST 23
END_ROOM
ROOM_DESCR 22
You are in the foothills, The Western and Southern mountains box you in,
They are unclimbable
END_ROOM_DESCR
ROOM 23
Foothills
NORTH 18
NORTHEAST 19
NORTHWEST 17
WEST 22
EAST 24
END_ROOM
ROOM_DESCR 23
Foothills
END_ROOM_DESCR
ROOM 24
Mountain Pass
NORTHWEST 18
WEST 23
EAST 25
END_ROOM
ROOM_DESCR 24
You are in a narrow East to West Mountain Pass. The Mountains Northward and
Southward are unclimbable but there is an old trail Northwest that might
still be OK. That is if there are no rock falls.
END_ROOM_DESCR
ROOM 25
Box Canyon
WEST 24
END_ROOM
ROOM_DESCR 25
You are in a very pretty box canyon. The surrounding mountains are covered in
snow (sorry you can't climb them either). There is nothing but peace and
quiet here. The only way out is the way you came.
END_ROOM_DESCR
NOUN 201
rock
small
You see a little rock
WEIGHT 020
SIZE 010
LOCATION 25
END_NOUN
NOUN_DESCR 201
The rock is unremarkable
END_NOUN_DESCR
NOUN 202
stick
wooden
And there is a stick here
WEIGHT 010
SIZE 010
LOCATION 3
END_NOUN
NOUN_DESCR 202
The stick has a bit of hair stuck to it
END_NOUN_DESCR
NOUN 203
Cactus
Prickley
There's a prickley cactus here
PUSHABLE
WEIGHT 020
SIZE 015
LOCATION 19
END_NOUN
NOUN_DESCR 203
The cactus is prickley and sticks you whenever you touch it
END_NOUN_DESCR
PUSH_DESCR 203
O U C H !!!
END_PUSH_DESCR
NOUN 204
Paper
Yellow
There is a bit of yellowed paper here
READABLE
WEIGHT 005
SIZE 005
LOCATION 6
END_NOUN
NOUN_DESCR 204
The paper is old and the writing on is almost undecipherable.
END_NOUN_DESCR
TEXT 204
The paper reads:
This program brought to you through the courtesy of:
Mark Welsh & Ev Cheney. (the later SYSOP of the Factory BBS)
You can call Mark at (415) 664-2811 [BBS] and me at:
(415) 355-6047. Mark is also running Fido # 459.
... other than that, the note says ... you have a rocky road to follow
if you want to solve this game.
END_TEXT
NOUN 205
Hair
Grey
A bit of Grey hair is here
WEIGHT 005
SIZE 005
LOCATION 202
END_NOUN
NOUN_DESCR 205
It looks like rabbit hair. There is little blood on it too!
END_NOUN_DESCR
ROOM 26
Rocky cragg
NORTH 21
DOWN 27
END_ROOM
ROOM_DESCR 26
South you look back on the Prairie, Down below is a barely climbable
ledge. Below that is nothing but a desert. The Cragg has a few niches
and is very narrow. The foot path is only inches wide.
END_ROOM_DESCR
CREATURE 301
snake
Rattle
From a niche, a snake strikes at you as you try to pass
LOCATION 26
WEAPON 201
THRESHHOLD 5
HOSTILE
END_CREATURE
CREATURE_DESCR 301
The snake is a classic Rattle snake. He is in particularly bad humor today.
He probably hasn't eaten anything in a week or more but he's really mad!
There is no escaping it ... it is going to be you or him!!!!!
END_CREATURE_DESCR
ROOM 27
Cliff
UP 26
DOWN 31
END_ROOM
ROOM_DESCR 27
You are half way up ( or down ) a precipice. The rocks slide beneath your feet
and you can barely maintain your footing. If you don't keep going, the whole
mountain may fall, carrying you to your untimely demise.
END_ROOM_DESCR
ROOM 28
Cliff
GAME_END
END_ROOM
ROOM_DESCR 28
You are half way up ( or down ) a precipice. The rocks slide beneath your feet
and you can barelt maintain your footing. Suddenly your foot slips! The rocks
give ways and you fall to your death into the desert below.
END_ROOM_DESCR
ROOM 29
Desert
SOUTH 32
SOUTHEAST 33
EAST 30
END_ROOM
ROOM_DESCR 29
You are in a desert. North and West are bounded buy a deep canyon.
END_ROOM_DESCR
ROOM 30
desert
WEST 29
SOUTH 33
SOUTHEAST 34
EAST 31
END_ROOM
ROOM_DESCR 30
You are in the desert. Northward is bounded by a deep canyon.
END_ROOM_DESCR
ROOM 31
Desert
WEST 30
SOUTH 34
UP 28
END_ROOM
ROOM_DESCR 31
You are in the desert. To the East is a dense thicket of Sage brush. Above you
you see a cliff. Northward is a deep canyon
END_ROOM_DESCR
ROOM 32
Desert
NORTH 29
NORTHEAST 30
SOUTH 35
SOUTHEAST 36
EAST 33
END_ROOM
ROOM_DESCR 32
You are in the desert. Westward is a deep canyon.
END_ROOM_DESCR
ROOM 33
Desert
NORTH 30
NORTHEAST 31
NORTHWEST 29
WEST 32
SOUTH 36
SOUTHEAST 37
EAST 34
END_ROOM
ROOM_DESCR 33
Desert
END_ROOM_DESCR
ROOM 34
Desert
NORTH 31
NORTHWEST 30
WEST 33
SOUTH 37
END_ROOM
ROOM_DESCR 34
You are in the desert. Eastward is a dense patch of tumbleweed
END_ROOM_DESCR
ROOM 35
Desert
NORTH 32
NORTHEAST 33
EAST 36
END_ROOM
ROOM_DESCR 35
Desert
END_ROOM_DESCR
ROOM 36
Desert
NORTH 33
NORTHEAST 34
NORTHWEST 32
WEST 35
EAST 37
SOUTH 38
END_ROOM
ROOM_DESCR 36
Desert
END_ROOM_DESCR
NOUN 206
Lantern
Railroad
An old Railroad lantern is here
LOCATION 32
IS_LIGHT
WEIGHT 001
SIZE 001
END_NOUN
NOUN_DESCR 206
The lantern still has a bit of fuel in it. There is also a striker attached
beneath the globe that seems to have some flint in it.
END_NOUN_DESCR
ROOM 37
Desert
NORTH 34
NORTHEAST 39
NORTHWEST 33
WEST 36
SOUTH 39
SOUTHEAST 39
EAST 39
END_ROOM
ROOM_DESCR 37
South and East is a fast flowing D E E P river. Suicide to go that way.
END_ROOM_DESCR
ROOM 38
Cave
NORTH 36
WEST 40
LIGHT 206
POINTS 5
END_ROOM
ROOM_DESCR 38
You have stepped into the opening of a cave. The Cave was hidden by
Sage brush making it un-noticable.
END_ROOM_DESCR
ROOM 39
Raging River
GAME_END
END_ROOM
ROOM_DESCR 39
You have stepped in to raging river. The water is deep, cold and flowing
at a tremendous rate. You try to swin but the current pulls you under.
Your last thoughts are of "MOMMY!" your last words are, "OH S--T!"
END_ROOM_DESCR
ROOM 40
Cave
SOUTH 41
EAST 38
LIGHT 206
END_ROOM
ROOM_DESCR 40
The cave undulates East and South. There are little sparkles in the walls
but scraping at them reveals nothng.
END_ROOM_DESCR
ROOM 41
Cave
NORTH 40
WEST 42
EAST 43
LIGHT 206
END_ROOM
ROOM_DESCR 41
There are exits going East, West and North
END_ROOM_DESCR
NOUN 207
Chest
Iron
There is a heavy iron chest partially buried in the rubble
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 210
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 41
END_NOUN
NOUN_DESCR 207
The Iron Chest is old, very old. But there are marks around the lock
that look very recent in origin. Someone has been tampering with it!
END_NOUN_DESCR
NOUN 208
gun
Six
There is a Six Gun here
WEIGHT 020
SIZE 010
LOCATION 207
POINTS 05
CAN_SHOOT
NUM_SHOTS 6
END_NOUN
NOUN_DESCR 208
The Six gun is of the old western "Hogs leg" type. It is a .44 Caliber,
black powder weapon. Black powder has been known to missfire or not
go off at all.
END_NOUN_DESCR
NOUN 209
dust
Gold
There is a bag of gold dust here
WEIGHT 010
SIZE 005
LOCATION 207
POINTS 20
END_NOUN
NOUN_DESCR 209
The bag of gold dust is very valuable (20 points).
END_NOUN_DESCR
NOUN 210
key
Brass
There is a brass key here
TURNABLE
WEIGHT 005
SIZE 005
LOCATION 43
POINTS 05
END_NOUN
NOUN_DESCR 210
The brass key looks worn and shiny.
END_NOUN_DESCR
TURN_DESCR 210
As you turn the key, you hear a rusty scrape indside the lock.
END_TURN_DESCR
CREATURE 302
Miner
Old
There is a burly old miner here
LOCATION 43
WEAPON 202
THRESHHOLD 3
HOSTILE
END_CREATURE
CREATURE_DESCR 302
The Old Miner is angry that you have found his secret mine. "You won't
get out of here alive", He growls!
END_CREATURE_DESCR
ROOM 42
Cave
WEST 44
EAST 41
LIGHT 206
POINTS 5
END_ROOM
ROOM_DESCR 42
There is a bit of light coming from the West. Eastward the Cave
is enveloped in darkness
END_ROOM_DESCR
ROOM 43
Mine
WEST 41
LIGHT 206
POINTS 10
END_ROOM
ROOM_DESCR 43
You have entered a mine shaft deep within the cave. Various tools used
to dig in the mine are scattered about. So are a few fresh bones of
other travelers. The walls sparkle with gold, but they also glint
with the bright red color of drying blood!
END_ROOM_DESCR
NOUN 211
Shovel
Long-handled
There is a Long-handled shovel here
WEIGHT 005
SIZE 005
LOCATION 43
POINTS 50
END_NOUN
NOUN_DESCR 211
The shovel has signs of blood on it.
END_NOUN_DESCR
NOUN 212
axe
iron
There is an Iron axe here
WEIGHT 005
SIZE 005
LOCATION 43
POINTS 05
END_NOUN
NOUN_DESCR 212
The iron axe shows signs of heavy use
END_NOUN_DESCR
ROOM 44
Clearing
NORTH 46
NORTHWEST 45
WEST 47
SOUTH 49
UP 45
END_ROOM
ROOM_DESCR 44
You are in a clearing in a Forest of Yucca Plants. East there is an opening
in the face of a hill. Otherwise the Eastward side is unclimbable. A number
of foot paths take off in all other directions. There is even one which
works its way up a little mound North and West of you.
END_ROOM_DESCR
ROOM 45
Mound of mine tailings
NORTH 52
NORTHEAST 53
NORTHWEST 52
WEST 51
SOUTHEAST 44
DOWN 44
POINTS 5
END_ROOM
ROOM_DESCR 45
You stand on a mound of mine tailings. The worthless debris left over
after the valuable minerals are removed. You look about you and
realize you can now see above the Yucca cactus forest. Far to the South
you see a whisp of smoke. Perhap a town or at least a cabin is in that
direction. North East you see a mountain range in the distance but to get
there you would have to penetrate the Yucca. Below is a clearing and
the opening to a cave. West and north are limitless deserts.
END_ROOM_DESCR
ROOM 46
Yucca forest
NORTH 53
SOUTH 44
END_ROOM
ROOM_DESCR 46
You are in an almost inpenetrable forest of Yucca cactus plants
A barely visable animal path (Burros?) leads North and South
END_ROOM_DESCR
ROOM 47
Yucca forest
SOUTH 48
SOUTHEAST 49
EAST 44
END_ROOM
ROOM_DESCR 47
You are in an almost inpenetrable forest of Yucca plants
A path wends its way East and South. Another dissapears into the Yucca in
a Southeasterly direction
END_ROOM_DESCR
ROOM 48
Yucca forest
NORTH 47
NORTHEAST 44
SOUTH 54
EAST 49
END_ROOM
ROOM_DESCR 48
You are in an almost inpenetrable Yucca forest. Paths lead North, South and
East.
END_ROOM_DESCR
ROOM 49
Yucca forest
NORTH 44
NORTHWEST 47
WEST 48
END_ROOM
ROOM_DESCR 49
You are in an unpenetrable Yucca forest. South and East are completely blocked
while paths lead in a number of other directions.
END_ROOM_DESCR
ROOM 50
Yucca forest
NORTH 53
NORTHEAST 53
NORTHWEST 53
WEST 53
SOUTH 53
SOUTHEAST 53
EAST 53
END_ROOM
ROOM_DESCR 50
You are in an inpenetrable Yucca forest. Paths turn an twist through
the Yuccaa in all directions.
END_ROOM_DESCR
ROOM 51
Desert
NORTH 52
NORTHEAST 52
NORTHWEST 52
WEST 52
SOUTH 52
SOUTHEAST 52
EAST 52
UP 52
DOWN 52
END_ROOM
ROOM_DESCR 51
Desert
END_ROOM_DESCR
ROOM 52
Desert
NORTH 51
NORTHEAST 51
NORTHWEST 51
WEST 51
SOUTH 51
SOUTHEAST 51
EAST 51
UP 51
DOWN 51
END_ROOM
ROOM_DESCR 52
Desert
END_ROOM_DESCR
ROOM 53
Yucca forest
NORTH 50
NORTHEAST 29
NORTHWEST 50
WEST 50
SOUTH 46
SOUTHEAST 50
EAST 50
END_ROOM
ROOM_DESCR 53
You are in an inpenetrable Yucca forest. Paths twist and turn their way
through the Yucca plants
END_ROOM_DESCR
ROOM 54
Dirt road
NORTH 48
WEST 61
SOUTH 55
EAST 61
END_ROOM
ROOM_DESCR 54
You are on a dirt road that runs, roughly, North and South.
The East and West borders of which are fenced with mean looking
barbed wire strung in 4 layers on old Manzanita posts. South you see
a town. It appears to be almost deserted except for a wisp of smoke
coming from one of the buildings.
END_ROOM_DESCR
ROOM 55
Rutted street
NORTH 54
WEST 70
SOUTH 56
EAST 64
END_ROOM
ROOM_DESCR 55
You are on a rutted street that goes North and South. On the East side of
the street is an old Saloon. West is a Hotel. The buildings are faded and
on the Gaudy paint is peeling from them.
THE ENTIRE TOWN HAS AN UNREAL FEEL ABOUT IT!
As if it might vanish in a puff of smoke on a hot day!
END_ROOM_DESCR
ROOM 56
Rutted street
NORTH 55
SOUTH 57
EAST 69
END_ROOM
ROOM_DESCR 56
The street continues North and South. On the West side of the street is
a Laundry. The door is bolted shut. On the East side is an old Stable.
END_ROOM_DESCR
ROOM 57
Rutted street
NORTH 56
SOUTH 58
EAST 80
END_ROOM
ROOM_DESCR 57
The street continues North and South. On the east side of the street is
and old beanery. There is a sign in the window. West is an adobe wall.
You can see a window with heavy bars in that wall. You can feel eyes on
the back of your neck! There seems to be a little wisp of smoke coming
from behind the Beanery.
END_ROOM_DESCR
ROOM 58
Rutted street
NORTH 57
WEST 77
SOUTH 59
EAST 82
END_ROOM
ROOM_DESCR 58
The street continues North and South. But There is someone in the street south
of you. On the east side of the street is an Undertaker's office and on the
West side is the Sheriff's office.
END_ROOM_DESCR
NOUN 243
Sign
Faded
There is a sign behind the glass window of the beanery
UNMOVABLE
READABLE
END_NOUN
NOUN_DESCR 243
The sign is faded and the dust on the glass make if hard to read.
END_NOUN_DESCR
TEXT 243
The sign reads: "BRIMSTONE CAFE"
"No shirt, no Shoes, No gun, No spurs, No hat ... No service"
" One waitress - No tipping, pinching or Funny fingers! "
END_TEXT
ROOM 59
Rutted street
NORTH 58
WEST 79
SOUTH 60
EAST 84
END_ROOM
ROOM_DESCR 59
The street continues North and South. A man is hanging around he front of the
Post office watching the street. The Post office is on the East side while
there is a Bank on the West side.
END_ROOM_DESCR
CREATURE 303
Man
Gun
There is a gun man here with his guns drawn ready to shoot
LOCATION 59
WEAPON 208
THRESHHOLD 2
HOSTILE
END_CREATURE
CREATURE_DESCR 303
The Gun man says," I've been waitin' fur ya, Tex! It's Hi-Noon and
show down time!"...you try to explain that your name isn't Tex but
he doesn't seem to want to listen .....
END_CREATURE_DESCR
ROOM 60
Dirt road
NORTH 59
WEST 61
SOUTH 62
EAST 61
END_ROOM
ROOM_DESCR 60
You are on a North South dirt road. East and west are fenced with Mean looking
barbed wire on splintery, but sturdy looking posts. The wire is a little
rusty but the barbs are long and sharp.
END_ROOM_DESCR
ROOM 61
Field
GAME_END
END_ROOM
ROOM_DESCR 61
You have climbed over the barbed wire fence, but in doing so the sharpened
barbs on the wire have cut your skin to ribbons. Splinters from the
posts fester quickly but before you can die of blood poisoning you
die from loss of blood.
END_ROOM_DESCR
ROOM 62
Dirt road
NORTH 60
WEST 61
SOUTH 63
EAST 61
END_ROOM
ROOM_DESCR 62
You are on an North South dirt road. East and West are fenced with mean
looking barbed wire.
END_ROOM_DESCR
ROOM 63
Dirt road
NORTH 62
WEST 61
SOUTH 62
EAST 61
END_ROOM
ROOM_DESCR 63
You are on a North South dirt road. East and West are fenced with mean
looking barbed wire.
END_ROOM_DESCR
ROOM 64
Saloon
WEST 55
UP 65
END_ROOM
ROOM_DESCR 64
You are in a Saloon. Dust and cobwebs lie everywhere. There are bullet
holes in the Tables and Bar. There are stairs which lead to landing and
West of you is the street.
END_ROOM_DESCR
CREATURE 304
Bart
Black
The threatening ghost of Black Bart is here, he grabs at you!
LOCATION 64
WEAPON 208
THRESHHOLD 2
HOSTILE
END_CREATURE
CREATURE_DESCR 304
The ghost of Black Bart, the meanest, orneryist, nastyist Bandito that
ever walked the earth, appears in front of you. He mentions something
gruffley about not liking the way you walk! He swears he'll tear you
limb from limb!
END_CREATURE_DESCR
NOUN 213
Spitoon
Brass
There is a brass spitoon here
WEIGHT 005
SIZE 005
LOCATION 64
POINTS 01
END_NOUN
NOUN_DESCR 213
The spitoon is made of brass. It hasn't been cleaned for a long time!
END_NOUN_DESCR
NOUN 214
Whiskey
Bottle of
There is a bottle of whisky here
DRINKABLE
READABLE
WEIGHT 001
SIZE 005
LOCATION 64
POINTS 01
END_NOUN
NOUN_DESCR 214
The bottle of whiskey is dusty and the lable is barely readable. The liquid
inside still looks clear, however.
END_NOUN_DESCR
TEXT 214
The lable says, "Pure 120 proof PANTHER PISS"
Bottled in Wauxahauche, Texas
1862
By Ernist & Julio Markowitz
****
"Good for what ails you"
**
END_TEXT
NOUN 215
Bar
Oak
There is a long Oaken Bar here
CLOSABLE
CLOSED
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 64
END_NOUN
NOUN_DESCR 215
The bar is 20 feet long and made of solid Oak. There are bullet holes in it.
There is also a door enclosing some shelves built into it
END_NOUN_DESCR
NOUN 216
shotgun
12-guage
There is a 12-guage Shotgun here
WEIGHT 010
SIZE 010
LOCATION 215
POINTS 10
CAN_SHOOT
NUM_SHOTS 3
END_NOUN
NOUN_DESCR 216
The shotgun has a Damascus barrel and is quite valuable. There were three
shells for it when you originally found it.
END_NOUN_DESCR
ROOM 65
Top of Stairs
NORTH 67
SOUTH 68
EAST 66
DOWN 64
LIGHT 206
POINTS 5
END_ROOM
ROOM_DESCR 65
You are the top of the stairs looking down toward the Saloon. East, North and
South of you are doors. Each is slightly ajar.
END_ROOM_DESCR
ROOM 66
Bedroom
WEST 65
END_ROOM
ROOM_DESCR 66
You are in a bedroom. A large 4 poster bed and a dresser are all the
furnishings in this room. It appears the young women who used this
room plied a brisk trade. The bed is sagging in the middle.
END_ROOM_DESCR
NOUN 217
four-poster
brass
A brass, four-poster bed occupies most of the room
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 66
END_NOUN
NOUN_DESCR 217
The bed sags badly in the middle. The mattress is stained with old sweat.
END_NOUN_DESCR
NOUN 218
Box
Jewelry
A gaily decorated Jewelry box is here
CLOSABLE
CLOSED
WEIGHT 005
SIZE 005
LOCATION 219
POINTS 05
END_NOUN
NOUN_DESCR 218
The jewelry box is decorated with gold and mother of pearl.
END_NOUN_DESCR
NOUN 219
Dresser
Wooden
There is an old wooden dresser here.
CLOSABLE
CLOSED
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 66
END_NOUN
NOUN_DESCR 219
The old wooden dresser has seen better times when it was filled with
dainty women's things. It still smells a little of the cheap purfumes
used in those days gone by.
END_NOUN_DESCR
NOUN 220
Mattress
Lumpy
There is a lumpy, stained mattress here
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 66
END_NOUN
NOUN_DESCR 220
The mattress is lumpy and stained with old sweat. A testiment to to the trade
plied by the women who used it to earn a meager living in this town.
END_NOUN_DESCR
ROOM 67
Bedroom
SOUTH 65
END_ROOM
ROOM_DESCR 67
You stand in a shabby bedroom. A securly closed window looks out to the
street below. In the distance, an armed man paces in the dust as if he
were waiting for someone. The few pieces of furniture are shattered
beyond recognition.
END_ROOM_DESCR
NOUN 221
Letter
old
There is an old, crumpled letter here
READABLE
WEIGHT 001
SIZE 001
LOCATION 67
END_NOUN
NOUN_DESCR 221
The letter is crumpled but you make out that the writing is in a woman's hand
END_NOUN_DESCR
TEXT 221
The letter reads,
"Dear father ...,
The Sheriff of this town is an evil man. He threatens me daily and
forces me to work in the Saloon. He makes me entertain his cowboy
friends and keeps all the money I make. They make me do degrading
things. I hope you will come soon to rescue me ......"
The letter is not finished ... and was obviously never mailed.
END_TEXT
ROOM 68
Bathroom
NORTH 65
END_ROOM
ROOM_DESCR 68
You are in an old fashioned "bathroom", The tub and fixtures are long gone
with only dents in the floor to show where they had been. Scratched on
one wall are a number of rude messages. The door to the landing is North
of you
END_ROOM_DESCR
NOUN 222
messages
rude
A number of rude messages are scratched into the wall
UNMOVABLE
READABLE
WEIGHT 150
SIZE 150
LOCATION 68
END_NOUN
NOUN_DESCR 222
Some of the messages are V E R Y expicit!
END_NOUN_DESCR
TEXT 222
The messages read:
Sally Ann gives good head! Black bart farts!
Maria's tits are bigger than Juanita's
Sally don't have anything in her head! Who says? ...Juanita.
We are all going to end up
at the Undertakers. Everyone
gets a free pine box! I DO! ...Maria.
Susan has a great Butt! Black Bart.
I ain't never goin' to Die! ... Lucky Joe
Hope you get Susan's fleas, Bart!
Lucky Joe 1835 to 1857. R.I.P.
END_TEXT
ROOM 69
Stables
WEST 56
END_ROOM
ROOM_DESCR 69
You are in the stables. The smell of horse manure still pervades the air.
END_ROOM_DESCR
ROOM 70
Brimstone Hotel
EAST 55
UP 73
END_ROOM
ROOM_DESCR 70
You are in the lobby of the old brimstone Hotel. The threadbare carpet
attests to the traffic in this old building. East is the street. There
are stairs leading to the rooms above.
END_ROOM_DESCR
NOUN 223
Book
Registration
There is a Hotel registration book bolted to the counter
CLOSABLE
CLOSED
UNMOVABLE
READABLE
WEIGHT 150
SIZE 150
LOCATION 70
END_NOUN
NOUN_DESCR 223
The register is a huge book with many pages. It is bound in leather
and bolted to the counter
END_NOUN_DESCR
TEXT 223
The Book says:" All visitors must register"
END_TEXT
NOUN 224
Page
Registration
There is a partially torn page here
UNMOVABLE
READABLE
WEIGHT 001
SIZE 001
LOCATION 223
END_NOUN
NOUN_DESCR 224
The page seems to be the last entries in the book. The last date on the
page is a week ago.
END_NOUN_DESCR
TEXT 224
The page reads, in part:
Jose Sanchez Topeka, Kansas (An old entry)
Black Bart None o ur bizness (An old entry)
Juanita Corvalis Mexico (An old entry)
John Smith Phoenix (An old entry)
X X (An old scrawl)
Sam Jones Sheriff (More recent)
Lorretta Smith Boston (A week old)
END_TEXT
ROOM 71
Room #1
SOUTH 73
END_ROOM
ROOM_DESCR 71
You are in room #1. There are signs of a recent struggle here. A picture
on the wall shows A man and woman. The man seems to be a Lawman while the
woman looks frail and scared.
END_ROOM_DESCR
ROOM 72
Room #2
EAST 73
END_ROOM
ROOM_DESCR 72
You are in room #2. A window overlooks the street and you notice a
wisp of smoke coming from a pipe on top of the beanery across the street
The room is otherwise empty except for the scratches on the peeling
wallpaper. The scratches seem fresh.
END_ROOM_DESCR
NOUN 225
Bedding
Crumpled
There is some crumpled bedding on the floor
UNMOVABLE
LOCATION 72
WEIGHT 001
SIZE 001
END_NOUN
NOUN_DESCR 225
The crumpled bedding appears to have been slept in recently. There are
remnents of food, women's clothing and scratches on the floor nearby.
END_NOUN_DESCR
NOUN 226
dress
woman's
There is a woman's dress here
WEIGHT 005
SIZE 005
LOCATION 72
POINTS 01
END_NOUN
NOUN_DESCR 226
The dress is torn. As if it had been ripped off its owner. The seams
have parted and many buttons are missing.
END_NOUN_DESCR
ROOM 73
Top of Stairs
NORTH 71
WEST 72
SOUTH 74
DOWN 70
END_ROOM
ROOM_DESCR 73
You are at the top of a winding staircase. There are three doors here labeled
#1, #2 and #3. There are new scuff marks across the ancient carpeting that
indicate someone, or something, had been forcibly dragged through here.
END_ROOM_DESCR
ROOM 74
Room #3
NORTH 73
LIGHT 206
POINTS 10
END_ROOM
ROOM_DESCR 74
You are in room #3. There are signs here that someone had been kept a
prisoner for a while in this room.
END_ROOM_DESCR
NOUN 227
rope
hemp
There is a piece of rope here
WEIGHT 005
SIZE 005
LOCATION 74
POINTS 01
END_NOUN
NOUN_DESCR 227
The rope looks like it has been recently used to tie something. It is a rough
and fiberous rope that chaffs the skin.
END_NOUN_DESCR
NOUN 228
note
scribbled
There is a note here
READABLE
WEIGHT 005
SIZE 005
LOCATION 74
END_NOUN
NOUN_DESCR 228
The note is written in lip rouge. It is smeared and hastely composed.
END_NOUN_DESCR
TEXT 228
The note is hard to read. The parts you can read are:
Jack -f you f-nd -his th--e i- a -ec-et t--n-l out o- -he -ai-
You can --en -- by pu-h--g -h- --bl- Lorr--ta
-leas- -elp me!
END_TEXT
ROOM 75
Jail Cell
SOUTH 77
END_ROOM
ROOM_DESCR 75
You are in a stone Jail cell. Luckily the cell door is wide open.
END_ROOM_DESCR
ROOM 76
Jail Cell
SPECIAL 63
KEY 229
END_ROOM
ROOM_DESCR 76
You are in a jail cell. The door is closed and locked.
END_ROOM_DESCR
SPECIAL 63
As you move the table, a trap door is revealed. You quickly climb down
into the tunnel and close the door. After wandering several hours in the
dark, wet and cramped tunnel you finallly see a light. You emerge from
beneath a barbed wire fence to stand on a dirt road. The fence immediately
snaps back to hide the exit to the tunnel.
END_SPECIAL
NOUN 229
Table
Wood
A heavy wooden table is in the corner of the cell
PUSHABLE
READABLE
WEIGHT 150
SIZE 150
LOCATION 76
END_NOUN
NOUN_DESCR 229
The table is covered with carved initials and dates. You are not the first
prisoner to this cell. Not by a long shot!
END_NOUN_DESCR
TEXT 229
On the table are initials and dates. There are one or two short comments as
well. Examining them you see:
A.J.S. 1848 "I didnt do it"
Big Willie 1854 They gonna Hang me tomarro
P.K. 1849 Ketched agin The Factory (415) 355-6047
RBS 1849 300-1200 Baud 24Hours
E.L.C. 1852 Here cums the judge
A.C. 1850 They cant keep me in here R.T eskaped June 3, 1853
RB 1853 how did he do it?
END_TEXT_DESCR
PUSH_DESCR 229
The table is heavy. it is carved all over with initials and dates. It
slowly scrapes across the stone floor .......
END_PUSH_DESCR
NOUN 230
BUNK
IRON
An iron bunk is bolted to the wall
PUSHABLE
PULLABLE
WEIGHT 150
SIZE 150
LOCATION 76
END_NOUN
NOUN_DESCR 230
The heavy iron bunk is connected to the wall with a heavy hinge and two
sturdy chains
END_NOUN_DESCR
PUSH_DESCR 230
You grunt as you push the bed upward. But it's too heavy for you and falls
back with a jarring clank!
END_PUSH_DESCR
PULL_DESCR 230
As you strain against the chains, the bunk creaks and groans. Suddenly
it drops about an inch and will move no further.
END_PULL_DESCR
ROOM 77
Sheriff's Office
NORTH 77
EAST 58
END_ROOM
ROOM_DESCR 77
You are in the Sheriff's office. There are two cells. One North of you
and the other West. The Door on the West cell is securely locked and
you notice a table and bunk inside. The other cell door is open. It
looks as if someone may heve been in there recently.
END_ROOM_DESCR
NOUN 231
poster
wanted
There is a wanted poster here
READABLE
WEIGHT 001
SIZE 001
LOCATION 77
POINTS 05
END_NOUN
NOUN_DESCR 231
The poster has a picture of a person on it. There are also some words
printed on it
END_NOUN_DESCR
TEXT 231
The poster reads:
WANTED
FOR MURDER, EXTORTION, BANK ROBBING
SPITTING AND CARD PLAYING
DEAD OR ALIVE
$1000 REWARD
The name of this deperado is smeared and unreadable but the picture
looks a whole lot like you!
END_TEXT
ROOM 78
Bank Vault
EAST 86
POINTS 20
END_ROOM
ROOM_DESCR 78
You are inside the bank's vault. The Alarm goes off and you hear running
feet. The only exit is back to the East
END_ROOM_DESCR
NOUN 232
Bags
Money
There are money bags here
CLOSABLE
CLOSED
PULLABLE
WEIGHT 010
SIZE 010
LOCATION 78
POINTS 05
END_NOUN
NOUN_DESCR 232
The bags are marked "Property of Will's Far-to-go Bank"
END_NOUN_DESCR
PULL_DESCR 232
You drag the bags around for a while then get tired and quit
END_PULL_DESCR
NOUN 233
coins
gold
There are many gold coins here
IS_LIGHT
READABLE
WEIGHT 010
SIZE 010
LOCATION 232
POINTS 20
END_NOUN
NOUN_DESCR 233
The coins glow with the brilliance of pure gold
END_NOUN_DESCR
TEXT 233
Written on the coins is the legend: " IN GAGS WE TRUST "
Each coin is valued at $20.00 and you have hundreds
END_TEXT
ROOM 79
WILL'S FAR-TO-GO BANK
WEST 78
EAST 59
END_ROOM
ROOM_DESCR 79
You are in the bank. West is a large, open Vault. East is the street.
A sign on the wall says "Bank robbers will be hung, shot and otherwise
punished severely!"
END_ROOM_DESCR
ROOM 80
Beanery
WEST 57
EAST 81
END_ROOM
ROOM_DESCR 80
You are in an old beanery. Scraps of food and food stains are all about.
The tables and chairs are filthy and there is a kitchen to the East.
END_ROOM_DESCR
NOUN 234
Menu
Greasy
There is a greasy menu here
READABLE
WEIGHT 003
SIZE 003
LOCATION 80
POINTS 01
END_NOUN
NOUN_DESCR 234
The menu is made of cheap cardboard and the items and prices are
written on it in pencil
END_NOUN_DESCR
TEXT 234
The menu reads:
BRIMSTONE CAFE & BARBER SHOP
BLUE PLATE SPECIAL ... $18.00 BEVERAGES
WITH FOOD ........... 26.00 MILK ............... ARE YOU KIDDING?
COOKED .............. 31.00 COFFEE ............. $ .10
TODAY'S SPECIAL WHISKEY ............ .25
+---------------------+ BEER ............... .05
+ LORRETTA'S SURPRISE + PAUL MASON CHARDONNEY 8.20 BOTTLE
+---------------------+
SHAVE AND A HAIR CUT - 2 BITS
END_TEXT
NOUN 235
GIRL
CRYING
There is a hysterical girl here
IS_LIGHT
PUSHABLE
PLAYABLE
TURNABLE
PULLABLE
READABLE
WEIGHT 025
SIZE 025
LOCATION 81
POINTS 50
END_NOUN
NOUN_DESCR 235
The girl's name is Lorretta Smith. She is slim, yet has a beautiful figure.
Her shabby clothing, all torn and stained, cannot hide her ravishing form.
She is crying hysterically and is bleeding from a small cut on her lip.
She keeps pleading, "Help me escape, Please help me!" Over and over.
END_NOUN_DESCR
PUSH_DESCR 235
You give her a little push. She bangs her head on the wall. She cries
even louder and looks at you with fear in her eyes. Her hand brushes the
blood from lips, more soon comes.
END_PUSH_DESCR
PLAY_DESCR 235
You play with her tender body. She seems to respond to this but cannot stop
crying. Her hands fearfully touch you. She draws near and kisses you and you
feel her body tremble. Momentarily she presses her warm body against yours
then pulls quickly away. "Please don't hurt me!" she whimpers.
END_PLAY_DESCR
TURN_DESCR 235
You turn her around. The back of her dress is missing and you can see
fresh welts from a recent whipping on her back. Her firm round buttocks
and long, lean legs attract your attention. She turns back to saying,
"Don't beat me, Please don't beat me! I'll do anything you say!"
END_TURN_DESCR
PULL_DESCR 235
You roughly pull her to down. Then jump on top of her tender young
body. Through the thin fabric of her ruined dress you feel the hard nipples
of her form breasts, the strong stomach muscles and her warm loins pressed
against yours. She whimpers into your ear, "Use me if you must, but please,
help me escape from here!" She stares into your eyes. Her tears making
streaks down her face. You stand and help her up again. Her pain makes
her sob.
END_PULL_DESCR
TEXT 235
You read pain and fear in her eyes. Also hope that you may rescue her.
END_TEXT
NOUN 236
skillet
iron
There is a dirty iron skillet here
WEIGHT 015
SIZE 015
LOCATION 80
POINTS 05
END_NOUN
NOUN_DESCR 236
The iron skillet is caked with old food.
END_NOUN_DESCR
ROOM 81
Kitchen
WEST 80
POINTS 5
END_ROOM
ROOM_DESCR 81
You are in a kitchen where food has been recently prepared.
END_ROOM_DESCR
CREATURE 305
Sheriff
Brutal
There is an brutal looking Sheriff here
LOCATION 81
WEAPON 216
THRESHHOLD 1
HOSTILE
END_CREATURE
CREATURE_DESCR 305
The Sheriff is a mean one. He has obviously been abusing the girl. As you
enter the room he has her bent over the counter. Holding her hair in one
hand and feeling her breasts with the other he is brutally trying to rape
her. As he notices your presence, he casts the girl roughly aside, slapping
her face and Saying, "You little slut! Looks like another dumb son-of-a-
bit-- has come to rescue you!" With that he turns to face you. Snarling
like an old dog, he jumps at you .....
END_CREATURE_DESCR
CREATURE 306
Deputy
Fat
There is a fat, dirty looking Deputy here
LOCATION 75
WEAPON 208
THRESHHOLD 2
HOSTILE
END_CREATURE
CREATURE_DESCR 306
The deputy is Fat and ugly. He has been looking at the pictures in a
"Girlie" magazine and is obviously in a sweat. He casts the magazine
aside and stands up quickly for a man of his bulk. "What the hell do
you want," He grumbles. He pulls his gun on you .....
END_CREATURE_DESCR
CREATURE 307
Girl
Mexican
There is an attractive Senorita Lounging about the lobby.
LOCATION 70
WEAPON 211
THRESHHOLD 2
END_CREATURE
CREATURE_DESCR 307
As you examine the girl she examines you back, sizing you up and making
comparisons. Her peasant blouse hangs low off her shoulders revealing her
generous bosom. Her long, full, skirt, slit almost to her waist, reveals
a well tanned thigh. She laughs, playfully, and whispers a suggestion in
your ear. The act she describes stuns you and leaves you speechless!
END_CREATURE_DESCR
ROOM 82
Undertaker's office
WEST 58
EAST 83
END_ROOM
ROOM_DESCR 82
You have entered a dark and somber room. It is the Undertaker's office.
The smell of Formaldahyde and other chemicals stings your nose. All is
painted black here.
END_ROOM_DESCR
NOUN 237
calander
appointment
There is an appointment calander here
UNMOVABLE
READABLE
WEIGHT 150
SIZE 150
LOCATION 82
END_NOUN
NOUN_DESCR 237
The Appointment calander is fixed to the desk. There is writing on it.
END_NOUN_DESCR
TEXT 237
It says you are scheduled to be buried tommorrow. The pine box is ready
and waiting for your body.
END_TEXT
ROOM 83
workshop
WEST 82
SPECIAL 87
KEY 238
LIGHT 233
END_ROOM
ROOM_DESCR 83
You are in the Undertaker's workshop. The smell is awful. The workbench
is covered in stains but all the knives and things seem to be missing.
END_ROOM_DESCR
SPECIAL 87
As you turn the handle, the coffin opens wide. You look inside and
note that two people might fit inside it. You think for a second, then
climb inside the box. The lid slams shut!
END_SPECIAL
NOUN 239
coffin
pine
A large pine coffin is here
UNMOVABLE
READABLE
WEIGHT 150
SIZE 150
LOCATION 83
END_NOUN
NOUN_DESCR 239
The coffin rests on two saw horses. It is extreamly heavy looking.
There is writing on the lid.
END_NOUN_DESCR
TEXT 239
Enscribed on the lid is your name and today's date.
END_TEXT
NOUN 238
Handles
Brass
Brass handles decorate the coffin
UNMOVABLE
TURNABLE
WEIGHT 150
SIZE 150
LOCATION 83
END_NOUN
NOUN_DESCR 238
Brass handles are attached to the sides of the coffin
END_NOUN_DESCR
TURN_DESCR 238
The handles turn only very slowly. Nothing happens at first
*
END_TURN_DESCR
ROOM 84
Post office
WEST 59
EAST 85
END_ROOM
ROOM_DESCR 84
You are in the post office. Wanted posters are hung from most of the
walls, but the only one that interests you is the one with your
picture on it. The writing says," Wanted Dead or alive!" The bottom
part of the poster is torn away and missing.
END_ROOM_DESCR
ROOM 85
Sorting room
WEST 84
END_ROOM
ROOM_DESCR 85
You are in a mail sorting room
END_ROOM_DESCR
NOUN 240
POSTCARD
small
There is a postcard for you here
READABLE
WEIGHT 010
SIZE 010
LOCATION 85
POINTS 01
END_NOUN
NOUN_DESCR 240
The postcard looks official, have you read it yet?
END_NOUN_DESCR
TEXT 240
The postcard isn't a post card ... it's a bill from the BRIMSTONE HOTEL
for the rental of 88 rooms...
END_TEXT
ROOM 86
WILL'S FAR-TO-GO BANK
EAST 76
END_ROOM
ROOM_DESCR 86
You are in the bank. The vault behind you has closed. The Deputy sheriff
holds a gun on you and proclaims you are a bank robber. He will escort you
to Jail where you may not pass go or collect your $200.00. You see there
is no point in arguing ... he has you point blank. He points you toward
the Eastern door into the street and says,"Let's go pardner"
END_ROOM_DESCR
NOUN 241
deputy
clean-shaven
There is a deputy here
UNMOVABLE
PUSHABLE
WEIGHT 150
SIZE 150
LOCATION 86
END_NOUN
NOUN_DESCR 241
The deputy holds his gun on you and points toward the East
END_NOUN_DESCR
PUSH_DESCR 241
The deputy pushes you back.
END_PUSH_DESCR
NOUN 242
jewel
ruby
There is a ruby jewel on the underside of the lid
UNMOVABLE
PULLABLE
WEIGHT 150
SIZE 150
LOCATION 88
END_NOUN
NOUN_DESCR 242
The jewel catches your eye. Writing next to it specifies:
"Pull me to escape"
END_NOUN_DESCR
TURN_DESCR 242
You turn the jewel slightly to the left
END_TURN_DESCR
PULL_DESCR 242
You give the jewel a little tug ......
END_PULL_DESCR
ROOM 87
inside of coffin
SPECIAL 88
KEY 235
LIGHT 235
POINTS 20
END_ROOM
ROOM_DESCR 87
The coffin is lined in silk and very cramped. The lid refuses to open.
There is a ruby jewel on the underside of the lid. It can't be moved.
END_ROOM_DESCR
SPECIAL 88
You suddenly feel the Casket begin to move. From the sounds and motion
you figure out it is being loaded onto a hurst. The ride is long and
bumpy and the girl bounces against you often. Maybe this isn't so bad!
Suddenlythe Hurst stops and the casket is roughly dropped to the
ground. You hear the sounds of digging nearby.
END_SPECIAL
ROOM 88
Inside the coffin
SPECIAL 89
KEY 242
LIGHT 235
END_ROOM
ROOM_DESCR 88
Inside the coffin
END_ROOM_DESCR
SPECIAL 89
You hear a click, the coffin opens and you stand up. You help the girl
to her feet as well.
END_SPECIAL
ROOM 89
Safety
POINTS 20
END_ROOM
ROOM_DESCR 89
You have reached the safety of the girl's Father's Ranch. The Undertaker
was actually the girl's Father in diguise. She jumps for joy and embrasses
you. You have won this game
*
* *
Enter "Q" to end the game.
END_ROOM_DESCR
INTRO
*
You are a prospecter searching for gold and adventure. Another old
prospector has told you a story of a fabulous mine and an even richer
old ghost town near by the mine. While the town is supposedly deserted
there have been rumors of strange noises, gun fights and terrifying
screams coming from the place. One local rancher even mentioned that
his daughter (visiting from Boston) had disappeared one night. Most
folks suspected she had taken up with a traveling man, but who will
ever know. You have hiked long and hard for days only to find youself
lost in a trackless prairie with nothing but your wits to save
your life . . . . . . . . .
*
*
END_INTRO
CREATURE 308
Lion
Mountain
A hungry looking -semi transparent- mountain lion springs at you
LOCATION 48
WEAPON 212
THRESHHOLD 3
HOSTILE
END_CREATURE
CREATURE_DESCR 308
The slobbering creature growls and poises to spring! It's yellow eyes
firmly fixed upon your throat.
END_CREATURE_DESCR