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1991-01-27
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BOWL101j by Randy L. Stowe
Copyright (C) 1988-91 All Rights Reserved
No part of this document may be copied or reproduced in any
form without the prior written consent of Randy L. Stowe.
Although I have done my best to make this program as easy to
use and error free as possible. I, Randy L. Stowe make no
claims or implied warranties with respect to this program
BOWL101.EXE, utilities included with the program or documentation.
Information in this document is subject to change without
notice and Randy L. Stowe assumes no responsibility for errors
that may appear in BOWL101 or this document.
BOWL101 was written in part with Prowindows, written by
Daniel P. Stasinski.
Requirements and installation..............2, 3
Starting BOWL101 and Tutorial..............2, 3
Main Menu..................................8
FILES:
Load.......................................8
Save.......................................8
Change Directory...........................8, 9
Delete files...............................8, 9
Shell......................................8, 9
Quit.......................................8, 9
INPUT:
Weekly Scores..............................8, 10
Makeup Games...............................8, 10
Startup Data...............................8, 10
EDIT:
Teams......................................8, 10
Bowlers....................................8, 10
Subs.......................................8, 11
High Games.................................8, 11
Startup....................................8, 11
Swap Sub/Bowler............................8, 11
Zero all Scores............................8, 11
Add or Remove a Sub........................8, 11
Split Season...............................8, 11
PRINT:
Standing Sheet.(Screen printer or file)....8, 11
Recap Sheet....(Screen printer or file)....8, 11
Final average..............................8, 11
Score Sheets...............................8, 11
OPTIONS:
Change Main Color..........................8, 11
Change Help Color..........................8, 11
Check For Snow.............................8, 12
FormFeed Printout..........................8, 12
Convert To Proper Case.....................8, 12
Convert To Upper Case......................8, 12
Leave Text As Typed........................8, 12
Add Mild Sound.............................8, 12
Toggle Help Screen.........................8, 12
Utilities:
Prize fund.................................8, 12
Sort Routines..............................8, 13
Individual Recap Sheets....................8, 13
MISC:
Tips.......................................15
One Disk Systems...........................16
Auto Lane Assingments......................17
Questions And Answers......................18, 19
Reporting a problem or a bug...............19
-1-
Requirements
***************************************
* IBM compatible computer. *
* Any printer. *
* One or more disk drives. *
* Any monitor, color, mono, Ega, Vga. *
* and 384k of ram *
***************************************
Make a backup disk of the original and place the backup in drive A.
Run the install program (INSTALL.BAT).
INSTALL C:\BOWL <ENTER>.
If you have problems with the install program, you can install bowl101
manually by entering the following commands....
C: <ENTER> Note!!! The executible file is called
CD\ <ENTER> BOWL101.EXE, the "j" in BOWL101j is to
MD BOWL <ENTER> distinguish between different versions.
CD BOWL <ENTER> if it is to be placed on a bbs. BOWL101j.ZIP
COPY A:*.* <ENTER> This will copy all files from drive A:
MD THUPM <ENTER> This is where the data will be stored, you may use
any directory name here. This one represents
Thursday P.M. You may have more than one directory.
Now that you have the program installed on the hard disk or have the working
copy in drive A: if you don't have a hard disk, lets run BOWL101.
You may enter a path name following BOWL101 if you want to store data on another
directory and change the default background color. Example:
BOWL101 C:\BOWL\TUEAM 4
Where 4 is the background color. 0=black 1=blue(default) 2=Green 3=cyan 4=red.
The computer will now run BOWL101 and change to \BOWL\TUEAM and set the
background color to red.
Another example..
BOWL101 B:\ This will load and save data on the B drive.
You may also just run BOWL101 from the BOWL directory and use the
Change Directory and change to the TUEPM directory from within BOWL101.
(You must be in the directory or drive that BOWL101 is in to start.)
There are several files that BOWL101 needs to run. They are:
Bowlhelp.hlp All of the help screens.
Bowl.mnu Menu for BOWL101.
*lanes.asn Lane assignment data files
If you try to run BOWL101 from another directory, i.e. A:\BOWL101, you will
get an error: "Insert disk with BOWL.MNU".
-2-
The program is looking for BOWL.MNU and can't find it.
The first thing you will see is a screen that says No files, Select Startup
or change directory. Press ENTER.
Let's enter STARTUP data now.
Place the cursor over INPUT and press <ENTER> or down arrow.
You can also just press <I> and you will open up the input menu.
Now select STARTUP Data and press down arrow and <ENTER> or S and <ENTER>
If you have any problems or need help along the way, just press the <F1>
Function Key, and you will get a help screen relating to the option you are
working on.
Enter the data it calls for, League Name sanction number phone numbers etc,
until you get down to Mixed league (Y/N). Enter Y if you must separate male and
female. If it is not a mixed league, enter everyone as a male bowler.
SCRATCH LEAGUE (Y/N/P)... Press <F1>, this will bring up a help screen.
If it is a scratch league, then answer Y.
If it is a handicap league and you wish to show team standings without handicap
then press P for Partial handicap.
MATCH POINT, PETERSON POINT, DIFFERENCE BETWEEN TEAM HNDCPS NONE.(M/P/D/N).
If this is the type of league where the bowlers bowl head to head and points
are awarded to the highest bowler, then enter M here.
Enter P for Peterson points if the your team receives 1 point for every 50
pins bowled.
Enter D for difference between team averages. High team minus low team times
team percentage.
Enter N for none of these if it is a standard scoring system.
MANUALLY ENTER WINS AND LOSSES.
Some type of leagues are not supported by this program (YET!!). After
entering the scores, the computer will ask for the number of wins and
losses for the teams. Enter N here unless you know the program doesn't support
your scoring system.
MANUALLY ENTER TEAM HANDICAPS.
Bowl101 handles almost all scoring systems so enter N here.
If your scoring system is not handled by this program, you may choose to
manually enter team handicaps, enter Y.
-3-
NUMBER OF TEAMS. (1-36). You can have up to 36 teams with this program.
For this tutorial, it may be wise to enter 2 here just to get a feel for the
program. Once you have a feel for the program, you can enter the proper data
for your teams. This way you can make adjustments without having to deal with
a large number of teams until the program is configured to your type of league.
NUMBER OF BOWLERS (1-10). You can have more bowlers than actually bowl.
These can be rotated in as needed and are elegible for high games.
For now just enter 2 to keep things simple.
NUMBER OF GAMES TO KEEP AVERAGES. If you must keep the average for a certain
number of weeks, then this option will allow you to keep the average for up to
99 games. If you keep the average, you keep the handicap also.
Enter 0 if you wish the computer to calculate the averages from the start.
WEEK NUMBER. This normally 1 is for the first week 2 for the second, etc.
this will load the proper lane assignment schedule.
POSITION ROUNDS TO DATE. Enter 0 here if you don't use or haven't bowled a
position round yet. This option adjusts the auto lane assignment by
subtracting the number entered here from the week number to return to the
proper lane assignment. It must always be less than the week number
Enter the number of physical games bowled, 2, 3 or 4 and the computer will
do what is necessary to enter those number of games.
POINTS PER GAME.Normally this is 1. If you allow 1 point per win then you can
have a possible 4 wins, if you bowl 4 games or 3 wins if you bowl only 3 games.
POINTS PER SERIES. Some leagues allow points for high series. If this is the
case, enter the number of points allowed for series.
If you allow 1 point for game and 2 for series, then you will have a
possible 5 wins, one for each game and two for series. 1+1+1+2.
MAXIMUM SCORE. Making this program as flexible as possible, I have included a
function to allow a score higher then the standard 300. FivePin bowling for
example allows you to bowl a 450 game. This option only effects the data entry.
If you exceed the amount entered here, the computer will beep and make you
re-enter the score.
PETERSON POINTS. If you put 50 here, the teams will get 1 point for each 50 pins
they bowl.
TEAM HANDICAP. This option is for the teams that use the difference between team
handicaps. The low team average is subtracted from the high team average and
multiplied by the Percentage. It will only let you enter data here if you have
Match/Peterson/Difference/None set to D.
INDIVIDUAL SERIES POINTS. If you use the match point system then the bowlers
may get points for beating their opponents series.
-4-
INDIVIDUAL POINTS. This is only for match points. If you have a 5 man team,
bowl 3 games and allow 1 individual point, then you can have a possible 15
points if all 5 bowlers won their game.
ENTER HANDICAP FOR MALE OR FEMALE. If the handicap is 80% of 180 then enter .80
here and 180 for subtracted from.
Next enter 180 for female <ENTER> and 180 for Male, unless you allow a different
handicap for each, then enter the appropriate amount for each.
If this is not a mixed league, then all bowlers use the male information.
You can limit the handicap for male and female bowlers. Example... You wish to
limit the male bowlers to a handicap of 40 and the female bowlers to 60, Enter
40 for male and 60 for female. If a male bowler exceeds 40 for handicap, the
their handicap will be dropped back to 40, likewise for female. IE. If their
handicap calculates to 65, the the computer will convert it to 60.
MINIMUM HANDICAP. This will normally be 0, but in rare instances the handicap is
allowed to drop below 0. If this is the case then enter the smallest amount the
handicap can be. If there is no limit then enter -99. If you decide of -20 for a
minimum handicap, anything under -20 will be converted to -20. If you enter 0
here, anything from 0 to -99 will be converted to 0
Remember Pressing F1 will explain each function a little better.
Now, press <ENTER>. Do you wish to start in mid season? That is so you won't
have to enter all the scores up to this point, just enter the total pins and
number of games and you are ready to start.
If you start in mid season, then at a later date, you might want to go back and
enter all of the scores from week 1. This will allow you to print an individual
recap sheet at the end of the season.
Next you will be asked for the team names. If you elected mid season then after
you enter each team, you will be asked for some scores. Just follow the
computer's lead. Press <F1> if you need help.
Now you will be asked for the bowlers name and scores. Remember if you elected
to keep the averages for a number of games you will have to answer "1" to
calculate average and "2" if you wish to keep this bowlers average.
The computer will automatically change this 2 to a 1 as soon as the bowler
bowled the number of games you told it to keep the average and start calculating
the average after this.
If you don't have a bowler just enter Blind for his name, this way the program
will keep using the score you entered for him the first week.
If you started in mid season, you will be asked for the high team games, hi team
series and the individual bowlers high game and series.
-5-
You only have to answer the questions for the scores that apply to your scoring
system. If you have a scratch league, you won't have to fill in the scores for
the handicap bowlers and teams. The same applies if you are not a mixed league,
just enter the scores for the male bowlers even if it is an all female team.
When you are all done, you will be asked if you wish to save as START.BWL.
Do not save data to the program disk as there is little room for data files.
If you are on drive A: and are going to save it to drive A: then place a blank
formatted disk in drive A: and save the data.
Answer Yes here and supply the filename. Use a name that contains the date and
month, this will be used later for the ind recap. Example, to save to disk with
the date September 20th, enter SEP20 and the computer will save all the names
and scores to the disk. Replace the program disk now if necessary.
If you want to take a little break now, we can come back at another time.
You may shut down the machine if you wish; all data will be on the disk waiting
your return.
Okay, you are back. Good.
If you are using a hard disk.
C: <ENTER>
CD\BOWL
BOWL101 C:\bowl\tuepm <ENTER>
if not on a hard disk the just enter...
BOWL101 <ENTER> or BOWL101 B:\ <ENTER>.
<ENTER> You are on Files.
<ENTER> You are on Load.
<ENTER> There is one file called 00START.BWL and the cursor is on it. If not,
just use the arrow keys to move over it and press <ENTER>. Now the
data is loaded and you are ready to start.
Press the right arrow key and Highlight INPUT and WEEKLY SCORES.
A little calander pops up to help you with the date.
Enter the date they bowled. You can use any format for the date, it is just for
display on your printouts.
Next is the week number. This will start at 1 and
continue unless this is not the first week.
Starting lane:
If you start on lane 1, then press <ENTER>. If you start on another set of
lanes, enter the lowest lane you bowl on.
Now, depending on several variables here is what will happen.
-6-
If you have the data files on the disk called lanes.asn with the number of teams
on preceding the filename such as 6LANES.ASN and you are within the 36 weeks,
the auto lane assignment routine will automatically engage and you will be asked
to check that the teams are paired properly then press <ENTER>. If this is a
postion round, press P and enter the lanes each team bowled on.
If this is not the case, you will be asked to pair the teams by entering the
lanes each team bowled on manually.
Now you will receive a list of the bowlers for the first team and the computer
wants to know how many subs. If you don't have any for that team (no sub
bowled), then press <ENTER> to accept the default of 0 subs.
If you did have a sub or two, then enter the number of subs here.
Several things may happen here. You may be asked for the sub's name if you
don't have any subs in the computer yet, or you will receive a list of subs the
computer is keeping for you.
The list may be larger than the window, and if so, just move the cursor down
and the window will scoll up. Highlight the sub's name and press <ENTER>.
If the sub isn't on the list, then highlight New Sub and press <ENTER>. This
will prompt you to enter the name of the sub and add him or her to the list. It
may ask you if it is a male or female and whether you calculate of keep the
average.
If it asks you 1=Calculate 2=Keep, then enter 1 if you wish to have the computer
calculate the average or 2 if you wish to keep the average until the number of
games you entered in Number of games to keep average has been reached.
If you entered "2" then you will be asked for the bowlers average.
If you entered Y for Match or Peterson points, then you will move the position
of bowlers to match the position they bowled in.
Select bowlers and subs in the order they bowl by using the up down arrow keys
to highlight the first bowler and press ENTER. Highlight the second, etc.
Select only the number of bowlers bowling. Press ESC after the last bowler.
You only have to do this if you are using one or more subs.
Next you will be taken to the input screen. Here you enter the handicap if any
and scores for the 3 games. You will only be asked for the handicap for the
first week if the computer doesn't know it yet.
Enter the bowlers scores next. If a bowler didn't bowl or just bowled one or
two games, enter the scores that they bowled. If they didn't bowl, then give
them a zero or a blind score. (Blind scores are preceded by a - ie (-145).
The computer can figure things out if a bowler bowled one game and a sub bowled
two. Just enter the scores as they are on the sheet.
-7-
If you have to use a blind score, just enter it as a negative number. That is
for a bowler with a 165 average and you drop it ten pins for his or her blind
score, simply enter -155 -155 etc. Now the computer will know that this is a
blind score and give the team the proper scores and leave the bowlers scores
alone.
You may back up with the UP ARROW, you may press ESC wherever you are in the
data entry field and the computer will drop to the bottom and calculate all
scores for you.
If you made a mistake and need to ask for subs or the team handicap again, just
press PAGE UP and the computer will ask for the number of subs and team
handicap again. If you wish to abort, you can press ESC and will be allowed to
abort and re run the program again loosing only the information just entered.
Now do the same for the rest of the teams and bowlers. When the last team and
bowler are entered, you will be taken back to the MAIN MENU again.
Select FILES again and SAVE DATA. This time choose a filename that reflects the
date. If the date is September 4th, then enter SEP04 and the computer will
supply the .BWL extention. Be sure to save to the data disk if using one.
The computer will add the filename to the week number and make it 01SEP04.BWL.
This is used to print the individual recap sheets.
Now that everything is safe on the disk, move over to the PRINT function and
print the standing sheet and the recap sheet. Make two copies of the standing
sheet if you wish and you will have one for your records and one for the
bowling alley.
You have room for 5 lines of comments at the end of the printouts.
Pressing <ENTER> with no text will terminate this function.
If you see a problem with any score. you may edit any team, bowler, subs name,
or score with the edit option. If you find an error with an individual game
bowled, it may be better to re-enter the scores again. This will keep the high
games correct. Just load in the previous weeks data and enter the data again.
While editing a bowler or sub, you may page forward and back with PG UP and PG
DN to edit more than one bowler. This keeps you from having to go back to the
menu if you have more than one score to edit.
You could also run MAKEUP GAMES if you want, this will preserve the scores and
you just have to step over the proper scores and change the scores that are
not correct and the computer will re calculate high games, wins and losses etc.
You will notice you don't have any option for the handicap. This is because it
is calculated for you when you edit scores. Just change games bowled or number
of games and the handicap will re-calculate for you. Note: If you change the
average and the option calculate keep = 1 then the computer will recalculate
the average. If keep = 2 and the number of games bowled is smaller than the
number games to keep the average. Then it will keep the average you enter.
-8-
I would like to make this program do everything, but we know that this is
impossible. I wrote it so it will easy to use and easy to expand. I know it
won't do everyting now, but I plan to keep adding to it with your help.
If you want something added, drop me a line, please be thorough in your
explanation. Include copies of printouts or anything else you think may
help me.
Menu Options
┌─────────────────────────────────────────────────────────────────────────────┐
│Files Input Edit Print Options Utilities │
├──────────┬──────────────┬──────────┬───────────────┬─────────────┬──────────┤
│Load │ Weekly scores│ Team │ Standing sheet│ Main colors │Prize fund│
│Save │ Makeup Games │ Bowlers │ Recap Sheet │ Help colors │Sorts │
│Change dir│ Startup Data │ Subs │ Final Average │ Formfeed │Ind Recaps│
│Delete fil├──────────────│ High Game│ Score sheets │ Pcase ├──────────┘
│Shell dos │ │ Startup └──────┬────────┤ Ucase │
│Quit │ │ Swap Sub/Bowler │ │ Leave │
└──────────┘ │ Zero all scores │ │ Sound │
│ Add/Remove a sub│ │ Help Screen │
│ Split Season │ └─────────────┘
└─────────────────┘
This is the main menu. Here is a brief description of each selection.
Pressing the F1 key anywhere in the program will bring up a help screen related
to the menu option or the input field you are on.
Use the arrow keys to get around in the menu, LEFT/RIGHT moves along the top of
the menu, down arrow or <ENTER> opens up the highlighted menu selection to show
more options. UP/DOWN arrow changes selections. Press <ENTER> to select an
option or press selector letter and ENTER.
LOAD.
Loads previous week into memory, new data is added to this each week by
selecting INPUT and then WEEKLY SCORES.
Place the cursor over last weeks filename and press <ENTER>
This will load previous week into memory.
New data is added to this each week by selecting INPUT and then WEEKLY SCORES.
You may load in any week's score to print data for that week.
data is saved making it possible to print standing sheets or final average sheet
for any week that has been saved.
Selecting this option also opens up the menu selections that were disabled.
SAVE.
This option saves the data in memory to disk. This will be the data you will
load in next week and append to.
-9-
If you fail to save data and try to exit, the computer will issue a warning
reminding you to save your data.
Use a filename to help you remember the date such as JUL07 for July 7. Don't use
spaces in the filename.
The computer will place the week number in front of
this filename and add the extention .BWL to make it 01JUL07.BWL
You must load this data in next week and then use INPUT WEEKLY SCORES. This will
load in all names and scores from last week and now you will add to these
scores.
CHANGE DIRECTORY.
Lets you change drive or directory to load or save data to another drive or
directory.
Place the cursor on this option and press <ENTER>.
You will now be asked for a new directory or drive.
To change to a new drive, just enter the drive letter such as B: or A:
A one drive computer, you may insert the data disk before pressing ENTER. You
will be prompted to return the program disk when data is loaded or saved.
Just follow the prompts with your program disk and data disk.
DELETE FILES:
This is to remove duplicate or practice files only, all files are needed for the
individual recap sheets. Select files to delete and press ENTER to delete that
file. Press ESC to exit this function.
SHELL TO DOS:
This option will allow you to exit temporarily to dos if you have enough memory.
You can format a disk, do a directory or other dos functions. Type EXIT <ENTER>
and you will be returned to BOWL101.
QUIT.
This option is the only way out of the program.
QUIT lets you end the program, and checks to see that you have saved your data.
If not, it will issue a warning to that effect.
INPUT WEEKLY SCORES.
This is where you enter each week's data. Startup or Load data must be used
before this option.
-10-
If you have made some changes prior to entering the data, the computer will
issue a warning that your data has not been saved.
It is not necessary to save the data unless you plan to quit. It is just a
warning letting you know that you have been in the edit mode.
All data will be carried over to the INPUT scores routine, you may save them
when you are done. MAKEUP GAMES.
You may now makeup games without having to enter all the data for each week.
Simply load the data prior to the makeup week to get the number of games bowled.
Now load in the makeup week. This will load in the scores of all bowlers but not
over write the games won and total pins.
Now select the week number and lane assignment. The scores for all bowlers
bowling that week will be plugged in for you. It will even tell you the number
of Subs you had. You will have to supply the subs names but the computer will
supply the scores except for the makeup teams.
This routine is exactly like the input scores, but most scores are provided for
you, use the score sheets to check your progress.
You may press ESC to total the scores instead of stepping over them.
You will be prompted to save the data again when each week is completed.
Filenames will be provided.
Enter each week until you have completed the final week and then press ESC to
end this function.
It might not be a bad idea to backup your data files before using this function.
STARTUP DATA.
This will be the first option you will use to enter the team names and other
data for the league. You may use this option at any time to step through all of
the teams, bowlers and subs to make changes, such as increase the number of
bowlers.
EDIT TEAMS.
This option will let you edit any team score. Just pick the team you wish to
edit and change the scores needed. Pressing PG up or Pg down will let you go to
the next or previous team.
EDIT BOWLERS.
Select the team the bowler is on and then select the bowler. The handicap is
calculated for you after changing the number of games or the average.
The option 1=Calculate 2=Keep is if you have chosen more than 0 weeks to keep
the averages in Startup. If you entered more than 0 then you must tell the
computer if the bowlers average will be calculated or kept.
-11-
If you choose to keep this bowlers average, then enter 2 here if not, enter 1
and the computer will calculate the averages from now on.
EDIT SUBS.
This is almost identical to the editing the bowlers. EDIT HIGH GAMES. This is
where you may edit HIGH GAMES. All HIGH GAMES may be edited here, team or
bowlers.
EDIT STARTUP.
Sometimes you need to edit the number of teams or bowlers or things like that,
you can edit those here.
EDIT HIGH GAMES
You can edit high games with this option and edit team or bowlers high games.
EDIT STARTUP
You can change the startup values here if you want add another team bowler or
just you know the program won't handle the wins losses properly because of
special circumstances and you want to manually enter team wins and losses for
this week only.
SWAP SUB/BOWLER.
If a bowler quits and is replaced with a sub, you can use this option to drop
the bowler down to a sub and move the sub up into his or her place. This routine
can be used to trade bowlers from one team to another or to change the lineup.
ZERO ALL SCORES.
You may use this option to start a new league or start over. This will zero all
scores but leave team and bowlers names.
ADD/REMOVE SUB.
You may add or remove a sub with this option. Just remember Subs that have been
removed will not be part of the final average sheets. This option is mainly to
add a sub.
SPLIT SEASON
This will zero the team standings or just wins and losses to allow you to bowl a
split season.
PRINT TO SCREEN FILE OR PRINTER.
All of the print functions may now be directed to the screen the printer LPT1,
LPT2 or a file. This will allow you to preview the printouts or load the file
created into a word processor for additional modifications.
-12-
Using the file function, it is possible to write to a device such as COM1, COM2,
SCRN: by substituting a devicename for a filename. See your dos manual for
details on device names.
PRINT STANDING SHEET
Print standing sheets with this option. Print two, one for your records.
PRINT RECAP SHEET.
Shows all scores for bowlers and subs that bowled that night. Prints most pins
over average or series at the bottom.
FINAL AVERAGE.
Lets you print the averages in sorted order by last name first. This is turned
in at the end of year, you can print this anytime for your own reference.
SCORE SHEETS.
You can print score sheets on a master form. Prices are included with the
registered version.
MAIN COLORS.
This will let you change the color of the main menu and input screens in the
program.
HELP COLORS.
This will change the colors of the help screens within the program, not the ones
called up with the F1 key.
CHECK FOR SNOW.
Some older color monitors flicker when the screen updates. If you see snow or
the screen flickers, try using this option. Just press <ENTER> on this option,
it will toggle the snow on or off.
FORMFEED.
Places a chr$(12) at the end of the printouts and ejects the paper after each
printout.
PCASE.
This converts the text you type in to PROPER CASE.
When the text is entered and you press <ENTER> the text will be converted. If
you press <UP OR DOWN ARROW> then the text will remain as you typed it in.
UCASE.
Converts all text entered to UPPER CASE.
-13-
LEAVE TEXT AS TYPED.
Leaves the text as typed, no conversions are made
SOUND.
Toggles a small SOUND on and off and changes the chirp to a mellow beep
HELP SCREEN.
This will remove the HELP SCREEN from the main menu.
SORT ROUTINES.
You can sort on team or bowler's series with this option.
UTILITIES.
Prize fund. You may print labels with the amount each bowler gets for prize
money or pin money with this option, it will also determine the number of 20's
10's 5's 1's etc needed to fill the envelopes for each bowler.
SORT ROUTINES.
Sort bowlers and teams in a number of ways.
INDIVIDUAL RECAL SHEET.
A complete listing of all team, bowler and subs activity will be generated with
this option. Follow the prompts to create the datafile and print the recaps.
In the works.....
The following are some routines I am working on now and will inform you when
they are complete.
Most pins over average after x number of games. Number of 200, 250, 300 games.
Number of 600, 700 series. Saving final average to a delimited file. This will
be nice for the people putting together the average books. Tournament games,
such as BVL. Database for names addresses and WIBC and ABC card numbers.
Bookkeeping accounting database to track charges. Print Season Schedule. More
sort routines. Save data to disk in a format where the end user may use and
write their own routines using data generated by BOWL101. Add numlock status.
Add printer codes for customized printouts. Add pause between pages on
printouts. Popup window to show any bowlers stats. Recap on any one bowler or
picklist of several bowlers or teams.
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SOME HOT KEYS AND TIPS......
F1...........Will always bring up a help screen, unless you are printing data.
F2...........Brings up a calculator only when you can enter data.
UP ARROW.....Takes you up in a menu selection or back on an input field.
Using the UP or DOWN arrow will let you keep the text as you
typed it into a field and you have selected UCASE to convert
text to UPPER case, Pressing <ENTER> after entering McDonnald
will convert it to MCDONNALD, pressing UP or DN ARROW will keep
it as McDonnald.
DOWN ARROW...Moves you down as the up arrow moves you back.
PAGE UP......Scrolls to previous team, bowler, or sub while editing.
For example...
You are editing a team and need to edit another. Instead of
returning to the menu and selecting that team, just press Page Up
to scroll to the previous team.
The computer will beep if you try to go below team 1.
PAGE DOWN....Same as scroll up but moves to next team, bowler, or sub.
It will not allow you to go beyond the last team, bowler, or sub.
ESC..........The ESCAPE key will always return you from a function such as
editing or any function where you don't want to be, or all done
with. It will not let you escape from the Input scores routine but
will exit from the Input routine and caluclate the scores, then
return you to the "Is this correct Y/N" prompt at the bottom of
the screen. If you press ESC here, it will ask you if you wish to
abort.
In the data entry screen, pressing ESC will total scores for you.
If you had to go back and edit any score. Press ENTER on the last
score you changed then hit ESC, this will take the cursor through
the rest of the scores and total them much faster than stepping
over them with the enter key.
CTRL U.......This key will restore a field as long as you remain on that field.
If you accidentally erase a field, press Ctl U and it will restore
it for you. Hold down the CTRL key and press U.
CTRL Y.......This deletes the data in the field. Pressing any alphanumeric key
at the start of a new field will also erase the contents of the
field. The arrow keys will let you scoll in the field if you wish
to edit just one character. Hold down the CTRL key and press Y.
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ADDING A TEAM OR BOWLERS.
You may add teams or delete teams if you wish. Just edit the startup and routine
and enter the number of teams or bowlers.
If you enter less than the number of teams now in memory, you will lose the last
two teams so swap any bowlers off the last team with the team you wish to drop
and drop the last two teams.
The individual recap will still pick up the deleted teams up to the point you
removed them.
Entering additional teams will open up new team spaces and allow for new teams.
You may enter the startup and step over the teams that are valid and enter the
new team names when you reach the proper team number. Pressing Page Dn on the
team name will bypass the input score routines if you don't need to change the
scores. You may press escape at any time and be returned to the main menu.
ONE DRIVE COMPUTERS
You may swap a data disk for the program disk if you only have one drive. The
only problem you will have is that you will need the program disk in the drive
too. The menu and help files are needed while the program runs but you can
select SAVE or LOAD data and before pressing enter, replace your program disk
with your data disk. Now press <ENTER>.
Your data will be saved and when the program tries to load the menu again it
won't find it on the data disk and ask you to place your program disk back in
the drive. You will have 3 tries before the program aborts.
Just replace the program disk back in the drive and press <ENTER>. Easier done
than said.
You may even trick the computer into thinking you have two drives, depending on
which Dos version you have. Tell the computer to change to drive B: If it does
what I think it will do, it will prompt you to insert your data disk in drive
B. and prompt you again to put the program in drive A:.
This may mess up the display. I don't have one drive to test this theory on but
I would be interested in hearing your response on this.
You may restore the display by selecting a print function and the aborting it.
This will chain to the util program and upon returning, will restore the
screen.
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AUTO LANE ASSIGNMENTS
Auto lane assignment even allows for position rounds.
Position rounds will be entered manually, just answer P to is this correct when
the teams are paired.
Now you will be asked for the lanes bowled for each team.
This will also adjust the lane assignment by subtracting the number of position
rounds from the week number to give you the proper lane assignment.
Files on the disk with the number of teams and the LANES.ASN are the files the
computer uses to assign the lanes.
If you are bowling with a 12 team league then the only file you will need is the
file 12LANES.ASN.
If for some reason of another your lane assignment is different than this one,
you may edit the file to match your needs or delete the file and the computer
will have you manually enter the lanes the teams bowl on when you enter Weekly
Scores.
You have 32 weeks of data for the auto lane assignments.
If you need more, just add the lane assignment to the data with any word
processor that can handle straight ascii, that is no control codes or printer
codes embedded.
You may also build a datafile for lanes more than 16 lanes using the same format
for each file. Number of teams first followed by the lanes for each week on a
seperate line three spaces for each lane. Everything must line up properly.
Example of what the data file 12LANES.ASN looks like.
12 <-------- Number of teams
1 2 3 4 5 6 7 8 9101112 <-------- Week number 1
4 5 6 212 3 911 1 710 8 <-------- Week number 2
9 3 11011 4 512 8 2 6 7 <-------- Week number 3
712 5 8 9 210 411 6 1 3 continues
11 8 9 7 1 5 6 31012 2 4 .
10 611 1 3 812 2 7 4 9 5 .
5 7 412 210 1 9 6 8 311 .
12 910 5 711 4 6 2 3 8 1 .
6 1 211 812 3 5 4 9 710
310 8 9 4 1 2 7 51112 6 Allow 2 places for each lane.
8 4 7 3 6 9111012 1 5 2
6 5 2 11211 4 3 8 710 9
312 5 4 810 2 611 9 7 1 This is like a grid, the
411 3 9 7 610 112 5 2 8 row of numbers are the lanes
2 912 7 3 1 8 5 410 611 the columns are the weeks.
5 1 811 4 2 7 9 3 61210 So the first row of numbers
8 3 610 5 9 111 212 4 7 are week 1 and lanes 1 2 3 etc.
10 2 7 511 312 4 9 1 8 6
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Questions and answers.
Question...
Total wins and losses don't compute properly.
Answer.....
You have not set the number of points per game and series properly
Edit startup and enter the proper number of points for each game and
series. If you enter 1 point per game and 1 for series, you will have a
possible 4 wins, 1 for each game and 1 for series.
Question...
In the second week, I found an error in a bowlers score that wasn't
caught when entering the data for week 1. How do I fix this.
Answer.....
The easiest way is to use the makeup function and redo the scores.
This option will recalculate all scores after you complete the makeup.
You may edit the score and games won, it is up to you, just be carefull
with high games and games won.
Question...
My subs are not receiving recognition for high games bowled.
Answer.....
If your subs are eligible for high games and series, you must place
them on the team as a member of the team. If you have a 5 man team, and
allow 2 subs for each team, enter 7 for number of bowlers.
If they do not qualify for high games then place them on the sub list.
Question...
I discovered an error after pressing ENTER while entering scores.
Answer.....
Easy, just press up arrow to back up. Press PG up if you want to change
the sub information or manually reenter team handicaps.
If you found the error after you left that team and are on the next
team, you can't back up you can continue and run makeup and correct it.
Press ESC at the first bowlers scores and ESC when it asks is this
correct. You may abort this function, but the program will re-run
itself to clear out any stray scores.
Load in last weeks data again and reenter the scores. I found it quicker
than trying to edit mistakes.
Question...
Lane assingments don't work or the teams don't match up correctly.
Answer.....
If the lane assignment is incorrect, then the problem lies in the week
number and the position rounds to date.
The proper lane assignment file is obtained by subtracting the week
number from the position rounds to date.
Question...
Not much disk space, what files do I have to have to run BOWL101
Answer.....
The files you have to have on the disk are BOWL101.EXE,
BOWL.MNU, BOWLHELP.HLP, and if you have 12 teams 12LANES.ASN.
You should not save your data on the program disk, use an additional
disk for the data.
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Question...
It didn't ask for the average for a bowler I told the computer to
calculate, but did for the ones I told to keep.
Answer.....
Right, the computer needs to know the average of the bowlers you wish
to keep the average for. It will calculate the average for the others.
It will ask you for the handicap for the bowlers that don't keep their
average only for the first game, after this the computer knows the
average and can calculate the handicaps for you.
Question...
All subs are eligible for high games and series but they are also
allowed to bowl on other teams, they are on the team roster, how can
they bowl for another team.
Answer.....
For this you need to move this bowler to that team before entering the
scores.
Use the swap sub/ bowler option to move the bowler to the sub roster
and then up to the other team. See docs for a better description.
Question...
I have several blank positions on the teams, is there any way to keep
from having to give them the same scores each week?
Answer....
Yes, just list these bowlers as Blind.
When the program zeros out the scores before entering this weeks scores
it will look for every bowler called BLIND.
If such a bowler is found, it will keep the score you gave it the last
week.
Question...
I have some that are not handled properly when I have proper case set.
Answer....
When the text is entered and you press <ENTER> the text will
be converted to proper case or upper case which ever you have selected.
If you press <DOWN ARROW> then the text will remain as you typed it in.
Question...
Out of memory error, is there any way to get more string or memory
space?
Answer....
Remove any memory resident programs that may be installed.
Install more memory.
Call me and let me know how many teams and bowlers you have and I will
send you a modified copy that uses less memory.
Question...
I have to manually enter the lanes the teams bowl on, I thought I had
auto lane assignments.
Answer....
You will have to copy the lane assignment file to your working disk.
If you have 12 teams the copy 12LANES.ASN to your working disk and the
lane assignment will work for you.
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If you have a problem and wish to contact me, please include a printout
of the startup data so I can see how you have the program set up.
I am very interested in your comments and welcome any suggestions no
matter how small or large.
There isn't a week go by that I don't add or change something to improve
the program to better suit your needs.
When I get a collection of routines complete, I send out an update.
This is free if you have just registered and I have already sent you a
registered version within 3 months or less. Otherwise a small fee
is required usually $20.00 but is subject to change.
If you have special request and I think others may be able to use it, I
will make the modification at no charge and send you that modification
when complete and include this in a future update.
I am going to try to complete an update every 6
months.
Please!! when you request a modification include as much information you
think necessary for me to understand your request. Include printouts
the startup screen and examples.
You will be notified of these updates by mail.
Randy Stowe
1229 Newburg Road
Fortuna Ca. 95540.
(707)-725-9750 Pacific time. After 3:30 P.M.
BBS (707)-725-9745 24 hrs.
300-1200-2400 BAUD. 8 N AND 1
FAX (707)-725-1334 24 hrs.
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