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README1.AGT
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Text File
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1988-05-29
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5KB
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124 lines
This is disk #1 of the ADVENTURE GAME TOOLKIT or AGT
This disk has the following files:
UNARC.COM -- A program to unarc the various ARCed files on the disk
AGTBLURB.ARC -- An overview of the Adventure Game Toolkit
AGT-DOC.ARC -- The documentation for the Adventure Game Toolkit
AGT.ARC -- The Adventure Game Toolkit .EXE files
CAVE-SRC.ARC -- AGT source code files for the Colossal Cave adventure
UNDE-SRC.ARC -- AGT source code files for the Underground adventure
README1.AGT -- The file you are reading
Just a few words about each of these:
UNARC.COM:
This program is used to unarc the various ARCed files on the disk. To use
it, follow these directions:
HARD DISK USERS:
Copy all of the files from the disk on to your hard disk, then unarc
each file with an .ARC extension by giving the command:
UNARC filename.ARC
followed by a carriage return -- where filename is the name of
whatever file you wish to unarc. For example, UNARC AGTBLURB.ARC
would unarc the file AGTBLURB.
DUAL-FLOPPY USERS:
First, format five new blank disks. Put the AGT disk (i.e., this
disk) into drive B. Then, for each ARCed file, follow the following
steps:
1. Put a formatted blank disk in drive A. Make drive A the
default drive by giving the command "A:" followed by a
carriage return.
2. Unarc each file (on drive B) by giving the command:
B:UNARC B:filename.ARC
followed by a carriage return -- where filename is the name
of whatever file you wish to unarc. For example,
B:UNARC B:AGTBLURB.ARC would unarc the file AGTBLURB on to
the blank disk in drive A.
It is important to use completely blank, but already formatted disks,
since the files within the ARCed groups are quite large and take a
great deal of disk space.
SINGLE-FLOPPY USERS:
The AGT files are too large to be unarced if you have only a single
floppy drive. Find a friend with either a hard drive or a dual-
floppy system and follow the instructions above.
AGTBLURB.ARC:
This is an ARCed file that must be unarced using UNARC.COM.
This file (1) gives an overview of the Adventure Game Toolkit (AGT), a new
"shareware" adventure game development system, (2) presents a complete
"walkthru" of a small game that was created using AGT, but without any
programming by the game developer, (3) introduces AGT's unique
metalanguage especially designed to give the game developer total control
and flexibility in creating adventure games comparable to those from
Infocom, and (4) tells how to register/order the AGT development system.
AGT-DOC.ARC:
This is an ARCed file that must be unarced using UNARC.COM.
This file is the documentation for the Adventure Game Toolkit (or AGT)
adventure game development system. When unarced, this file will take
about 250K, and fill most of a floppy disk.
To print the documentation: first, make sure that your printer has at
least 100 pages of paper. Next, position the printer to the top edge of a
new page. Finally, give the command "TYPE AGT-DOC.TXT > PRN" to print
the file.
AGT.ARC:
This is an ARCed file that must be unarced using UNARC.COM.
This file contains the .EXE files for the Adventure Game Toolkit (or AGT)
development system. Specifically, it contains COMPILE.EXE, needed to
compile an AGT adventure, and RUN.EXE, needed to run or play an AGT
adventure game. It also contains ORDERFRM.AGT, a form that may be used to
order/register for AGT.
CAVE-SRC.ARC:
This is an ARCed file that must be unarced using UNARC.COM.
This ARCed file contains the AGT source code files for the Colossal Cave
adventure. This is an AGT version of the original game that was written
by Crowther and Woods that was the first adventure game every written. It
is a classic! The AGT files for this game can be played and enjoyed
simply as great entertainment or as a platform for the AGT game designer
to build upon and/or learn from.
UNDE-SRC.ARC:
This is an ARCed file that must be unarced using UNARC.COM.
This ARCed file contains the AGT source code files for the UNDERGROUND
adventure. A "mini" version of this game is "walked-thru" in the file
AGTBLURB.TXT as an example of the kind of game that can be created using
AGT without requiring the game designer to have programming knowledge or
experience.