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DEENA.DAT
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1987-06-20
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ROOM 2
Dungeon
EAST 5
END_ROOM
ROOM_DESCR 2
You are in a dungeon. The Cell door in the North wall is closed and locked.
You have been able to loosen a few stones in the East wall and have opened up
a small hole there.
END_ROOM_DESCR
NOUN 201
Body
Dead
There is the body of a dead prisoner laying on the floor
UNMOVABLE
TURNABLE
WEIGHT 150
SIZE 150
LOCATION 5
END_NOUN
NOUN_DESCR 201
The body has been here a long time and is beginning to rot. It lies face
down on the dirty stone floor.
END_NOUN_DESCR
TURN_DESCR 201
You turn the body over.
END_TURN_DESCR
NOUN 202
key
iron
There is an Iron Key here.
TURNABLE
WEIGHT 005
SIZE 005
LOCATION 6
POINTS 05
END_NOUN
NOUN_DESCR 202
The key is made of iron. It appears to be one which may unlock many doors.
___
/ _ \_____________
| (_) _____________|
\___/ | _|
|_|
END_NOUN_DESCR
TURN_DESCR 202
The key slowley turns. but nothing apparently happens.
END_TURN_DESCR
NOUN 203
Parchment
old
There is an old parchment here
READABLE
WEIGHT 001
SIZE 001
LOCATION 6
POINTS 05
END_NOUN
NOUN_DESCR 203
The Old Parchment has writing on it.
END_NOUN_DESCR
TEXT 203
The parchment reads:
________________________________________________
///\ \
/////\ YE OLDE ESKAPE PLANNE ------ \
: __| |
\_/__| If Goal ye have, this Gaol to flee, |
|_ Pay thee mind to thy warnings three. |
_>-------------- --- ---<
| Thy Master departs in smoke puryst Green |
| Kilt by it wrought in fire new seen. |
>-- |
| The water doth flow, t'ard caves and grills |
| And then silvery tune is played in trills |
| |
| To gain ye portal, help a wounded young man |
| A sword and a dagger are part of the plan_|
| -----<_
>--------- Merlin |
| |
| __ ___________________________________________
\ \\\/ // // / /
\__/_____________________________________________/
END_TEXT
NOUN 204
Torch
pitch
There is a pitch torch here
IS_LIGHT
WEIGHT 005
SIZE 001
LOCATION 2
POINTS 05
END_NOUN
NOUN_DESCR 204
The torch uses pitch as a fuel. When lit it gives a smokey, flikering light.
There is a small striker close to the flame to light the torch.
END_NOUN_DESCR
ROOM 3
Torture Room
WEST 8
EAST 4
SPECIAL 7
KEY 202
POINTS 5
END_ROOM
ROOM_DESCR 3
You stand in a torture chamber. The room is well equiped for the extraction
of the "Truth" from any hapless prisoner entrapped here. South is your cell
West is another and East is a staircase.
END_ROOM_DESCR
SPECIAL 7
You turn the key in the cell door. It unlocks with a "CLICK" and the door
squeeks open. You step into the cell and the door closes by itself. The
lock clicks into place again.
END_SPECIAL
ROOM 4
Dungeon
WEST 3
LIGHT 1
END_ROOM
ROOM_DESCR 4
You stand in a dungeon. The dungeon door is not locked. There is no need
as prisoner is manacled to the wall.
END_ROOM_DESCR
ROOM 5
Dungeon
WEST 2
SPECIAL 6
KEY 201
LIGHT 1
POINTS 5
END_ROOM
ROOM_DESCR 5
You are in another dungeon cell. The room has a corrupt smell. Probably from
the bloated body on the floor. There is a hole in the West wall. The Cell
Door in the North wall is tightly bolted.
END_ROOM_DESCR
SPECIAL 6
As you turn the body over ... you hear a little "Clink". The body rolls
back onto it's face.
END_SPECIAL
ROOM 6
Dungeon
WEST 7
LIGHT 1
END_ROOM
ROOM_DESCR 6
The body vanishes into a cloud of blue smoke. There is a hole in the West
wall. The Door in then North wall is tightly bolted.
END_ROOM_DESCR
ROOM 7
Dungeon
EAST 6
LIGHT 1
SPECIAL 3
KEY 202
POINTS 1
END_ROOM
ROOM_DESCR 7
You are in a dungeon. The Cell door in the North wall is closed and
locked. You have been able to loosen a few stones in the East wall and
have opened up a small hole there.
END_ROOM_DESCR
SPECIAL 3
As you turn the key in the lock you hear a "CLICK" and the door swings
open with a loud creak! You quietly, and carefully, go through the door
and it suddenly slams shut behind you.
END_SPECIAL
ROOM 8
Stone Stair case
EAST 3
UP 10
LIGHT 1
POINTS 5
END_ROOM
ROOM_DESCR 8
The stone stair case ascends upward into the structure. East is the entrance
to a torture chamber.
END_ROOM_DESCR
ROOM 9
Dungeon
GAME_END
END_ROOM
ROOM_DESCR 9
You find yourself firmly manacled to the wall. This time there will be no
escape. As the years pass, and torture and abuses continue, you slowly go
mad. Your days end as a drooling old woman. Reaching out to any who would
visit you to warn them of their folly.
END_ROOM_DESCR
NOUN 205
Bar
iron
There is an Iron Bar here
WEIGHT 050
SIZE 001
LOCATION 3
END_NOUN
NOUN_DESCR 205
The iron bar is heavy, about 50 pounds, you can barely lift it.
_______________________
()______________________)
END_NOUN_DESCR
NOUN 206
Whip
Rawhide
There is a Rawhide Whip here
WEIGHT 010
SIZE 001
LOCATION 3
END_NOUN
NOUN_DESCR 206
The Rawhide whip looks as if it could the skin off a dragon.
_________ *******
/ _______@\ @@@* ***
/ / \@\ /@@@@@ **** *
_________/ / \@@ @@ ** ** *
()_________/ \@@@@/ --====* ***
END_NOUN_DESCR
NOUN 207
Manacles
Iron
There are Iron Manacles here
WEIGHT 020
SIZE 001
LOCATION 3
END_NOUN
NOUN_DESCR 207
The iron manacles are heavy. You might be able to lift or perhaps throw them
_______ _______ (_) _ _ _
/ / __ \ / / __ \ _ _// \\ (_)(_)=(_)
/__/ /\\\ \ _ /__/ /\\\ \=(_)=(_) (_//_ \\_
| | | | | |(_| | | _| | | (_)(_) (_)
| | | |_| |_ | | |(_|_| | _// \\_ _//
\\\\ \/_/ /(_)=\\\\ \/_/ / _ _=(_) (_)=(_)
\__\____/ \\_ \__\____/ (_)=(_)
(_)=(_)=(_)=(_)
END_NOUN_DESCR
NOUN 208
Poker
Hot
There is a red hot poker here
WEIGHT 020
SIZE 001
LOCATION 3
END_NOUN
NOUN_DESCR 208
The poker has been heated in a Brazier hung from the Chamber ceiling.
\ | | / ~~~~~ ~~~~~ ~ ~~ ~
___________________________________ ~~ ~~~~~~
()__________________________________> --
/ | | \
END_NOUN_DESCR
NOUN 209
Brazier
Hot
The Hot Brazier has a very hot fire burning in it
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 3
END_NOUN
NOUN_DESCR 209
The hot brazier is firmly attached to the ceiling of the chamber. A
tremendous fire burns in it. _______
8 __( )__
8 _( _ ________)
8 __( _)__)
8 ( _ )
8 (_ (_ _) _)
/ \ (_ )
/ \ ( _)
| / + \ ( __)
\ /^ ^+ ^( _) /
\ /^^ ^^^ ^( ) /
__ _/_^_+__^____\_ __
|_____ _______|
/ ( o o o o o o ) \
( o o o o o )
(_________)
END_NOUN_DESCR
CREATURE 301
Master
Dungeon
The Dungeon Master notes your escape. He will probably kill you now
LOCATION 3
WEAPON 208
THRESHHOLD 1
HOSTILE
END_CREATURE
CREATURE_DESCR 301
The Dungeon Master growls, "Woman or no ... None escape these Dungeons
.... Alive!" The brute comes at you !!!
END_CREATURE_DESCR
CREATURE 302
Prisoner
Woman
There is a woman prisoner manacled to the wall. She is drooling.
LOCATION 4
WEAPON 205
THRESHHOLD 3
END_CREATURE
CREATURE_DESCR 302
The old woman deliriously tries to reach for you. Her clawlike hands stretch
toward you. Her drooling mouth tries to form words but her madness seems
complete! Her manacles rattle and clank as she tries to get close to you.
______________
___/ \_ __ _ _ _ _ _ _
_/ / \ \_/ /\(_)=(_)=(_)=(_)=(_)=(_)
__/ / |___ |_ / / /
/ / \ / / \ / \_ / / /\__
_/_/ /| \/___/ \ _ | \/ / / \___
// | \/-| | | ) / / / \___
/|_ |_ | | \ /_ / \__/\_ \____
( | :| \) \ _\ (/ / \_ \_____
V|/ |_/ \ \) / / \_ \__
\ \ \/ \_
\/ \_
END_CREATURE_DESCR
ROOM 10
Stone staircase
UP 11
DOWN 8
LIGHT 204
END_ROOM
ROOM_DESCR 10
The staircase is made of stone.
END_ROOM_DESCR
ROOM 11
Stone staircase
UP 12
DOWN 10
SPECIAL 15
KEY 210
LIGHT 204
POINTS 5
END_ROOM
ROOM_DESCR 11
The Staircase is made of stone.
END_ROOM_DESCR
SPECIAL 15
As your hand touches the mirror - It suddenly passes completely through the
glass. You are suddenly pulled forcably through the mirror and find
yourself standing on the opposite side of the wall. The mirror has vanished.
END_SPECIAL
NOUN 210
Mirror
Large
There is a large mirror attached to the wall
UNMOVABLE
PUSHABLE
WEIGHT 150
SIZE 001
LOCATION 11
END_NOUN
NOUN_DESCR 210
You examine the mirror: You see yourself in the shimmering surface ...
You are young, Tall and well formed. Your hair is cut in the
short "Warrior" style. Your Simple leather breast plate does not
completely hide your ample bosom. Your short leather skirt and
leather sandles complete your attire. Your legs are long and
athletic. Your skin is unmarred. Your eyes peer out from slightly
slanted lids. You are, on the whole, an attractive young woman. And
one well suited for the rigors of battle.
END_NOUN_DESCR
PUSH_DESCR 210
Your reach out to touch the mirror ... The glass is hard and cold.
END_PUSH_DESCR
ROOM 12
Stone staircase
EAST 20
UP 13
DOWN 11
LIGHT 204
END_ROOM
ROOM_DESCR 12
Stone staircase. The stairs continue Up and Down. A stone archway leads East.
END_ROOM_DESCR
ROOM 13
Stone staircase
UP 14
DOWN 12
LIGHT 204
END_ROOM
ROOM_DESCR 13
Stone staircase.
END_ROOM_DESCR
ROOM 14
Tower room
SOUTH 18
DOWN 13
END_ROOM
ROOM_DESCR 14
You are in the tower room. High above the Castle. There is a window in the
South wall. It is unbarred. From it you see a river emerging from the wall
of the castle and going West into a forest. The window is small, but you
could fit through it. You can see no more from this position. There is a
stone staircase leading down into the depths of the castle.
END_ROOM_DESCR
ROOM 15
Well
DOWN 16
SPECIAL 11
KEY 211
END_ROOM
ROOM_DESCR 15
You are on a small ledge inside a deep well. The opening above you is filled
with dirt and rock. It impassable. There is another ledge just below and
deeper into the well.
END_ROOM_DESCR
SPECIAL 11
The lamp turns on its base. A square hole in the wall opens and you
step thru this opening into the next room. The opening closes behind you.
END_SPECIAL
NOUN 211
Lamp
Metal
There is a metal lamp bolted to the wall
IS_LIGHT
ON
TURNABLE
WEIGHT 150
SIZE 001
LOCATION 15
END_NOUN
NOUN_DESCR 211
The lamp is bolted to the wall
_
(_)
| _(___)_
|_ /.......\
| | /_________\ /
| |) ||// /|| _/
| |___||/ / || __
| |___||=====|| _ _
| | || / / || _
| |) ||_____|| \
|_| (_________) \
| ( )
| \ /
| (_)
END_NOUN_DESCR
TURN_DESCR 211
The lamp turns to one side
END_TURN_DESCR
ROOM 16
Well
UP 15
DOWN 17
LIGHT 204
END_ROOM
ROOM_DESCR 16
Above you is a ledge. Below is darkness. There is the sound of water
coming from the abyss below.
END_ROOM_DESCR
ROOM 17
Underground river
WEST 36
EAST 35
UP 16
SPECIAL 35
KEY 218
LIGHT 204
POINTS 10
END_ROOM
ROOM_DESCR 17
You stand, knee deep in flowing water. The water flows from East to West.
Just within reach above, there is a stone ledge.
END_ROOM_DESCR
SPECIAL 35
Tipping the bottle, a few drops spill into the water ... Strangely, the
oily liquid flows UP steam instead of down. You decide to follow the path
of this amazing liquid and begin to walk East.
END_SPECIAL
ROOM 18
Window ledge
NORTH 14
WEST 18
SOUTH 18
EAST 18
DOWN 18
END_ROOM
ROOM_DESCR 18
The view is much better from here but your position is precarious. The wall
is at your back (North) You could go in other directions if you are foolish
enough. You can see from here that the river also enters the castle on
the east side.
END_ROOM_DESCR
ROOM 19
You fall
GAME_END
END_ROOM
ROOM_DESCR 19
You step into open space and begin to fall. You piercing scream echos from
the stone cold walls. You frantically grab at projection on the walls but
nothing will break your fall. The wind generated by your fall tears at
your hair, face and garments. Your scream suddenly ends as you crash into
the courtyard far below. Your organs explode in the sudden collision with
the Earth. The world turns blood red with the searing, ripping pain from
your smashed and broken mess of a body. The pain mercifully stops as all
goes black and your burst heart stops beating. Your mashed fingers give a
last twitch and the air gurgles from your lungs.
END_ROOM_DESCR
NOUN 212
Cabinette
Wooden
A tall Wooden Cabinette stands against the wall
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 215
UNMOVABLE
WEIGHT 150
SIZE 001
LOCATION 14
END_NOUN
NOUN_DESCR 212
The cabinette is tall and wide. It is banded with iron. An oddly shaped
lock is below its door handle.
_________________
/| ____________ |
| | | | |
| | |___ | |
| ||H o \______ | |
| ||H o ______> | |
| ||H___/ | |
| | | _ | |
| | | ((_) | |
| | | | |
| | | * | |
| | |___ | |
| ||H o \______ | |
| ||H o ______> | |
| ||H___/ | |
| | | | |
| | |____________| |
\|________________|
END_NOUN_DESCR
NOUN 213
Sword
Golden
A golden sword is here
WEIGHT 010
SIZE 001
LOCATION 212
POINTS 20
END_NOUN
NOUN_DESCR 213
The golden sword
__
/ /
| | _______________________________________________
/\_____________| |/ \
() | \ \ \ \ | | \___________________________________________ \
() \__\__\__\__\| | / /
\/ | |\_______________________________________________/
| |
\_\
END_NOUN_DESCR
NOUN 214
Dagger
Silver
There is a little siver Dagger here
WEIGHT 005
SIZE 001
LOCATION 212
POINTS 10
END_NOUN
NOUN_DESCR 214
The dagger is short and sharp as a needle. It is a woman's weapon.
________<>_________________
(_X_X_X_X<>_________________>
<>
END_NOUN_DESCR
NOUN 215
Pendant
Jeweled
There is a jeweled pendant here
READABLE
WEIGHT 005
SIZE 001
LOCATION 4
POINTS 10
END_NOUN
NOUN_DESCR 215
The Jeweled pendant is an intricately shaped piece of jewelery. There are a
number of precious jewels set into it and an inscription.
END_NOUN_DESCR
TEXT 215
The writing on the Pendant says:
o o
o o
___o___
//* * *\
// * * * \
/| LIT***TLE : "Little Smokey"
:<***********>
:| SMO***KEY : Perhaps a pet name for someone!
\\ * * * /
\\*__*__*/
------
END_TEXT
ROOM 20
Hall way
WEST 12
EAST 21
LIGHT 204
END_ROOM
ROOM_DESCR 20
You stand in a long East West hallway
END_ROOM_DESCR
ROOM 21
Gallery
EAST 20
SPECIAL 22
KEY 202
END_ROOM
ROOM_DESCR 21
You stand in a well lighted Gallery. There are exits East and West
The East exit, however is a large door. The door is closed and locked.
END_ROOM_DESCR
SPECIAL 22
The key unlocks the door. You open it and step through. The door then
closes and relocks.
END_SPECIAL
NOUN 216
Painting
Oil
An oil painting hangs on the wall.
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 22
END_NOUN
NOUN_DESCR 216
The painting is of a Man in armor. He is seated on a white charger. His
armor glistens in the morning sun. His face is proud and confident. There
is a large sword by his side and a dagger in his belt. Around his neck
there is an unusual looking pendant. His banner is the color of smoke
with a cross of stars upon it that matches the pattern on the pendant.
* * *
***
*******
***
* * *
END_NOUN_DESCR
NOUN 217
Banner
Battle
There is a Battle Banner here
UNMOVABLE
WEIGHT 150
SIZE 001
LOCATION 14
END_NOUN
NOUN_DESCR 217
The banner is large and nailed to the Wall. It is smoke colored and has
a pattern of stars on it.
________________________________________
| |
| * |
| * * * |
| *** |
| *** *** |
| *** |
| * * * |
| * |
| |
|________________________________________|
END_NOUN_DESCR
ROOM 22
Court Yard
NORTH 23
SOUTH 26
EAST 27
SPECIAL 21
KEY 202
END_ROOM
ROOM_DESCR 22
You stand now in a open court yard. There are deep gouges in the Stone Walls
and courtyard flagging. There is a large stain of dried blood here.
END_ROOM_DESCR
SPECIAL 21
The key unlocks the door. You open it and pass thru. The door closes and
locks behind you.
END_SPECIAL
CREATURE 303
Guard
Goulish
There is a huge, ugly, Ghoulish Guard here.
LOCATION 22
WEAPON 213
THRESHHOLD 2
HOSTILE
END_CREATURE
CREATURE_DESCR 303
The Ghoulish Guard is a hugh slobbering beast. When you disturbed him he
was chewing on the remnent of a leg from his last victim. Holding what
appears to be a woman's leg by the ankle, he lumbers toward you, swinging
the appendage like a club ......
END_CREATURE_DESCR
ROOM 23
Baracks
WEST 24
SOUTH 22
EAST 25
LIGHT 204
POINTS 10
END_ROOM
ROOM_DESCR 23
You have entered what is obviously a Soldier's Barracks. Rough bunks and
a rough table are all the furnishings. The barracks is deserted. There are
two doors here. The East door is marked "MEN" while the West door is
marked "WOMEN". The Southern exit goes to a court yard.
END_ROOM_DESCR
ROOM 24
WOMEN's Bath
EAST 23
LIGHT 204
END_ROOM
ROOM_DESCR 24
You are in the "WOMAN'S" room. The fixtures are rough yet servicable.
END_ROOM_DESCR
NOUN 218
Bottle
Perfume
There is a Perfume bottle here
DRINKABLE
POISONOUS
TURNABLE
READABLE
WEIGHT 005
SIZE 001
LOCATION 24
POINTS 10
END_NOUN
NOUN_DESCR 218
The bottle has a lable on it. It is not stoppered and there is an aeromatic
scent coming from it.
_____
(__ __)
||| |
/// \
/// \
/_______\
| |
|OSE WATER|
|_________|
\\\ /
))) (
/// \
(_________)
END_NOUN_DESCR
TURN_DESCR 218
When you tip the bottle, a few drops of liquid pour out.
END_TURN_DESCR
TEXT 218
The Lable says," River rose water "
END_TEXT
ROOM 25
MEN'S ROOM
GAME_END
END_ROOM
ROOM_DESCR 25
You enter the MEN'S room and disturb a couple of burly, mean looking
soldiers. They quickly grab you and laughing, tear your breastplate and
skirt off. You are viciously raped over and over. Your terrified and pain
filled screams for help are ignored as the men brutalize your body. You
are helpless against them and them more you fight them the more brutal
they become. Every form of sadistic act the men can think of is exercised
on your now inert form ... but now you feel nothing and care not at all
because sometime during the attack you loose conciousness. Finally, no
longer interested in their sport, one of the men grabs you by the hair
and slits your throat. You quickly bleed to death.
END_ROOM_DESCR
ROOM 26
Passageway
NORTH 22
EAST 28
LIGHT 204
END_ROOM
ROOM_DESCR 26
You are in a North to East passageway.
END_ROOM_DESCR
ROOM 27
Stable
WEST 22
EAST 51
LIGHT 204
END_ROOM
ROOM_DESCR 27
You have entered a stable. West is a court yard and a small door to the
East leads into the darkness of a tower.
END_ROOM_DESCR
NOUN 219
Straw
Yellow
There is a pile of fresh yellow straw here
UNMOVABLE
PUSHABLE
PULLABLE
WEIGHT 150
SIZE 001
LOCATION 27
END_NOUN
NOUN_DESCR 219
The Yellow straw is fresh and sweet smelling. It is piled neatly
in the center of the stable.
###########
#################
#######################
#############################
#################################
###################################
_________#####################################________________
END_NOUN_DESCR
PUSH_DESCR 219
You push the entire pile of straw a few feet. Nothing is uncovered.
END_PUSH_DESCR
PULL_DESCR 219
You pull on the straw, but none comes loose.
END_PULL_DESCR
CREATURE 304
Woman
Old
An ugly old woman is working in the Stable
LOCATION 27
WEAPON 204
THRESHHOLD 3
END_CREATURE
CREATURE_DESCR 304
The ugly old woman looks at you as you enter the Stable. She seems surprised
to see you. She shrinks into a corner with a whimper.
END_CREATURE_DESCR
ROOM 28
Throne Room
WEST 26
SPECIAL 29
KEY 220
LIGHT 204
END_ROOM
ROOM_DESCR 28
You stand in a throne room. Many battle flags hang from the rafters. The
great door to the West remains open. Testament to countries and armies
defeated and conquored.
END_ROOM_DESCR
SPECIAL 29
When you touch the throne it swings easily aside revealing a hidden
staircase.
END_SPECIAL
NOUN 220
Throne
Massive
A Massive Throne dominates the room
UNMOVABLE
PUSHABLE
WEIGHT 150
SIZE 001
LOCATION 28
END_NOUN
NOUN_DESCR 220
The Massive throne is made of solid marble.
____/\/\/\____
@ @
| /\/\/\ |
| \____/ |
| oOOo |
| |
_|___ ___|_
/_____| |_____\
|@@@@@|________|@@@@@|
| |@@@@@@@@| |
___| | | |___
______/ |@@@@@| |@@@@@| \________
/ |_____|--------|_____| \
/________________________________\
|________________________________|
END_NOUN_DESCR
PUSH_DESCR 220
You give a mighty shove
END_PUSH_DESCR
ROOM 29
Staircase
UP 30
WEST 28
DOWN 34
LIGHT 204
END_ROOM
ROOM_DESCR 29
You are on a stair case the walls of which are covered in tapestries.
END_ROOM_DESCR
NOUN 221
Tapestries
Colorful
Colorful Tapestries hang here
CLOSABLE
CLOSED
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 29
END_NOUN
NOUN_DESCR 221
Heavy and colorful tapestries hang from the walls.
END_NOUN_DESCR
ROOM 30
Landing
UP 31
DOWN 29
LIGHT 204
END_ROOM
ROOM_DESCR 30
You stand on a little landing. It is quite narrow. Stairs continue
Up and Down.
END_ROOM_DESCR
CREATURE 305
Man
Old
An old man runs his hands up and down your thigh. He Drools lecherously
LOCATION 30
WEAPON 213
THRESHHOLD 3
END_CREATURE
CREATURE_DESCR 305
The old man lecherously fondles your bare leg. His eyes roll and he
obviously wants more than just just this. The Landing is so narrow you
can not pass without touching him (or him, you).
END_CREATURE_DESCR
ROOM 31
Bulwark
NORTH 19
WEST 30
SOUTH 19
EAST 32
DOWN 19
POINTS 5
END_ROOM
ROOM_DESCR 31
You are now on an Bulwark which runs along the side of another tower over
the courtyard. A stair well opens to the East and Westward is an Archway.
All other directions are probably fatal.
END_ROOM_DESCR
CREATURE 306
Maid
Old
An old Maid here berrates you for tempting her husband on the stairs below
LOCATION 31
WEAPON 214
THRESHHOLD 3
HOSTILE
END_CREATURE
CREATURE_DESCR 306
The old woman is mad! She assails you for flaunting yourself around her
husband and attacks you bodily.
END_CREATURE_DESCR
ROOM 32
Guard room
WEST 31
SPECIAL 33
KEY 224
LIGHT 204
END_ROOM
ROOM_DESCR 32
You are in a Guard room. There isn't much here except for a huge red lever
attached to a rope which leads through the floor. A sign by the lever
says,"In event of attack, pull lever!"
END_ROOM_DESCR
SPECIAL 33
As you pull the lever an opening appears in the South wall. You walk
through it. You also hear the distand sound of rocks falling.
END_SPECIAL
ROOM 33
Storage room
NORTH 32
LIGHT 204
END_ROOM
ROOM_DESCR 33
You are in a musty storage room.
END_ROOM_DESCR
NOUN 222
Chest
Storage
The is a large storage chest in the corner
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 215
UNMOVABLE
WEIGHT 150
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 222
The Storage chest looks recently used. The dust has been wiped from it and
there are tiny holes in each end. There are noises coming from it.
__________________________________
/oo\ \
|_ o\_______________________________\
| \_ | _ |
| \|_____________(*)_______________|
| | |_| |
| | |
\ | |
\ | |
\ | |
\ | |
\________________________________|
END_NOUN_DESCR
NOUN 223
Prince
Wounded
There is a handsom Prince here. He is wounded.
EDIBLE
POISONOUS
IS_LIGHT
ON
PUSHABLE
PLAYABLE
TURNABLE
PULLABLE
WEIGHT 040
SIZE 001
LOCATION 222
POINTS 50
END_NOUN
NOUN_DESCR 223
The Prince can barely walk, he must be helped.
END_NOUN_DESCR
PUSH_DESCR 223
You playfully touch the Prince. He glances quickly into your eyes then
just as quickly turns away
END_PUSH_DESCR
PLAY_DESCR 223
You play with the Prince. He seems to enjoy it.
END_PLAY_DESCR
TURN_DESCR 223
You turn the prince around. He doesn't understand why you are doing this.
END_TURN_DESCR
PULL_DESCR 223
You pull the prince along.
END_PULL_DESCR
NOUN 224
Lever
Large
There is a large lever here attached to a rope
UNMOVABLE
PULLABLE
WEIGHT 150
SIZE 001
LOCATION 32
END_NOUN
NOUN_DESCR 224
The lever is for emergency use only in time of war.
END_NOUN_DESCR
PULL_DESCR 224
You pull the lever
END_PULL_DESCR
ROOM 34
Music room
UP 29
LIGHT 204
END_ROOM
ROOM_DESCR 34
You have entered a music room.
END_ROOM_DESCR
NOUN 225
Flute
Silver
There is a silver flute here
PLAYABLE
WEIGHT 005
SIZE 001
LOCATION 34
POINTS 10
END_NOUN
NOUN_DESCR 225
The flute is made of silver and worth a great deal.
END_NOUN_DESCR
PLAY_DESCR 225
The flute plays a delicately high, trilling, note.
END_PLAY_DESCR
NOUN 226
Harp
Golden
There is a beautiful golden harp here
PLAYABLE
WEIGHT 010
SIZE 001
LOCATION 34
POINTS 10
END_NOUN
NOUN_DESCR 226
The harp is made of almost solid gold. Heavy but valuable.
END_NOUN_DESCR
PLAY_DESCR 226
When you strike the strings of the harp, no audable sound is heard
END_PLAY_DESCR
NOUN 227
Lyre
Wooden
There is a wooden lyre here
PLAYABLE
WEIGHT 010
SIZE 001
LOCATION 34
END_NOUN
NOUN_DESCR 227
The lyre is in bad shape. It has been used a great deal.
END_NOUN_DESCR
PLAY_DESCR 227
Plucking the strings results in a badly mis-tuned sound.
END_PLAY_DESCR
ROOM 35
Cave
NORTH 47
WEST 17
EAST 45
LIGHT 204
END_ROOM
ROOM_DESCR 35
You are in a cave. The river joins here flowing from the East and North
to flow West.
END_ROOM_DESCR
ROOM 36
Cave
NORTH 41
WEST 37
EAST 17
LIGHT 204
END_ROOM
ROOM_DESCR 36
You are in a cave. The river flows from East to west, There is another
opening to the North.
END_ROOM_DESCR
ROOM 37
Cave
NORTH 40
EAST 36
LIGHT 204
END_ROOM
ROOM_DESCR 37
< CAVE >
The river runs from East to North
END_ROOM_DESCR
ROOM 38
Cave
NORTH 39
LIGHT 204
END_ROOM
ROOM_DESCR 38
< CAVE >
The River runs North to West through an Iron grating. Through the Grating
you see light.
END_ROOM_DESCR
ROOM 39
Cave
NORTH 42
SOUTH 38
LIGHT 204
END_ROOM
ROOM_DESCR 39
< CAVE >
You are in a Cave. The river runs From North to South.
END_ROOM_DESCR
ROOM 40
Cave
NORTH 36
SOUTH 37
EAST 41
LIGHT 204
END_ROOM
ROOM_DESCR 40
< CAVE >
You are in a Cave. The river flows from South to East
END_ROOM_DESCR
ROOM 41
Cave
NORTH 44
WEST 43
SOUTH 41
EAST 40
LIGHT 204
END_ROOM
ROOM_DESCR 41
< CAVE >
You are in a Cave. The river runs from West to North.
END_ROOM_DESCR
ROOM 42
Cave
WEST 44
SOUTH 39
EAST 43
LIGHT 204
END_ROOM
ROOM_DESCR 42
< CAVE >
You are in a cave. The river splits here and runs from the East to West and
South.
END_ROOM_DESCR
ROOM 43
Cave
WEST 42
EAST 44
LIGHT 204
END_ROOM
ROOM_DESCR 43
< CAVE >
You are in a cave. The river flows East to North.
END_ROOM_DESCR
ROOM 44
Cave
WEST 43
SOUTH 41
LIGHT 204
END_ROOM
ROOM_DESCR 44
< CAVE >
You are in a cave. The river flows from South to East
END_ROOM_DESCR
ROOM 45
Cave
WEST 35
EAST 42
LIGHT 204
END_ROOM
ROOM_DESCR 45
< CAVE >
You are in a cave. The river flows from East to West.
END_ROOM_DESCR
ROOM 46
Cave
NORTH 49
SPECIAL 50
KEY 225
LIGHT 223
POINTS 10
END_ROOM
ROOM_DESCR 46
< CAVE >
You are in a cave. The river flows from North through an Iron Grill East.
END_ROOM_DESCR
SPECIAL 50
You blow the flute. A magical sound is heard and the grill opens.
You step thru and the grill crashes down behind you.
END_SPECIAL
ROOM 47
Cave
NORTH 37
WEST 41
SOUTH 35
EAST 48
LIGHT 223
END_ROOM
ROOM_DESCR 47
< CAVE >
You are in a cave. The river flows from South to East
END_ROOM_DESCR
ROOM 48
Cave
NORTH 36
WEST 47
SOUTH 45
EAST 49
LIGHT 223
END_ROOM
ROOM_DESCR 48
< CAVE >
You are in a cave. The river flows East to West. There are other openings
here in other directions.
END_ROOM_DESCR
ROOM 49
Cave
WEST 48
SOUTH 46
LIGHT 223
END_ROOM
ROOM_DESCR 49
< CAVE >
You are in a cave. The river flows from South to West.
END_ROOM_DESCR
ROOM 50
Freedom
POINTS 50
END_ROOM
ROOM_DESCR 50
You have reached freedom. You dash across the field toward the forest
and escape. You have won the game fairly ....
* * * * * * * * * * * * * * * * * * *
* C O N G R A T U L A T I O N S *
* * * * * * * * * * * * * * * * * * *
Please Enter 'Q' to End the game .......................
END_ROOM_DESCR
NOUN 228
Grating
Iron
A heavy Iron grating bars the way.
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 38
END_NOUN
NOUN_DESCR 228
The grating is solidly bolted to the stone
END_NOUN_DESCR
NOUN 229
Grill
Iron
An iron grill blocks the way. It is solidly bolted to the stone
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 46
END_NOUN
NOUN_DESCR 229
The Iron Grill is solidly bolted to the stone.
END_NOUN_DESCR
ROOM 51
Dark tower
WEST 27
SPECIAL 9
KEY 230
END_ROOM
ROOM_DESCR 51
You have entered a dark tower room. It is large and filled with lounging
guards. They are all asleep and snoring loudly.
END_ROOM_DESCR
SPECIAL 9
You grap the rope and pull it. B O N G! B O N G! B O N G!
You have rung an alarm!!! The guards awaken, see you and quickly over
power you. After a few cheap thrills the guards drag you back to the
dungeons and manacle your hands to the stone wall. The Gendi General
occasionally visits you and you are not better for his rough usage.
END_SPECIAL
NOUN 230
Rope
Long
A long rope hangs in the center of the room from the tower above.
UNMOVABLE
PULLABLE
WEIGHT 150
SIZE 001
LOCATION 51
END_NOUN
NOUN_DESCR 230
The rope is tied to something high above. It hangs in the center of the
room its knotted end just a yard or two off the floor.
END_NOUN_DESCR
PULL_DESCR 230
You give the rope a hefty pull.
END_PULL_DESCR
INTRO
You are a Woman warrier of the tribe of Koloni. You fought in a terrible
war with the evil Gendi who would conquor the free Earth and enslave it's
peoples. Many tribes had banded together to fight this horrible invasion
you you alone were captured. Most of the others were killed outright. The
Castle in which you are imprisoned once was that of a handsom prince, but
is now in the hands of the monster Gendi warriors and their letcherous band.
There is an opportunity to escape or die, here. You have stolen a small
bit of metal from a serving tray and have been scraping at the morter
around the stones that make your dungeon. Soon the horrible Gendi General
will come for you. His evil plans do not include your immediate death. You
must escape ... if you can ....
-oOo-
*
END_INTRO